The original patch notes from EYEDENTITY can be found here
This is the second patch for Level 95, which I will refer to as Patch 95.2.KR.
Datamined information can be found in my previous post.
Strange things are happening in Alteria as the goddess’s consciousness awakens after a long time. The gap between dimensions has grown unstable, and the goddess’s nightmares are bringing darkness into reality.
The darkness apears in the garden and is called “Death.” It awokened due to the poison that exists in Alteria and began to move freely.
Before long, the poison from the fallen caused a “slaying,” resulting in violent and powerful beings.
The Slayer Mode does not occur normally in Alteria like a Nest. Access it through the Mistland’s “Slayer’s Trial Room.”
Gather together the pieces of slayers made from the contamination from the Mistlands.
Slayer Mode is a new mode with various gameplay mechanics and difficulty added to existing nests.
In slayer mode, you select a difficulty according to your ability and proceed gate by gate. Kill each gate’s boss and collect slayer-exclusive legendary equipment.
Slayer Mode nests: Manticore, Archbishop, Daidalos Nests
|Party Size||1 - 2|
|Difficulty||Normal, Master, Abyss|
|Entry Requirement||Slayer Mode Ticket and 60 FTG|
|Progression Type||Gate selection (see below)|
|Location||Corresponding existing nest portal|
Nests which have Slayer Mode available have Slayer Banners next to their portals.
Slayer Mode allows you to select the difficulty AND which gate to challenge
[[Lv95][Slayer] Weird Phenomenon] quest can be obtained from NPC Traveler Frie (as with all other nest quests).
Obtain exclusive Slayer Equipment, Enhancement Hammers, and Slayer Points.
You can obtain new legendary grade armor from Slayer Mode. The location varies depending on your class and desired piece (see table below). Slayer Equipment cannot be enhanced, evolved, or tier-upped, however they are equivalent to Lv 95 Tier 1 +20 regular legendary equipment. Slayer Equipment can also be purchased using Slayer Points. Only characters that have learned their 2nd specialization can utilize Slayer Equipment. Special effects will be added in a future update. Existing Slayer Pieces will gain these special effects automatically during the update.
The number refers to the specific gate.
|Gladiator||DAID 3||ABN 4||MANTI 1||MANTI 4||DAID 1|
|Lunar Knight||MANTI 1||MANTI 3||ABN 2||ABN 3||DAID 2|
|Barbarian||ABN 4||ABN 1||MANTI 2||DAID 3||MANTI 4|
|Destroyer||ABN3||ABN 2||MANTI 1||DAID 1||DAID 4|
|Dark Avenger||MANTI 3||ABN 2||DAID 2||MANTI 4||ABN 1|
|Sniper||MANTI 4||ABN 1||ABN 3||DAID 4||DAID 1|
|Warden||MANTI 2||DAID 2||ABN 2||ABN 4||MANTI 4|
|Tempest||MANTI 3||MANTI 2||DAID 3||DAID 4||DAID 1|
|Windwalker||ABN 1||ABN 2||DAID 2||MANTI 3||DAID 4|
|Silver Hunter||ABN 1||ABN 2||DAID 2||MANTI 4||DAID 4|
|Pyromancer||DAID 2||ABN 1||ABN 4||MANTI 2||DAID 3|
|Ice Witch||ABN 2||MANTI 4||MANTI 1||MANTI 4||DAID 1|
|War Mage||ABN 1||ABN 3||ABN 2||MANTI 3||DAID 4|
|Chaos Mage||MANTI 2||ABN 4||DAID 2||DAID 3||MANTI 1|
|Black Mara||MANTI 2||ABN 2||DAID 3||DAID 1||MANTI 1|
|Guardian||DAID 3||ABN 4||MANTI 3||MANTI 1||DAID 1|
|Crusader||MANTI 2||MANTI 4||ABN 3||ABN 1||DAID 3|
|Saint||DAID 2||DAID 4||ABN 4||ABN 2||MANTI 3|
|Inquisitor||MANTI 1||MANTI 3||ABN 3||DAID 4||DAID 1|
|Arch Heretic||DAID 4||ABN 4||MANTI 3||MANTI 2||DAID 1|
|Shooting Star||MANTI 2||MANTI 4||ABN 1||ABN 4||DAID 2|
|Gear Master||ABN 2||MANTI 3||DAID 3||DAID 1||ABN 3|
|Adept||DAID 4||MANTI 1||DAID 1||ABN 3||ABN 2|
|Physician||MANTI 2||MANTI 4||DAID 4||ABN 1||DAID 2|
|Ray Mechanic||MANTI 1||MANTI 4||ABN 1||ABN 3||DAID 2|
|Dark Summoner||MANTI 2||ABN 3||DAID 1||MANTI 1||ABN 2|
|Soul Eater||ABN 1||ABN 4||DAID 3||MANTI 4||DAID 1|
|Blade Dancer||MANTI 2||ABN 1||DAID 2||DAID 4||ABN 4|
|Spirit Dancer||ABN 3||MANTI 3||MANTI 4||DAID 3||MANTI 1|
|Reaper||DAID 1||DAID 4||DAID 2||ABN 4||DAID 3|
|Raven||MANTI 1||MANTI 4||MANTI 3||ABN 3||ABN 2|
|Light Bringer||DAID 2||DAID 3||ABN 4||ABN 2||MANTI 2|
|Abyss Walker||MANTI 1||MANTI 3||ABN 2||DAID 2||DAID 4|
|Dragoon||ABN 3||DAID 3||MANTI 1||MANTI 4||DAID 1|
|Valkyrie||DAID 4||ABN 3||MANTI 2||MANTI 3||ABN 1|
|Defensio||MANTI 2||DAID 1||DAID 4||ABN 1||ABN 4|
|Ruina||MANTI 1||MANTI 3||DAID 3||ABN 3||ABN 4|
New Enhancement Hammers of Epic, Unique, and Legendary grade have been added. These hammers can be used to enhance a corresponding or lower grade equipment piece without using up gold or materials, and cannot degrade or destroy the equipment. Use the hammer by right clicking on it in your inventory.
|Hammer Grade||Can Enhance Equipment|
|Legendary||Epic, Unique, Legendary|
In order to enter Slayer Mode, you must have a Slayer Mode Admission Ticket. To obtain tickets, go to the [Slayer’s Test Site].
|Location||Heart of Merca > West Gate > “Slayer’s Test Grounds”|
|Entry Requirement||180 FTG|
Obtain “Slayer’s Shard” by killing monsters. Exchange 10 Shards for 1 Admission Ticket at NPG Elijah (in front of the Garden of Eternity).
There are both tradable and non-tradable versions of Slayer Shards.
Slayer Points are dropped by bosses in Slayer Mode and can be used to obtain Slayer Equipment.
|Party Size||1 - 4|
|Weekly Clear Limit||3|
|Location||Saints Haven > Garden of Eternity (Lv95) > Volcano Nest Portal (1:00)|
[[Lv95][Nest] In the Midst of a Heatwave] quest can be obtained from NPC Traveler Frie (as with all other nest quests).
※ Note: Hardcore difficulty now drops legendary weapon and armor enhancement stones.
T/N note: There seems to be a RVN Abyss, RVN Hardcore and a RVN Hell - Hell being the new content. Needs clarifying.
Those who have tasted the sweet fruits of their labor are not satisifed remaining at the same level. Today, tomorrow too, I will challenge myself and ascend.
Adventurers who seek tougher challenges after surviving numerous trials…
Go rechallenge Lv 93 nests!
|Recommended Level||Lv 95+|
|Party Size||1 - 4|
|Weekly Clear Limit||1|
|Location||Saints Haven > Garden of Eternity (Lv95) > Limit Breaker Nest (4:00)|
[[Lv95][Nest] Those Who Test the Limits] quest can be obtained from NPC Traveler Frie (as with all other nest quests). Although the nests are enterable by Lv 93, the quest is only available to Lv 95.
You can only obtain nest points from Limit Breaker nests. Use them to further strengthen your equipment.
On a very rare occasion, you can obtain a Mysterious Accessory Box to get a unique accessory.
Lv 95 Dragon Gems are classified into [Defensive], [Offensive], and [Elemental]. Unlike current rules, Dragon Gems can be used in lower grade equipment, meaning Lv 95 Legendary Dragon Gems can be used in Epic equipment. All Dragon Gems are tradable. Stat variants are determined upon acquiring.
You can acquire Epic Dragon Gems from the Priestess of Darkness Dragon Gem shop. Each gem costs 1000 Nest Points.
You can acquire Dragon Gem Fragments and possibly Cores (at a low chance) by extracting Lv 95 Dragon Gems. Fragments and Cores can be freely traded. Extraction cost has been greatly reduced.
|Grade||Cost||Shiny Gem Fragment Result||Shiny Gem Core Result|
|Epic||20c||Epic x1||Epic x1|
|Unique||50c||Unique x1||Unique x1|
|Legendary||1s||Legendary x1||Legendary x1|
You can craft Unique and Legendary grade Dragon Gems at the Blacksmith. Stat variants are determined upon crafting.
|Grade||Fragment Cost||Core Cost||Quality Garnet||Cost|
|Unique||Epic x200||Epic x15||30||700g|
|Legendary||Unique x50||Unique x2||100||31,000g|
You can craft Lv 95 Legendary grade equipment by crafting a [Warrior’s Transformation Chalice] at the Blacksmith.
Source equipment must be at least +10.
|Armor Transformer - Warrior’s Chalice Armor||1,000g||Quality Garnet x50||Spera x200||Unique Armor Enhancing Stone x40|
|Weapon Transformer - Warrior’s Chalice Weapon||1,000g||Quality Garnet x50||Spera x200||Unique Weapon Enhancing Stone x40|
Legendary Greedy Equipment has been changed. You cannot enhance to +11 ~ +15.
Previously enhanced items are still usable.
Additional rewards are granted when converting previous legendary equipment +11 or better to Lv 95 Legendary Warrior’s Chalice equipment.
|Unique Weapon Enhancing Stone||40||100||200||270||270|
|Unique Armor Enhancing Stone||40||100||200||270||270|
|Legendary Weapon Enhancing Stone||30||70||100||180||180|
|Legendary Armor Enhancing Stone||30||70||100||180||180|
|Quality Life Giving Essence||0||50||100||200||300|
|Enhancement Hammer (50%)||2||0||0||0||0|
|Enhancement Hammer (90%)||0||6||11||50||200|
|+0 Calypso Equipment||1||1||1||1||1|
It is a consumable hammer with a fixed success rate to enhance +16 or better items. No materials or gold are consumed and there is no penalty for failing.
Epic Lv95 accessories have been added to the Goddess Brilliance Shop.
|Item||Cost (Nest Points)|
Prices have been discounted. Items will be 50% off from June 15th - July 6th. Some items are excluded. On July 6th, Nightmare Points will be reset.
T/N Korea event
Item tier has been added to Lv95 equipment tooltips, indicating what tier equipment it is.
Enhanced items now display their enhancement level on their icon.
Lv 95 Legendary Warrior’s Chalice, accessories, and Slayer information have been added. General Lv 95 information has been added.
[Shard of Will (3 Day)] price has been adjusted to 500 Mentor Points.
The consumption of durability for all Lv 95 stages for all difficulties has been reduced 10x. This does not apply to nests.
T/N some of these are vauge so I’m not sure
[Prize system benefits change] [The number of times left until exhaustion of fatigue on stage entry: 20 times → 5 times] has been changed.
The key to the exploration on the Abyss stage has been added so that gold rabbits and silver rabbits drop with probability.
[Modification of HP option of expedition sentence of origin] Fixed a phenomenon that was lower than intended.
Fixed an issue where items weren’t able to be broken when enhancing to certain levels.
Some classes have had their Class Mastery III changed.
T/N This is mostly google translated due to time constraints. Feel free to submit a better translation
|Lunar Knight||Action speed and damage increased from 15% to 25%|
|Sniper||Charge Shot EX’s cooldown is no longer consumed|
|Warden||Magic Arrow damage increased from 80% to 100%, Fatal Guided Shot damage increased from 10% to 20%|
|Tempest||Twin Shot uses 2 arrows twice in a row (consumption increased from 2 to 4), damage increased from 50% to 100%|
|Windwalker||Willow Kick damage increased from 700% to 800%, air attack damage increased from 15% to 20%|
|Ice Witch||Increase attack power by 50% (applies to parts where increased by 100%)|
|War Mage||Max hit count increased from 20 to 25. Explosion damage changed to only the final hit|
|Chaos Mage||Gravity Switch EX damage changed to increase by 20%|
|Black Mara||Add 4 more insulting spells (from 13 to 17)|
|Crusader||Fixed issue where 1000% damage increase of Struck by Lightning didn’t apply. Linked Hammer Hand super armor increased|
|Saint||Changed to separate the bind from the debuff so that enemies that are immune to bind can still be debuffed by Paralyze Bolt|
|Physician||Damage increased from 100% to 200%|
|Dark Summoner||Increase speed and attack speed for the duration of the needle|
|Soul Eater||Damage per hit increased from 100% to 150%|
|Blade Dancer||Damage increased from 500% to 600%, super armor increased, and skill cast can be canceled|
|Spirit Dancer||Abolisher EX explosion damage increased from 30% to 50%|
|Abyss Walker||Damage increased from 600% to 700%|
|Dragoon||Additional damage bonus on vulnerable target increased from 100% to 200%|
|Valkyrie||Add an additional hit (total 3)|
Class Mastery II has been changed for PvP.
Instants are removed.
The following classes have a 5% damage passive (classes marked with † have additional effects listed below):
The following classes have a 10% damage passive:
The following classes have the specified damage passives:
Other classes are as follows (classes marked with † also have a damage passive listed above):
|Ice Witch†||-5% damage taken|
|Guardian||5% movement speed, -5% damage taken|
|Light Bringer†||5% movement speed|
Go look at the pretty pictures.
Also, high quality 3D renders of the Warrior, Cleric, and Assassin Detective set can be found in my previous post.