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KR 12/13/2017 - Time Attack (95.8.KR) Translation

Dec 13
- Vahr (真理), Fabulous

Patch 95.8.KR features Green Dragon Nest Time Attack, Miracle! Jelly Jelly, massive quality of life changes, DPS meter improvements, and more.

The original patch notes from EYEDENTITY can be found here.

: Supplementary datamined information added including item information, nest boss stats, and more.
: Translation completed.

Green Dragon Nest Time Attack

: Section completed.

Like the afterglow that remains when I close my eyes
after looking at a very bright light,
deep in the void lays Kalahan’s nightmare and illusions,
the Green Dragon Nest.

The dragon’s eyes are wet.
Do you hear it’s angry roar?
Come, slit its throat and claim all the glory.
You’re running out of time!

Entry Info

Level Lv 95+
Party Size 5-8
Difficulties Single difficulty
Clear count 1/week
VIP bonus None
Location Saint’s Haven -> Garden of Eternity (Lv95) -> North Portal
Entry Quest [Lv95] [Nest] Time Attack! Dragon’s Afterglow

Features

An environment where you can show off your [coping ability].

※Developer comment: It is important to avoid enemy attacks as well. “Beat up enemies” is important, but how much damage you can really dish out is a mental battle, where “fighting with yourself” is more important.

In other words, it is not a “monster-oriented battle” but rather a “character-oriented battle.”

Dragon Nest as an [Object to Conquer], Dragon Nest as [Challenge Chamber].

※Developer comment: [Green Dragon Nest Time Attack] has a single difficulty option, both for hardcore and middlecore Dragon Nest players.

For hardcore users, the later gates become “a place to test their strength.” At the same time, the middle gates are for middlecore players, where it is “a place to challenge themselves to be stronger.”

Core Rules

1. Time Attack

Every gate has its own [Timeout] instead of a total nest timer.

When [Timeout] ends, you will fail after a 30-second [Additional Time] period.

Gate Timeout (Minutes)
1 5
2 5
3 5
4 7
5 10

2. Gateway Clear

Upon [Gate Clear], all dead party members will be revived.

For example, if 7 of the 8 players died, and “the last one” kills the portal boss, you are a hero who slayed the monster and revived your teammates.

*T/N: One of the more hilarious translations translated it as “7 of 8 engineering college”

3. Revive Count

You can revive up to 25 times with the new [Flower of Hope] item. Details below.

4. Burgeoning Distrust

Whenever a party member dies, the entire party is dealt a permanent [Damage Reduction Debuff].

The debuff stacks up to 5 times. Each death has a 5 second cooldown where additional deaths do not accumulate additional stacks.

The debuff lasts indefinitely until the gate is cleared. Upon clearing a gate, the counter is reset.

Gate Damage Decrease per Stack Damage Decrease at Max Stacks (x5)
1 1% 5%
2 5% 25%
3 10% 50%
4 15% 75%
5 20% 100%

Gateways

T/N I’ve datamined boss stats

Please note that values may change with future patches. This information is only probably accurate for this patch only.

*Note: For some reason my tool is telling me 0% ele resist but hand-inspection of the tables shows -15% all elemental resist, so I’m not sure what’s going on.

Entrance: Bishop Genese

  • This gate has no time limit or death penalties

Gate 1: Golem Mormon

T/N: Datamined

Timer 5 minutes
Damage Penalty 1%/stack (5% max)
Stat Amount
Name 골렘 모르곤
ID 578561
HP 372,104,331,264
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

Area Completion Chest Drops

T/N Even though the patch notes say accessories drop with a chance, the data says they always drop

Item Distribution
Unique Remnant Construction Stone Ring Per Person
Mogon’s Poisonous Mushroom Per Person

Boss Kill Drops

No drops

Gate 2: Divine Krakas

Timer 5 minutes
Damage Penalty 5%/stack (25% max)
Stat Amount
Name 흰눈의 크라케스
ID 578570
HP 996,707,991,552
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

Area Completion Chest Drops

Item Distribution
Unique White Robe Strike Ring Per Person
Krakas’s Sucker Per Person

Boss Kill Drops

No drops

Gate 3: Swamp Queen Javel

Timer 5 minutes
Damage Penalty 10%/stack (50% max)
Stat Amount
Name 늪지여왕 자벨
ID 578600
HP 916,971,388,928
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*
Stat Amount
Name 늪지여왕 자벨
ID 578572
HP 398,683,209,728
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

T/N I’m not sure which of these two are the correct stats, since besides HP they are identical.

Area Completion Chest Drops

Item Distribution
Unique Blood Twilight Earrings Per Person
Javel’s Fang Per Person

Boss Kill Drops

No drops

Gate 4: Sorcerer Kalahan

Timer 7 minutes
Damage Penalty 15%/stack (75% max)
Stat Amount
Name 소서러 카라한
ID 578575
HP 2,392,099,127,296
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

Area Completion Chest Drops

Item Distribution
Unique Afterimage Hourglass Necklace Per Person
Kalahan’s Hair Per Person

Boss Kill Drops

No drops

Gate 5: Green Dragon Kalahan

Timer 10 minutes
Damage Penalty 20%/stack (100% max)

This fight is broken up into 3 phases

T/N I’m pretty sure you don’t need to do all the HP here, since if memory serves there are no boss HP resets in GDN, so % HP cleared carries through.

Phase 1

Stat Amount
Name 그린드래곤 카라한
ID 578578
HP 1,993,415,983,104
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

Phase 2

Stat Amount
Name 그린드래곤 카라한
ID 578579
HP 1,993,415,983,104
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

Phase 3

Stat Amount
Name 그린드래곤 카라한
ID 578580
HP 8,970,371,596,288
ATK 2,061,000 - 2,473,250
DEF 56,678 (19.8%)
CRITDEF 57,250
ELEDEF -15% all*

Score Screen Chest Options

Chest Item Rate
Silver Crude Luminous Dragon Gem Fragment 100%
Gold Crude Luminous Dragon Gem Core 97%
Gold Unique Gladiator Defensive Enhanced Dragon Gem 1%
Gold Unique Gladiator Offensive Enhanced Dragon Gem 1%
Gold Unique Gladiator Iced Moon Enhanced Dragon Gem 0.25%
Gold Unique Gladiator Blazing Wave Enhanced Dragon Gem 0.25%
Gold Unique Gladiator Lightning Flame Enhanced Dragon Gem 0.25%
Gold Unique Gladiator Abyssal Enhanced Dragon Gem 0.25%
Always (Clear Bonus) 600g -

Nest Completion Chest Drops

Note that these are for 8-man. Smaller parties result in lower rates for rewards.

The clear chest contains these groups (each group is independently rolled for drop rate, so it is possible to get 1 item from each of the 8 groups):

Group 1 (12.5% chance) Distribution Rate
Legendary Remnant Construction Stone Ring Rollable 25%
Legendary White Robe Strike Ring Rollable 25%
Legendary Blood Twilight Earrings Rollable 25%
Legendary Afterimage Hourlgass Earrings Rollable 25%
Group 2 (2x + 62.5% for extra) Distribution Rate
Crude Luminous Dragon Gem Fragment Rollable 100%
Group 3 (0.44% chance) Distribution Rate
Golden Goblin Coin Rollable 100%
Group 4 (75% chance) Distribution Rate
Crude Luminous Dragon Gem Core Rollable 100%
Group 5 (12.5% chance) Distribution Rate
Unique Gladiator Defensive Enhanced Dragon Gem Rollable 33%
Unique Gladiator Offensive Enhanced Dragon Gem Rollable 33%
Unique Gladiator Iced Moon Enhanced Dragon Gem Rollable 8.33%
Unique Gladiator Blazing Wave Enhanced Dragon Gem Rollable 8.33%
Unique Gladiator Lightning Flame Enhanced Dragon Gem Rollable 8.33%
Unique Gladiator Abyssal Enhanced Dragon Gem Rollable 8.33%
Group 6 (11.0% chance) Distribution Rate
Miracle Jelly Flavor Rollable 100%
Group 7 (2.5% chance) Distribution Rate
Noble Green Dragon (Mount) Rollable 100%
Group 8 Distribution Rate
Roulette Pass (Event Item) Per Person  

Boss Kill Drops

No drops

Rewards

Midpoint Rewards

You can acquire boss-specific trinkets for each gate.

In addition to those trinkets, there is a chance to obtain a unique accessory

Item Stats
Remnant Construction Stone Ring PDMG 15,000, MDMG 15,000, HP 70,000
White Robe Strike Ring Same as Remnant Construction Stone Ring
Blood Twilight Earrings PDMG 15,000, MDMG 15,000, STR/AGI/INT 1,100, HP 150,000
Afterimage Hourglass Necklace PDMG 20,000, MDMG 20,000, ELE 5%

Items are not server storagable or tradable.

  • Trinkets can be redeemed at the Dragon Scale shop
  • For each accessory, you cxan purchase the necessary items for upgrading acessories to unique grade (see Accessory Upgrade below)

All items require Lv95 to purchase.

Item Cost
Remnant Construction Stone Ring Mogon’s Poisonous Mushroom x4
White Robe Strike Ring Krakas’s Sucker x4
Blood Twilight Earrings Javel’s Fang x4
Afterimage Hourglass Earrings Kalahan’s Hair x4
Green Crystal Mogon’s Poisonous Mushroom x2
White Crystal Krakas’s Sucker x2
Red Crystal Javel’s Fang x2
Gold Crystal Kalahan’s Hair x2

Green Dragon Stage Rewards

  • You can acquire [Legendary Accessory], [Unique Dragon Gems] by defeating the Green Dragon
  • You can also acquire a [Green Dragon Only Vehicle] with a low chance
  • Legendary-grade accessories belong to a set bonus

T/N: These have gem slots, as confirmed by the patch data

Item Stats
Remnant Construction Stone Ring PDMG 15,000, MDMG 15,000, HP 70,000
White Robe Strike Ring Same as Remnant Construction Stone Ring
Blood Twilight Earrings PDMG 15,000, MDMG 15,000, STR/AGI/INT 1,100, HP 150,000
Afterimage Hourglass Necklace PDMG 20,000, MDMG 20,000, ELE 5%

The 2-item set bonus is PDMG 30,000, MDMG 30,000, HP 250,000, FD 1,500, HP% 8%

Accessory Upgrade

  • When you clear Green Dragon Time Attack, you can acquire unique and legendary Green Dragon Accessories
  • The accessories can be upgraded using the Dragon Scale Shop

T/N: Here’s one of the upgraders

  • Unique and Legendary accessories can be upgraded up to 3 stages at the same time
  • When you reach the maximum level, you cannot increase any further, but you are given the option to change item options
  • Unique and legendary accessories have the same stats
  • For legendary items, the set bonus allows you to outperform unique users

Remnant Construction Stone Ring

Option Stage 1 Stage 2 Stage 3
1 STR 2,800, 3,500 PDMG STR 3,600, 4,500 PDMG STR 4,000, 5,000 PDMG
2 AGI 2,800, 3,500 PDMG AGI 3,600, 4,500 PDMG AGI 4,000, 5,000 PDMG
3 INT 2,800, 3,500 MDMG INT 3,600, 4,500 MDMG INT 4,000, 5,000 MDMG
4 HP 175,000 HP 225,000 HP 250,000

White Robe Strike Ring

Option Stage 1 Stage 2 Stage 3
1 PDMG 5,600, CRIT 35,700 PDMG 7,200, CRIT 45,900 PDMG 8,000, CRIT 51,000
2 PDMG 5,600, CRITDMG 35,700 PDMG 7,200, CRITDMG 45,900 PDMG 8,000, CRITDMG 51,000
3 MDMG 5,600, CRIT 35,700 MDMG 7,200, CRIT 45,900 MDMG 8,000, CRIT 51,000
4 MDMG 5,600, CRITDMG 35,700 MDMG 7,200, CRITDMG 45,900 MDMG 8,000, CRITDMG 51,000

Blood Twilight Earrings

Option Stage 1 Stage 2 Stage 3
1 HP 56,000, STR 3,150 HP 72,000, STR 4,050 HP 80,000, STR 4,500
2 HP 56,000, AGI 3,150 HP 72,000, AGI 4,050 HP 80,000, AGI 4,500
3 HP 56,000, INT 3,150 HP 72,000, INT 4,050 HP 80,000, INT 4,500

Afterimage Hourglass Necklace

There are 3 options. Each option gives STR, AGI, and INT, with one as the primary.

  Stage 1 Stage 2 Stage 3
Primary 4,900 6,300 7,000
Secondary 1,470 1,890 2,100

Miracle! Jelly Jelly

: Section completed.

Scenario

I'm determined!
I'll be a magical girl.
I want to tell the children of Altera to ★~Dream and Hope~★.
It's okay to have hope in fantasy
Move like jelly ↗ up ↘ and down ↗ with me!
I'll be waiting!
Here, come to the [Miracle Jelly Jelly]! -☆★

Entry Info

Level Lv 95+
Location Saint’s Haven -> Daredevil Fair -> Daredevil Fair (Event)
Party Size 1
Entry Quest [Lv 95] Miracle! Jelly Jelly
Entry Ticket Miracle Jelly Flavoring

Entry Ticket

Miracle Jelly Flavoring can be obtained from the following locations:

  • Lv 95 Abyss dungeons: Dimensional Rabbit
  • Rune Dragon Nest (8 man)
  • Green Dragon Nest (clear complete box)
  • Limit Breakthrough Nests (clear complete box)
  • Lv95 Nests (clear complete box)

Quest Information

Talk to Frye as usual.

Progress Information

Get rid of monsters at random and get jelly. Each time you fill the gauge, a spell that helps or hinders you will activate.

Reward Information

[Royal Bacchus] appears and gives additional rewards at a certain rate. Chest Time event can occur, and one out of every three chests drops the most jelly. The Chest Time event can only occur twice in one run.

Changes and Additions

: Section completed.

Content Improvement and Fixes

Dungeons

[Explosive] special monster change

  • Invincible effect removed
  • Constant HP drain removed
  • [Explosive] buff given to player is unchanged

Kairon Ancient City

  • Fixed issue where the ceiling of the stairway entrance prevented you from exiting

Battle Training Ground

  • Golem HP increased 10x (50b HP)
  • Kill counter added on golem kill
  • When the player enters the cooldown reset zone, the golem is reset
  • Cooldown reset zone now has a 5 second cooldown

Nests

Guardian Nest

  • Fixed issue where you were unable to proceed to the next gate after killing the first gate

Slayer Nest

  • Fights start faster (1 second delay)
  • Fights end faster after boss kill (3 second delay)

Slayer Test Site

  • Fatigue requirement changed to require at least 180 to enter
  • Changes apply to both [Slayer Test Site] and [Slayer Test Site x4]
  • Equipment durability is not consumed

Hit the Golden Goblin

  • Added ability to check the total gold acquired
  • After all the boxes have appeared, the Golden Goblin appears. Click on him to see the amount of gold you gained
  • Location moved to [Daredevil Fair (Event)] portal

Crystal Shop Location Change

  • Cherny moved next to the marketplace

More Slayer Stuff

[Slayer Test Site x4]

  • 4x more monsters than the basic version
  • Monsters appear more quickly
  • 700 FTG used
  • Must have at least 700 FTG to enter
  • Three buffs will be given temporarily: +ATK, +CDR, +MVTSPEED

Abyss Difficulty Compensation Enhancement

  • Unit drop increased from 1 point to 5 points
  • Drop rate is same as before
  • Price of Entry Tickets raised slightly to compensate for increased point gain rate

Slayer Shop Enhancement Hammers

  • You can now purchase Enhancement Hammers using Slayer Points
  • These hammers are tradable

Slayer Drop Enhancement Hammers

  • Enhancement Hammers dropped from Slayer Nests will no longer be tradable
  • Existing hammers will still be tradable
  • The hammer dropped in Slayer Nest is a new item that is not tradable

Slayer Nest Ticket Purchase Limit

  • Max 150 tickets per week
  • The purchase limit is shared across all purchase methods

Enhancement Hammers and Legendary Equipment

  • Lv95 legendary enhancement hammers are changed to enhance legendary weapons and armor specifically
  • All hammers you currently have will be changed to weapon hammers
  • Armor Enhancement Hammers can be crafted
  • Unique and Epic Hammers make no distinction between weapons and armor
  • Hammers can be used on equipment of any grade besides Lv95 legendary and Lv93 of any grade.

Additional Enhancement Hammer Acquisition

  • Abyss dungeons now have a low chance to drop any grade of hammer
  • Rune Dragon Nest and all Lv95 Nests now have a low chance to drop any grade of hammer
  • Existing epic hammer drop rate unchanged
  • These hammers are tradable

DPS Meter

  • Each boss fight starts a DPS tracker
  • When the boss is defeated, the DPS for the boss is displayed

Left Caption: Boss Fight Start: When the battle begins, the DPS meter starts
Right Caption: Boss Fight End: When the boss is killed, the DPS for the session will be displayed in the chat window

Additional Features

  • You can click on the message to share the DPS
  • You can select local (white), party (blue), or guild (green)

Tracked Content

  • Lv95 content
  • Mist Nest
  • Guardian Nest
  • Volcano Nest
  • Limit Break Nests
  • Rune Dragon Nest
  • Slayer Nests

Gear Score

  • [Gear Score] has been added to quantify the character’s equipment level
  • Total score can be found in your stat window
  • Tooltip shows the contribution breakdown of each item
  • Item tooltip displays how many gear points it contributes
  • Gear score added to all Lv95 equipment. Some equipment will be given a gear score regardless of level.

Lv95 Equipment Changes

  • Lv95 Legendary equipment stat adjustments
  • Tier 1 and Tier 2 Calypso will be buffed
  • The buff is intended to align stats from the previous tier/grade +20
  • Legendary T1 +0 = Unique T2 +20
  • Legendary T2 +0 = Legendary T1 +20 (based on the new adjusted stats for Legendary T1)

Developer Remark: Early in Lv95, we didn’t properly consider the route from Tier 2 Unique to Tier 1 Legendary, so the initial stats for Calypso equipment was set slightly lower in consideration of the additional stats (STR, etc) and enhancement bonuses.

Therefore, if you had upgraded from Medea to Calypso, you would have had a period of time where you had actually lost overall damage. This has been fixed.

Evolving users are fast! We have been able to experience the power of calypso equipment now.

Repair Cost Adjustment

  • Legendary equipment had a lower repair fee than uniques, which was in error. We have increased the repair fee on legendary equipment to fix.
  • The repair cost is shown in the table below when the durability has completely been exhausted (there is a 30% repair fee added, however).
Part Cost (before) Cost (after)
Weapon/Offhand 65.45s 75s
Helmet 85.15s 95s
Body 1.0450g 1.20g
Legs 96.75s 1.10g
Gloves 61.9s 70s
Shoes 61.9s 70s

Party Rewards

Party rewards are being reorganized

  • Part reward points have been reorganized. You are able to earn [1000 Community Points] only when you have already achieved 10000 points, but now you can earn points regardless of how many you accumulated in the week. Every Saturday at 9 AM, [Party Points] accumulated during the week will be converted 1:1 to [Community Points]. Party Points will be reset to 0 for the new week
  • Community Points are paid directly (not via mail)
  • Cap of 50,000 still exists. Any points gained above the cap will be discarded
  • Bonus of 5,000 points gained if you earn 10,000 points in a week, for a maximum gain per week of 15,000 points

Developer Comments
In the existing party compensation system, if you couldn’t reach the cap you got nothing. However, from now on, you’ll always be rewarded regardless if you earned 1 points or 10,000 points. Accumulate points to buy a variety of goodies from Stashy :)

Mercenary Exploration Boxes

  • Keys required to open rare boxes reduced from 5 to 1
  • Some items have been changed in all boxes

T/N: “” is a ditto mark, meaning repeat the same thing from the previous column

Rate Box Epic Box Unique Box
10-15g 24-40g 40-80g
Quality Garnet x1 ”” x8 ”” x20
Epic Weapon Enhancing Stone Lv95 Epic Offensive/Defensive Plate ””
Epic Armor Enhancing Stone Fusion Cube Lv95 Epic Plate
Quality Life-giving Essence x3 Rare Gift Item x5 Lv95 Expedition Plate
Space Cube x3 Epic Weapon Enhancing Stone x5 Fusion Cube
Spaera Epic Armor Enhancing Stone x5 Ascension Cube
Mercenary Exploration Potion (Medium) Epic Weapon Enhancing Stone x25 Rare Gift Item x20
Mercenary Exploration Potion (Large) Epic Armor Enhancing Stone x25 Spaera x10
Crude Dragon Gem Core Quality Life-giving Essence x10 Crude Dragon Gem Core x3
Crude Dragon Gem Fragment x3 Space Cube x10 Crude Dragon Gem x60
Crude Talisman Essence Spaera x3 Crude Talisman Essence x3
Crude Talisman Piece x3 Crude Dragon Gem Core Crude Talisman Piece x60
  Crude Dragon Gem Fragment x30  
  Crude Talisman Essence  
  Crude Talisman Piece x30  
  • Crude Weapon/Armor Enhancing Stones and Space Cubes have been removed from the Unique Exploration Box

Lv95 Dragon Gems

  • Unique/Legendary Lv95 Dragon Gems have been upgraded

Unique

Type Change
Offensive/Attribute PDMG/MDMG 9,000
Defensive PDMG/MDMG 5,000, HP 50,000

Legendary

Type Change
Offensive/Attribute PDMG/MDMG 40,000
Defensive PDMG/MDMG 21,000, HP 170,000

Developer Comments

  • The Lv95 Unique and Legendary gems were not strong enough for how expensive they are to make
  • Additionally, options were set up to be random, but if you made the wrong kind there was a big sense of loss
  • To improve the situation, we added base stats in addition to the random options

T/N to clarify, the stats were added as base stats. Previous to this patch, dragon gems had no base stats and purely had option stats

Main Weapon Legendary Converter

Developer Comments
We changed the item [Legend Main Hand Weapon Converter] that’s sold in the nest point store. It has been changed to [Legend Weapon Converter] and now allows you to switch between any weapon, including between classes. Offhand weapons are now processable too.

Hero Experience

  • Cap increased from 5,000 to 30,000

Developer Comments

  • We are working to improve the Hero Level system
  • We will show you the new system as soon as possible

Crystal Store

  • Some items have had their prices changed or removed
Item Change
Unique Weapon Enhancing Stone Removed
Unique Armor Enhancing Stone Removed
Pouch of Weak Slender Energy (???) Removed
Legendary Weapon Enhancing Stone Reduced from 35,000 to 5,000 CP
Legendary Armor Enhancing Stone Reduced from 17,000 to 1,000 CP

Daily Mission Reward Change

  • Daily Mission for Bleed Phantom and First World Tournament removed
  • Daily Mission rewards changed to normal rewards

Marketplace

  • Preview screen expanded
  • Show/hide helmet
  • Show/hide wings
  • Can now preview items like mounts and spirits

Skill Effect Transparency

  • Existing transparency option changed to [Effect Transparency (Self)] and [Effect Transparency (Party)]
  • The old option only worked on party effects, but now you can change your own as well
  • Adjustable between 0 (fully visible) and 10 (fully invisible)
  • Certain effects are not affected by this option
  • Effects are reviewed internally and we will make changes through future updates as needed

Misc

Genesis Accessories

  • Item level requirement increased from Lv 90/93 to Lv 95.

T/N

Conversion of Old to New Equipment

: Postponed to Feburary update.
  • The ability to tune Lv93 Unique/Legendary to Lv95 will be removed in the January update

Item Stacking

  • The number of some items such as crops, seeds, bait, and fish have been increased to 999

Server Storage

  • Unique and Legendary Enhancing Stones can now be server storaged

Shard of Will/Returned Hero

  • Now applies in Battle Training Ground

Dungeon Point Store

  • New revival item [Flower of Hope] can be purchased from the Dungeon Point Store for 5,000 Dungeon Points

Enhancing Stone Drop Ratio

  • Legendary Enhancing Stone drop ratio changed from 1 weapon 5 armor to 2 weapon 3 armor

Balancing (PvE)

Translated by Fabulous

Assassin

Blood Phantom

Top Suffering

  • When you move into the air with Special Attack, the duration has been increased by about 0.25s.

[Cruel] Top Suffering

  • Press a directional key to move in that direction in the air.

Soul Breaker

  • After using it on the ground, when you move into the air, press a directional key to move in that direction.

[Cruel] Brush Breaker

  • Increased range.

Phantom Drive

  • Increased the window to strike when rushing forward, and made the timing of the hit occur earlier.

[Cruel] Phantom Drive

  • Added super armor to the dash.

Pathway

  • Increased range when wielding weapons.

[Cruel] Pathway

  • Increased range when wielding weapons.

Tinkerer

Shooting Star

Developer’s Note

  • Shooting Star was stronger than intended, so we kept her burst DPS and reduced her sustained DPS. This problem was caused by our failure to consider how the quality-of-life and the action speed changes last patch would influence each other. Sorry.

Splash

  • Bullet consumption increased from 1 to 2.

Class Mastery I

  • Bullet generation rate decreased from every 2s to every 4s.

Adept

Elemental Flair

  • Changed from a channeling skill to instant cast. The damage has been modified to reflect this.
  • Damage decreased from 24720% to 18370%.

Cleric

Developer’s Note

  • We have changed Crusader’s base skills, allows them to utilize both physical and magic damage and increasing the flexibility in their gearing options.

Divine Combo

  • You can use the special attack starting at level 1.

Struck by Lightning

  • Physical damage decreased from 163% to 150%.
  • Magic damage increased from 136% to 150%.

Paladin

Developer’s Note

  • We have increased the range of Tumble for flexibility in dodging, and changed Divine Hammer to be cancellable with Tumble. We have changed the positions of some skills in the tree to match the patch’s direction.

Elemental Aura

  • Changed name to Elemental Bless.
  • Reduced the increase in Light Attack from 20% to 10%.
  • Developer’s Notes: We have redesigned some passives because they increase the frequency of skill use and maintain DPS.

Conviction Aura

  • Changed name to Conviction Bless.
  • Reduced movement speed increase from 20% to 10%.
  • Increases action speed by 10%.
  • SP consumption reduced from 10 to 0, and Elemental Bless is a prerequisite.

Goddess Relic

  • Physical damage increased from 823% to 1902%.
  • Magic damage increased from 823% to 1902%.

Charitable Zap

  • Both the direct hit and electrical charge damage were magic damage, so the direct hit has been changed to physical damage.
  • Damage increased from 2071% to 2727%.

Smite

  • Physical damage increased from 1693% to 2972%.
  • Magic damage increased from 2201% to 2972%.

Divine Hammer

  • Physical damage increased from 8404% to 16709%.
  • Magic damage increased from 8228% to 16709%.

Shin Breaker

  • Damage increased from 466% to 1830%.
  • Cooldown increased from 5s to 10s.

Crusader

Crusader’s Zeal

  • STR and INT ratio increased from 30% to 100%.
  • Cooldown changed from 85s to 120s.
  • Duration changed from 55s to 20s.
  • Developer’s Note: We changed the values for the skill so that it must be timed properly to enhance your damage. Previously, the duration was long, but it was stressful to apply frequently. Since the duration has decreased, we have modified the damage of other skills to maintain similar DPS.

Judgmental Hammer

  • Increased the range of close hits, and added effects to make the range more obvious.
  • Decreased the traveling distance.
  • Physical damage increased from 2718% to 3412%.
  • Magic damage increased from 3411% to 3412%.

Goddess Relic EX

  • Reduced the damage increase from 110% to 30%.
  • Developer’s Note: We are slowly adjusting the damage ratio of each skill and its EX, and will finetune it in the future.

Charitable Zap EX

  • Removed the additional lightning bolt.

Smite EX

  • Removed the additional lightning bolt.

Class Mastery I

  • Redesigned to employ Struck by Lightning.
  • Increases the damage of Struck by Lightning, usable during other skills, and activates Smite EX INS.

New Description

  • STR increases by 30%.
  • INT increases by 30%.
  • Use Jump during any skill to activate Struck by Lightning and increase its damage by 900%. Struck by Lightning summons lightning at the same time as the rising motion. If you land Struck by Lightning, Smite becomes an instant skill that can be used regardless of its cooldown.

Class Mastery II

  • Redesigned to employ Shin Breaker.
  • Shin Breaker activates Judgmental Hammer INS.

New Description

  • Physical damage increased by 10%.
  • Magic damage increased by 10%.
  • When you land Shin Breaker, Judgmental Hammer becomes an instant skill that can be used regardless of its cooldown. Judgmental Hammer INS summons a hammer that gathers nearby enemies together.

Class Mastery III

  • Redesigned to employ Divine Combo.
  • Divine Combo becomes enhanced depending on whether you hit Smite EX INS or Judgmental Hammer INS.

New Description

  • The Class Mastery has been enhanced with instant cast.
  • When you land Smite INS, you gain [Divine Power]. When you land Judgmental Hammer INS, you gain [Judge Power].
  • [Divine Power] Divine Combo: Normal Attack only deals magic damage, but damage increases by 3900%.
  • [Judge Power] Divine Combo: Special Attack only deals physical damage, but damage increases by 3900%.
  • Only one effect can be activated at a time, and it lasts for 60 seconds.
  • Divine Combo is changed to Light Attribute.

Mighty Blow

  • Removed ground invincibility.
  • No longer halves the damage when you immediately land.
  • Falls faster.
  • Physical damage decreased from 11147% to 8200%.
  • Magic damage decreased from 12951% to 8200%.
  • Developer’s Note: Each blessing has been adjusted to account for increased frequency and damage.

Hammer Hand

  • Physical damage increased from 6119% to 7300%.
  • Magic damage decreased from 7712% to 7300%.
  • Developer’s Note: Each blessing has been adjusted to account for increased frequency and damage.

[Awakened Passive] Divine Bless

  • The first awakening passive has been adjusted to take advantage of Elemental Bless and Conviction Bless.
  • Under Elemental Bless, Mighty Blow and Hammer Hand have a chance of becoming INS skills when you land main skills.
  • Under Conviction Bless, the cooldown of Mighty Blow and Hammer Hand decrease and their damages increase.
  • Translation Note: Replaces [Awakened Passive] Divine Combo.

New Description

  • Enhances Elemental Bless and Conviction Bless.
  • Elemental Bless: If you land the non-instant versions of Goddess Relic, Charitable Zap, Smite, or Judgmental Hammer, there is a 35% chance to recover the cooldown of Mighty Blow and Hammer Hand by 40%, and they can be used instantly.
  • Coniction Bless: While active, Mighty Blow and Hammer Hand have a 40% cooldown reduction and 40% damage increase.

[Awakened Passive] Divine Hammer

  • The second awakening passive has been adjusted to reinforce Divine Hammer.
  • Increases action speed.
  • Reduces cooldown of Divine Hammer when you land Mighty Blow and Hammer Hand.
  • Translation Note: Replaces [Awakened Passive] Goddess Relic.

New Description

  • Enhances Divine Hammer.
  • Increases the action speed of Divine Hammer by 50%. If you land the non-instant versions of Mighty Blow or Hammer Hand, the cooldown of Divine Hammer goes down by 10 seconds.

[Awakened Passive] Shin Breaker

  • The third awakening passive has been adjusted to reinforce Shin Breaker.
  • Adds a magic damage element to Shin Breaker equal to its physical damage.
  • Translation Note: Replaces [Awakened Passive] Charitable Zap.

New Description

  • Enhances Shin Breaker.
  • Magic damage has been added to it in the form of a lightning strike. The magic attack hits directly and is equal to the physical damage.

Sorceress

Black Mara

Developer’s Note

  • We have reduced the amount of bubbles needed to transform and maximum bubble count so that you can use transform skills more often. We have slightly increased the duration so that you can transform often and maintain the transformation. We have also adjusted the cooldown of Inhale to increase its usefulness.

Black Mara

  • Reduced maximum Black Energy from 60 to 40.
  • Reduced Black Energy required for transformation from 50 to 30.
  • Reduced amount of Black Energy consumed per second during transformation from 2 to 1.

Inhale

  • Reduced cooldown from 40s to 15s.

Enhanced Haze (A)

  • When you land Haze in the air, gain three Enhanced Contract.
  • Developer’s Note: We have changed this to make it easier to gain Enhanced Contract when dealing with a single target.

Class Mastery II

  • Changed the cooldown recovery effect from Inhale to Entomb.

Balancing (PvP)

Translated by Fabulous

Assassin

Blood Phantom

Top Suffering

  • When you move into the air with Special Attack, the duration has been increased by about 0.25s.

[Cruel] Top Suffering

  • Press a directional key to move in that direction in the air.

Soul Breaker

  • After using it on the ground, when you move into the air, press a directional key to move in that direction.

[Cruel] Soul Breaker

  • Increased range.

Phantom Drive

  • Increased the window to strike when rushing forward, and made the timing of the hit occur earlier.

[Cruel] Phantom Drive

  • Added super armor to the dash.

Pathway

  • Increased range when wielding weapons.

[Cruel] Pathway

  • Increased range when wielding weapons.

Tinkerer

Shooting Star

Splash

  • Bullet consumption increased from 1 to 2.

Adept

Elemental Flair

  • Changed from a channeling skill to instant cast. The damage has been modified to reflect this.
  • Damage decreased from 2340% to 1740%.

Cleric

Developer’s Note

  • We have changed Crusader’s base skills, allows them to utilize both physical and magic damage and increasing the flexibility in their gearing options.

Divine Combo

  • You can use the special attack starting at level 1.

Struck by Lightning

  • Physical damage decreased from 154% to 137%.
  • Magic damage increased from 120% to 137%.

Paladin

Developer’s Note

  • We have increased the range of Tumble for flexibility in dodging, and changed Divine Hammer to be cancellable with Tumble. We have changed the positions of some skills in the tree to match the patch’s direction.

Conviction Aura

  • Changed name to Conviction Bless.
  • Reduced movement speed increase from 20% to 10%.
  • Increases action speed by 10%.
  • SP consumption reduced from 10 to 0, and Elemental Bless is a prerequisite.

Goddess Relic

  • Physical damage increased from 0% to 231%.
  • Magic damage decreased from 493% to 231%.

Sacred Hammering

  • Physical damage increased from 0% to 75%.
  • Magic damage decreased from 150% to 75%.

Charitable Zap

  • Both the direct hit and electrical charge were magic damage, so the direct hit has been changed to physical damage.

Smite

  • Physical damage increased from 611% to 699%.
  • Magic damage decreased from 786% to 699%.

Divine Hammer

  • Physical damage increased from 816% to 935%.
  • Magic damage decreased from 1055% to 935%.

Shin Breaker

  • Physical damage decreased from 190% to 145%.
  • Cooldown increased from 9s to 10s.

Crusader

Crusader’s Zeal

  • Cooldown changed from 85s to 120s.
  • Duration changed from 30s to 20s.
  • Developer’s Note: We changed the values for the skill so that it must be timed properly to enhance your damage. Previously, the duration was long, but it was stressful to apply frequently. Since the duration has decreased, we have modified the damage of other skills to maintain similar DPS.

Judgmental Hammer

  • Increased the range of close hits, and added effects to make the range more obvious.
  • Decreased the traveling distance.
  • Physical damage increased from 292% to 299%.
  • Magic damage decreased from 305% to 299%.

Goddess Relic EX

  • Reduced the damage increase from 50% to 30%.
  • Developer’s Note: We are slowly adjusting the damage ratio of each skill and its EX, and will finetune it in the future.

Charitable Zap EX

  • Removed the additional lightning bolt.

Smite EX

  • Removed the additional lightning bolt.

Class Mastery I

  • Redesigned to employ Struck by Lightning
  • Increases the damage of Struck by Lightning, usable during other skills, and activates Smite EX INS.

Mighty Blow

  • Removed ground invincibility.
  • No longer halves the damage when you immediately land.
  • Falls faster.
  • Physical damage increased from 466% to 528%.
  • Magic damage decreased from 590% to 528%.
  • Developer’s Note: Each blessing has been adjusted to account for increased frequency and damage.

Hammer Hand

  • Physical damage increased from 343% to 384%.
  • Magic damage decreased from 425% to 384%.
  • Developer’s Note: Each blessing has been adjusted to account for increased frequency and damage.

[Awakened Passive] Divine Bless

  • The first awakening passive has been adjusted to take advantage of Elemental Bless and Conviction Bless.
  • Under Elemental Bless, Mighty Blow and Hammer Hand have a chance of becoming INS skills when you land main skills.
  • Under Conviction Bless, the cooldown of Mighty Blow and Hammer Hand decrease and their damages increase.

[Awakened Passive] Divine Hammer

  • The second awakening passive has been adjusted to reinforce Divine Hammer.
  • Increases action speed.
  • Reduces cooldown of Divine Hammer when you land Mighty Blow and Hammer Hand.

[Awakened Passive] Shin Breaker

  • The third awakening passive has been adjusted to reinforce Shin Breaker.
  • Adds a magic damage element to Shin Breaker equal to its physical damage.

Sorceress

Black Mara

Developer’s Note

  • We have reduced the amount of bubbles needed to transform and maximum bubble count so that you can use transform skills more often. We have slightly increased the duration so that you can transform often and maintain the transformation. We have also adjusted the cooldown of Inhale to increase its usefulness.

Black Mara

  • Reduced maximum Black Energy from 60 to 40.
  • Reduced Black Energy required for transformation from 50 to 30.
  • Reduced amount of Black Energy consumed per second during transformation from 2 to 1.

Inhale

  • Reduced cooldown from 40s to 15s.

Enhanced Haze (A)

  • When you land Haze in the air, gain three Enhanced Contract.
  • Developer’s Note: We have changed this to make it easier to gain Enhanced Contract when dealing with a single target.

Event

Christmas event.

Cash Shop

: Section completed.

Costume

2017 Christmas Pandora Box

  • Altera box discontinued until next update
  • 2017 Christmas Pandora Box is new
  • 2017 Christmas Pandora Box and Altera Pandora Box do not share chargeup rewards
Key Item Possible Item
Enchanted Cold Ice Wings Enchanted Cold Ice Wings
Enchanted Cold Ice Tail Enchanted Cold Ice Tail
Enchanted Cold Ice Decal Enchanted Cold Ice Decal
Cocoa Spirit Cocoa Spirit
Royal Deer Mount Voucher Royal Deer Mount Voucher
Antique Butterfly Ring  
Antique Butterfly Necklace  
Antique Buttefly Earrings  

Polar Bear Package Sales

[New] Flower Bag of Hope

  • Pouch containing 12 Flowers of Hope
  • Resurrection item that can be used when you are dead
  • [Usable Area] Green Dragon Nest Time Attack

[New] Packing Machine K Package

We’ll pack your equipment firmly!

  • You can package Lv95 legendary equipment into a box
  • The box can be server storaged
  • If the item is enhanced, the enhancement is retained
  • Cash Shop -> Functional -> Features
  • Package contains 2 Weapon Packing Machines and 5 Armor Packing Machines

T/N: This is the server-storage item that Developer K referred to previously. It seems its not for sharing with alts but rather to allow players to change mains for a fee instead of having to start over or create a new set.

Costume Collection Rewards

  • Costume collection rewards have been added
  • If you collected all 12 monthly costumes, you will receive the following rewards: Noble Cygnus Crown, Noble Cygnus Elemental

December Community Point Hat

Conversion Weapon Enhancing

  • Max enhancement is now +8

WARNING

  • If you exchange the weapon with a box, the engraving given to the weapon is destroyed.
  • Before exchanging it with a box, please transfer the engraving to another item using the “Engraving Extractor”.
  • You can not recover engravings that have been destroyed by box exchange.

How to Enhance

  1. Transfer engraving to another item using the Engraving Extractor
  2. Visit the NPC to exchange it into a box
  3. Enhance the box using the transformation keys
  4. Exchange the enhanced box for an enhanced weapon
  5. Use the Engraving Extractor to transfer the engraving from the other item back onto the now-enhanced item

Bugfixes

: Section completed.

Nest

Guardian Nest

  • Fixed issue where the arrow that points to the next gate displayed incorrectly

Dungeon

Blood Phantom Tutorial

  • Improved map design

Skill

Gladiator

Coup de Grace EX

  • Fixed a problem in which the cooldown was reduced by an incorrect amount with a cooldown reduction plate.

[Awakened Passive] Forward Thrust

  • Fixed a problem in which the HP recovery effect did not apply when using it during a specific stab.

Silver Hunter

Silver Hunter (PVP)

  • Fixed a problem in which wings did not appear.

Ice Witch

Ice Barrier

  • Modified so that it does not overlap with other shield-type skills. However, it takes priority over other shield-type skills.

Paladin

Skill Tree

  • Improved the design.

Blood Phantom

Blood Phantom Skills

Added super armor to these situations.

  • When activating Combat Transmission with Pathway and Phantom Drive.
  • When using Madness consecutively.
  • When using Soul Breaker in the air.
  • Lethal Touch INS and [Cruel] Lethal Touch INS

Enhanced Vaporize (A) (PVP)

  • Fixed tooltip.

Painkiller (PVP)

  • Fixed a problem in which the cooldown was incorrect.

[Cruel] Painkiller

  • Fixed a problem in which you did not attack immediately after being hit.

[Cruel] Madness

  • Fixed a problem in which Enhancement B did not activate.

[Cruel] Lethal Touch

  • Added missing info to the tooltip.

Blood Sign

  • Improved tooltip.
  • Bleeding damage was lower than intended.

Dragoon

[Awakened Passive] Martial Spirit

  • Fixed a problem in which the previous shield effect remained active.

Bifrost

  • Fixed a problem in which the target sometimes flies into the air.

Valkyrie

Erratic Power

  • Fixed a problem in which awakening skills did not generate Energy.

Flag Sign

  • Fixed the phenomenon in which Piercing Spikes exploded one more time.

[Awakened Passive] Double Somersault

  • Fixed a problem in which the damage was incorrect.

Quest

  • Side quest “Wind from the South” in-progress dungeon alerts not displaying
  • Quest alert for “Child Goblin” dungeon alerts not displaying
  • Quest alert for “Forgotten Map” dungeon alerts not displaying
  • NPC text for “Shaky Envoy”
  • Ambiguity in NPC text for “Invitational Invitation”
  • Ambiguity in NPC text for “Decisive Clues”
  • Inability to progress while speaking with NPC in “Non-tipping Balance”
  • Missing dungeons in quest book listing for “Strange Steps”
  • Inability to progress while quickly conversing with NPC in “Strange Steps”
  • Alternative route did not open in Kairon Beach during “Gathering Marshals”
  • F12 UI was displaying before completing Blood Phantom quest while in dungeon

Item

  • Gesture items bought from cash shop can now be server storaged
  • Weapon Costume “[Event] Lightning Scion of Light” modified to fix effects that were slightly different from previous
  • Strange visuals on Assassin while wearing Vernon costume
  • Strange visuals on Machina while using certain gestures while wearing Vernon costume
  • Blue aura on Vernon in wrong location while wearing a tail
  • Unable to purchase item discounted by Golden Goose Membership without having more than the non-discounted gold cost in inventory

UI

  • Incorrect Crystal Point tooltip
  • Incorrect acquisition location (Priestess of Darkness shop) of dragon gems and talismans in Growth Guide
  • Mori incorrectly displaying farm list

Misc

  • Unable to teleport to Cherny (Crystal Point Store)
  • Pigs playing incorrect sound effects
  • Jump height of fire messengers (?) slightly low
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