The original patch notes from EYEDENTITY can be found here
This is the first patch for Level 95, which I will refer to as Patch 95.1.KR.
Datamined information can be found in my previous post.
(Credits to Fringe Show for the upload)
Journey to Kairon Island
To awaken the spirit of goodwill.
To cleanse the corrupted Rajuul.
A group that starts a full-fledged journey to find the cup of healing.
Rajuul is preparing for his eventual corruption. I kept a clue to find the cup of healing with Meriendel. The clue leads them to Kairon, a beautiful tropical island to the west of Merca.
The only remaining hope of the Goddess faction, without Rajuul, is Grelle.
In the state of being incompletely absorbed, with time, the condition deteriorates…
The hungry wolves begin to reveal themselves from the shadows.
The forces of the Mistlands…
You have to grow Gracel, the hope of the Goddess faction, against them and find the cup of healing.
[Entry Information]
Location | Heart of Merca, West Entrance Gate |
Entry Level | Lv 93+ |
Party Size | 1 - 4 |
Entry Ticket | None |
Weekly Clear Limit | None |
Resurrection Count | None |
Entry Quest | [Lv93] The Key to the Ashes |
NPC | Priestess of Darkness Mocha |
Dazzling white sands and emerald waters. Beautiful palm trees stretch along the beach…
But we cannot guarantee that we will be able to return to the ship once we step onto the island.
The secret lies behind the beach, deep in the island.
Boss: Beach Tyrant Sharkelli
A tyrant holding the beach.
He is responsible for the management of the beach on the island of Kairon, owned by Child Hierendel.
Due to its oppressive nature, the beach is oppressing the ecosystem.
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The following titles can be obtained from the new dungeons.
TODO
TODO Flavor text
Entry Level | Lv 95+ |
Location | Garden of Eternity (Lv 95) Northeast Gate |
Party Size | 1 - 4 |
Weekly Clear Limit | Normal 3x, Hardcore 3x |
Resurrection Count | Normal unlimited, Hardcore 3x |
Entry Quest | [Lv95][Nest] In the Middle of a Heatwave |
You can acquire an [Ascension Cube] from the gold chest in both difficulties.
TODO Items
Harmony Cubes are dropped per individual.
TODO Items
[Heavy Slash] damage and range increased. When [Heavy Slash] and [Coup de Grace EX] are used in conjunction, immediately jump. Attack damage is greatly increased, but no longer executes enemies based on HP.
[Impact Wave] damage increased and changed to fire a beam forwards. When [Impact Wave] and [Moon Blade Dance EX] are used in conjunction, jump to a low height and fire 6 strong beams forwards quickly.
TODO rest of classes
To alleviate the increase in SP consumption due to adding [Class Mastery III]:
Magic Defense increases with Intellect, but the amount gained is too high. PvP and PvE have encountered many problems because of this. For example, intellect classes in PvP cause battles to become long and boring due to their high magic defense. Also, many issues arise in the baseline for setting magic attack for monsters and bosses. In order to improve this, magic defense gained per intellect has been reduced.
Lunar Knight, Warden, Silver Hunter, All Sorceresses, Crusader, All Priests, All Alchemists, All Screamers, Valkyrie, Ruina.
All classes not listed above.
Critical damage will be adjusted to a higher value. After reboot, critical damage options are widely available due to defensive jades and costume equipment, allowing it to be acquired without a big deal. As a result, critical damage options are much less valuable than traditional ones. Critical damage is an option that greatly affects attack power and is a very important option for some classes. We hope this option becomes more attractive in your builds.
From the developers, hello :)
With this level 95 expansion, we will explain the biggest changes brought by the new equipment system.
We expect various issues to arise due to the scope of this change. In order to provide more accurate information to players, we will explain our intended direction and our plans.
Before we talk about the new equipment system, we need to epxlain the intent of equipment Reboot.
First, the biggest changes were [Strengthen Old] and [Increases Original Items].
The original equipment was designed to have a very high percent of enhancement gains with a great deal of risk.
[Anticipation for enhancement], [growth through random factors], [high growth on success]
The existing system was attractive enough but was difficult to provide new equipment for.
Even when newer equipment is released, existing equipment would be enhanced to surpass.
New equipment acqusition had a high expected cost which made players reluctant to replace equipment.
In addition, for entering nests with other players, players often expected higher values from them. This phenomenon has been confirmed to create a high barrier of entry for new users.
In the long run, this is a bad experience.
In order to improve this situation, after many discussions, we decided it would be necessary to make it possible to freely acquire new equipment.
[Pre-enhancement function] has been added.
Items that have not been enhanced have been improved so they can be usable.
Through the above changes, the nests at Reboot were accessible to many users.
Barriers to entry were improved when new equipment became available.
We were able to create an environment that we could easily change.
T/N Note: They’re talking about T4 equipment vs T5 equipment
There are some things we fixed with reboot, such as [low acquisition rate] and [low base stats], but we encountered a new issue where users did not have enough sense of growth through equipment.
As a representative example, users wearing [Unique] and [Legendary] equipment.
[Epic] level equipment progression did not provide the element of growth early on.
Nests were balanced so that more users could enjoy them.
Players with high stats felt regretful about the attack. T/N note I really don’t know what this is trying to say
Even though the stats of the base item were increased, the low gains from enhancement meant it took a long time to feel growth.
There have been many discussions to tackle the above problems through reboots.
We have been focusing on [continuous honest growth] and [setting fun].
We want to describe an item and explain some of the changes.
Items of all grades [Epic/Unique/Legendary] that are not seasonal will be available in a season.
Example Lv 95 items
You can acquire Lv 95 items using old Lv 93 items.
Grade | Acquired From | Remarks | Tradable | Server Storagable |
---|---|---|---|---|
Epic | Lv 95 Abyss Dungeon | YES | YES | |
Epic | New Nest Normal Difficulty | YES | YES | |
Unique | Crafted via Converter (Unique) item | Increases stats and retains extra stat options | NO | NO |
Legend | Converting a Lv93 RuDNL | Requires +10 or greater/starting enhancement values | NO | NO |
Legend | Crafted via Converter (Legendary) item | +10 or greater/starting enhancement values | NO | NO |
Max enhancement level raised to +20 and enhancement rates have been adjusted. Enhancement level drop penalty has been removed.
Level | Epic | Unique | Legendary |
---|---|---|---|
1 | 100% | 100% | 100% |
2 | 100% | 100% | 100% |
3 | 100% | 100% | 100% |
4 | 100% | 100% | 100% |
5 | 100% | 100% | 100% |
6 | 100% | 100% | 100% |
7 | 100% | 100% | 100% |
8 | 100% | 100% | 70% |
9 | 100% | 100% | 70% |
10 | 100% | 100% | 70% |
11 | 70% | 70% | 70% |
12 | 70% | 70% | 70% |
13 | 70% | 70% | 70% |
14 | 70% | 70% | 70% |
15 | 70% | 70% | 70% |
16 | 70% | 70% | 70% |
17 | 70% | 70% | 70% |
18 | 70% | 70% | 50% |
19 | 70% | 50% | 50% |
20 | 50% | 50% | 50% |
[Lv 95 Enhancing Costs]
We lowered the costs compared to previous level items.
More often than not, you’ll need to enhance to the maximum.
Costs are without Golden Goose discount
Level | Epic | Unique | Legendary |
---|---|---|---|
1 | 01.4286g | 09.1429g | 31.4286g |
2 | 02.0000g | 12.8000g | 44.0000g |
3 | 02.8000g | 17.9200g | 61.6000g |
4 | 03.7800g | 24.1920g | 83.1600g |
5 | 04.9140g | 31.4496g | 108.1080g |
6 | 06.3882g | 40.8845g | 140.5404g |
7 | 08.9435g | 57.2383g | 196.7566g |
8 | 12.5209g | 80.1336g | 275.4592g |
9 | 16.9032g | 108.1803g | 371.8699g |
10 | 25.3548g | 162.2705g | 557.8048g |
11 | 34.2289g | 219.0652g | 753.0365g |
12 | 47.9205g | 306.6912g | 1,054.2512g |
13 | 67.0887g | 429.3677g | 1,475.9516g |
14 | 80.5065g | 515.2413g | 1,771.1420g |
15 | 94.9976g | 607.9847g | 2,089.9475g |
16 | 110.1972g | 705.2623g | 2,424.3391g |
17 | 148.7663g | 952.1041g | 3,272.8578g |
18 | 200.8345g | 1,285.3405g | 4,418.3580g |
19 | 271.1265g | 1,735.2097g | 5,964.7833g |
20 | 325.3518g | 2,082.2516g | 7,157.7400g |
[Enhancement Stones]
When you enhance Lv 95 items, you will need [Enhancement Stones] for each grade.
Items in higher grades also require stones for all lower grades (e.g. Unique equipment requires both Unique stones and Epic stones).
[Enhancement Stones] can be found in hardcore versions of Lv 95 nests.
You can now attain legendary grade through difficulty.
We intended to increase the amount of useful content for those wearing higher grade equipment.
Only [Low] grade Enhancement Stones may be traded or server storaged.
Enhancement Stone tooltips
[Tier Upgrade]
At +20, you can upgrade the item’s tier. The item becomes +0 enhancement and increases its tier by 1.
Sub items besides equipment will also be changed to the new system.
The key direction of sub items will be explained briefly in “Fun Setting”
T/N Note I have no idea what “Fun Setting” is
First, there is a high probability that extra stats will occur on crests and talismans. Through this, there will be a higher expectation. The additional options are designed to be worthwhile. For crests, these will only be available via plate crafting.
Next are dragon gems. No longer will be limited to just critical and health.
Besides the two original variants, new options such as damage and critical damage will become available, allowing you to be more flexible according to your needs.
Finally, accessories. In addition to the existing brutal/windswept/wise options, a variety of basic options are added. There are also accessories with passive effects or modify class skills. We will provide a large variety of choices.
Skill Effect Accessory example. Items are under development and are subject to change
We’re sorry that we’re making so many changes at the same time for Lv 95 cap expansion. We hope that you enjoy Dragon Nest more through these changes.
As a big change, we will continue to fill in deficiencies through continuous changes until you are satisfied.
In addition to what we have told you in the patch notes, there are many other things to add to your enjoyment.
Thank you for always loving Dragon Nest.
Lv 95 equipment has been added to the growth guide. Maximum enhancement level for the search filter has been raised to 15 - 20.
Extra stat options that can occur while obtaining equipment are now displayed.
Extracting and Pouch/Box items now directly credit points instead of granting point token items.
Method of obtaining rewards is changed.
TODO tl;dr gotta use keys from daily challenges
[Golden Apple] and [Apple of Life] will be changed. Seeds and harvested items acquired prior to this patch will be changed to [Old] items and will no longer be obtainable. Seed prices will be adjusted.
New Golden Apples and Apples of Life seeds can be purchased at the farm shop using dungeon and nest points. They cannot be server storaged. The selling price of these crops have been increased.
Item | Cost | Sell Price |
---|---|---|
Golden Apple | 1000 Dungeon Points | 25g |
Apple of Life | 5000 Nest Points | 100g |
Dataminer’s note: [Old] Apples of Life still sell for the original 30g. You are unable to use old seeds in the farm
Pocket usage level limit raised to Lv 95. [Lv 93 Nest Additional Entry Ticket] changed to just [Additional Entry Ticket]
Add [Yongok Transformer - Defensive Gem] that can convert level 90 - 93 defensive gems between options. The converter allows you to change the Critical option to the Health option and vice versa.
Costs 100 dungeon points and 20 gold.
New store added to purchase additional entry tickets for each level of difficulty, 3 per day per level. Requires 1 [Additional Entry Ticket] and some gold.
[Additional Entry Ticket] can be obtained from clearing 3 daily quests (displayed in your daily missions page).
Cap raised to 75. Required EXP currently is too high and will be improved through further patches.
Hero Level | HEXP | Required HEXP | DMG | HP | CRIT | CRITDMG | FD |
---|---|---|---|---|---|---|---|
71 | 796,742 | 193,527 | 4,514 | 33,280 | 16,640 | 24,960 | 350 |
72 | 990,269 | 234,017 | 4,694 | 34,611 | 17,307 | 25,958 | 350 |
73 | 1,224,286 | 274,547 | 4,822 | 35,996 | 17,998 | 26,997 | 350 |
74 | 1,498,833 | 315,118 | 5,077 | 37,435 | 18,718 | 28,077 | 350 |
75 | 1,813,951 | 355,729 | 5,280 | 38,933 | 19,466 | 29,200 | 400 |
At level 94 and 95, [93 Unique] item will be changed to paid.
T/N note: I have no idea what this is
Subsequent rewards will not use your box.
Unlike earlier intentions, boxes and Goddess Lament Pouches are changed to be pouches with random similar items.
Because of this, the unique concept for each pouch was blurred and the two needed a major reorganization.
However, since you cannot remove the rewards you were already paying for, they will be replaced.
We have changed the pouches to pay out the new acquisition method.
New contents: Tearful (title), Divine Goddess’s Grief (title), Dejected (title), Tear laden (title), 2x Advanced Garnet, 5x Advanced Garnet, 2x Quality Life Giving Essence, 5x Quality Life Giving Essence, 1x Low Weapon Enhancement Stone, 1x Low Armor Enhancement Stone, 3x Low Weapon Enhancement Stone, 5x Low Armor Enhancement Stone, High Grade Cube Pouch, 500 Hero EXP Potion, Harmony Cube (?), Lv 95 Epic Plate
As the max level has been raised to 95, guild content rewards have been extended to 95 levels.
[Related Content]
Guild Tablet Rewards
TODO Translate
Guild Nest Rewards
TODO Translate
Party rewards upgraded to Lv 95.
TODO Translate
Items have been added to the Mentor Point store for Lv 95.
Additional Entry Ticket costs 300 mentor points and can be purchased at most twice per week.
Reorganized Growth Guide [Content Objectives]. Growth Guide can be found by completing Lv 95.
[Content Objectives] can be renewed from the beginning regardless of existing achievements.
If you achieve [Content Objectives], you can acquire materials and equipment that are useful for Lv 95.
Daily mission rewards and achievement goals for each level group have been rearranged.
Required level for PvP matchmaking raised to 95.
Level required to use Hero EXP potions raised to 95.
Some achievements have been added and rewards for those have been added.
Players who have already acquired an achievement whose reward has changed will not be rewarded.
Achievement | Reward |
---|---|
Reach Lv 10 | Shard of Will (3 days) |
Reach Lv 30 | 200% EXP Scroll (7 days) |
Reach Lv 70 | Class Change Scroll (7 days) |
Reach Lv 90 | Skill Oblivion Bag/Reset (7 days), 10x Goddess Laments |
Reach Lv 95 | Skill Oblivion Bag/Reset (7 days), 500 Hero EXP Potion (1 day) |
2nd Specialization | +10 Leader Weapon Pouch |
Added Lv 94 and 95 level-up reward boxes.
TODO Flavor text
Entry Level | Lv 93+ |
Availability | May 18 to June 15 (Korea) |
Location | Garden of Eternity Dark Banquet Portal |
Party Size | 1 |
Entry Ticket | None |
Additional Entry | Avaiable via Battlefield Scrapper Coin Shop |
Weekly Clear Limit | 1x |
Resurrection Count | 1x |
Entry Quest | [Lv93] I Invite You to a Dark Banquet |
Stat Adjustment | Equalized |
Costume Transform Skill | Cannot use |
Mercenaries | Cannot use |
Potions | Cannot use |
TODO tl;dr dank banquit usual information
You don’t need a translation for this. Go look at the pretty pictures! Google Translate any of the short flavor text they have.