The original patch notes from EYEDENTITY can be found here
This is the fourth patch for Level 95, which I will refer to as Patch 95.5.KR.
Datamined information can be found in my previous post.
This is a work in progress, please check back over the next few days
: Changes and Additions section completed.
Hit the Golden Goblin
: Section completed
What’s the secret behind Roy, a simple youth, becoming a big name in Saint’s Haven? Explorer Frye pulls out another tale from the hat today…
A long time ago, a legend has begun with a lost traveler arriving at an old temple…
An ancient temple that has been used as a long-time ganster hideout has lingering treasures of uncountable sheep.
There are gold coins everywhere you go, and even when you fall down, the gold rolls into your pocket!
Do not miss the golden temple at “Hit the Golden Goblin,” a mirage-like opportunity for a life-changing journey!
The chance for you to <Hit the Golden Goblin> awaits you.
For more information, talk to Irene.
Entry Info
Level |
95+ |
Location |
St. Haven > Daredevil Faire > Daredevil Faire (Daily Quest) > Hit the Golden Goblin |
Party Size |
1 |
Entry Pass |
Golden Goblin Coin x1 |
Clear Count |
14/week |
Revives |
Unlimited |
Ticket Info
Acquire Golden Goblin Coins from:
- Lv95 Abyss Dungeon Dimensional Rabbit
- Nest completion chest (Rune Dragon 8, Limit Breaker Nests, Lv95 Nests)
- Board Game (Event): Exchange 6 Board Coins for 1 Golden Goblin Coin
Item lasts 24 hours.
Quest
You can learn more about the story and general info about Hit the Golden Goblin.
Guide quests can be received from Irene at level 95. Quest name “Hit the Golden Goblin”.
Progress Info
Stage Features
- Destroy the thieves and the temple’s golden goblins to earn their gold
- [Temple Owner Golden Gobble] You can get more gold from treasure chests if you achieve enough kills
- Gold is picked up automatically even if you do not have a pet
Combat
- As the stage progresses, you will fill the gauge
- When the gauge is full, you will get the [Frenzy Party Time] buff, allowing for speedy and exciting combat.
- If you kill [Glowing Twinkle Gobble], you can fill up the gauge faster
Progress
- After choosing the first treasure cheste, more Golden Goblins will appear at the same time
- [Frenzy Party Time] buff is enhanced, generating a strong vortex that pulls monsters to the center of the map
- Take advantage of the buff to sweep gold from the bandits!
Rewards
- Lots and lots of gold!!!
- If you open the chest, additional gold!!!
Changes and Additions
: Section completed
Lv95 Equipment Changes
T/N Note
This is not part of the patch notes but this will be useful for understanding the next section.
Grade |
Set Name |
Epic |
Neris |
Unique |
Medea |
Legend |
Calypse |
Tier 2 Unique
- New Tier 2 Unique grade equipment added
- Upgrade from Lv95 +20 Unique Tier 1 to Lv95 +0 Unique Tier 2
- Upgrade combines Tier 1 base and enhancement stats into Tier 2 base stats and enhances the optional stats
Class and Tier Converter
- Class conversion and Tier Conversion for Lv95 equipment has been added
- Crafted at the blacksmith
- [Conversion Device (Tier 2 Medea to Tier 1 Calypse)] will be added in the future
Name |
Input |
Price |
Materials |
Output |
Equipment Converter (T1 Neris - T1 Medea) |
+20 T1 Neris Equipment |
100g |
x20 Advanced Garnet, x20 Spera |
+0 T1 Medea |
Equipment Converter (T1 Medea - T2 Medea) |
+20 T1 Medea Equipment |
100g |
x40 Advanced Garnet, x30 Spera |
+0 T2 Medea |
Equipment Converter (T2 Medea - T1 Calypse) |
+20 T2 Medea Equipment |
TBD |
TBD |
+0 T1 Calypse Equipment |
Change Converter
- Updated to allow you to select a stat option when converting
- Affects all Lv95 converters
*You can choose what option you want!
Enhancement Stats
Adjusted the stat growth for Tier 1 Epic, Unique, and Legendary equipment from +1 to +20.
We lowered the weight of +20, which accounted for 20% of the stats, and increased the percentage contributed from +1 to +19.
Through this, we adjusted the feeling of growth to the lower levels of enhancement.
Comparison of stat growth
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Before |
3% |
4% |
6% |
8% |
10% |
13% |
17% |
21% |
25% |
30% |
35% |
40% |
45% |
50% |
55% |
60% |
66% |
72% |
80% |
100% |
After |
3% |
6% |
9% |
12% |
15% |
18% |
21% |
24% |
27% |
30% |
35% |
40% |
46% |
52% |
59% |
66% |
74% |
82% |
91% |
100 % |
Enhancement Cost
We have greatly reduced the cost of enhancing Lv95 Epic and Unique T1 equipment (Neris and Medea).
Level |
Old Epic |
New Epic |
Level |
Old Unique |
New Unique |
+1 |
1.4286g |
0.4286g |
+1 |
9.1429g |
4.5714g |
+2 |
2g |
0.6g |
+2 |
12.8g |
6.4g |
+3 |
2.8g |
0.84g |
+3 |
17.92g |
8.96g |
+4 |
3.78g |
1.134g |
+4 |
24.192g |
12.096g |
+5 |
4.914g |
1.4742g |
+5 |
31.4496g |
15.7248g |
+6 |
6.3882g |
1.9165g |
+6 |
40.8845g |
20.4422g |
+7 |
8.9435g |
2.683g |
+7 |
57.2383g |
28.6191g |
+8 |
12.5209g |
3.7563g |
+8 |
80.1336g |
40.0668g |
+9 |
16.9032g |
5.071g |
+9 |
108.1803g |
54.0902g |
+10 |
25.3548g |
7.6064g |
+10 |
162.2705g |
81.1353g |
+11 |
34.2289g |
10.2687g |
+11 |
219.0652g |
109.5326g |
+12 |
47.9205g |
14.3762g |
+12 |
306.6912g |
153.3456g |
+13 |
67.0887g |
20.1266g |
+13 |
429.3677g |
214.6839g |
+14 |
80.5065g |
24.1519g |
+14 |
515.2413g |
257.6206g |
+15 |
94.9976g |
28.4993g |
+15 |
607.9847g |
303.9924g |
+16 |
110.1972g |
33.0592g |
+16 |
705.2623g |
352.6311g |
+17 |
148.7663g |
44.6299g |
+17 |
952.1041g |
476.052g |
+18 |
200.8345g |
60.2503g |
+18 |
1285.3405g |
642.6703g |
+19 |
271.1265g |
81.338g |
+19 |
1735.2097g |
867.6048g |
+20 |
325.3518g |
97.6055g |
+20 |
2082.2516g |
1041.1258g |
Upgrade Stone Production
Changes to Enhancement Stone Production
- Another route to upgrade enhancement stones has been added
- All enhancement stones, including existing ones, are available from the Blacksmith store
- You can no longer craft enhancement stones via the Blacksmith crafting menu
- No longer requires Advanced Garnets. Gold cost increased from 1g to 10g
Enhancement Stone Exchange
Item |
Materials |
Cost |
High Weapon Enhanacement Stone x1 |
Intermediate Weapon Enhancement Stone x20 |
10g |
High Armor Enhanacement Stone x1 |
Intermediate Armor Enhancement Stone x20 |
10g |
Intermediate Weapon Enhancement Stone x1 |
Low Weapon Enhancement Stone x20 |
10g |
Intermediate Armor Enhancement Stone x1 |
Low Armor Enhancement Stone x20 |
10g |
Intermediate Weapon Enhancement Stone x15 |
High Weapon Enhancement Stone x1 |
10g |
Intermediate Armor Enhancement Stone x15 |
High Armor Enhancement Stone x1 |
10g |
Low Weapon Enhancement Stone x15 |
Intermediate Weapon Enhancement Stone x1 |
10g |
Low Armor Enhancement Stone x15 |
Intermediate Armor Enhancement Stone x1 |
10g |
Daily/Weekly Tasks
Daily/Weekly Tasks and Reward Reorganization
The contents of daily and weekly missions and rewards have been partially changed
We have reorganized the contents of our daily missions so that you can enjoy them more easily and happily.
In addition, the rewards have gotten better!
PvP missions will be updated in other forms in the future
Task |
Reward |
Complete 5 missions |
100 Dungeon Points |
Clear a dungeon 5 times, regardless of difficulty (for low levels) |
Compensation Pouch x1 |
Clear 5 daily quests |
Additional Nest Entry Token x3, 100 Crystal Points |
Clear Slayer Test Site once |
10 Slayer Fragments, 50 Crystal Points |
Clear Slayer Mode Nest twice, regardless of difficulty |
50 Slayer Points, 50 Crystal Points |
Send 1 Mercenary Exploration mission |
Mercenary Aroma Potion (Small) x1, Mercenary Aroma Potion (Medium) x1 |
Clear a Daredevil Faire dungeon twice |
500 Wonderful Points, 100 Dungeon Points, 100 Crystal Points |
Clear any Nest, regardless of difficulty or party size |
100 Nest Points, 100 Crystal Points |
Clear 7 missions |
Goddess’s Sorrow Pouch x1, Exploration Key x50, 200 Crystal Points |
Clear Slayer Test Site three times |
10 Slayer Fragments, 100 Crystal Points |
Clear Slayer Mode Nest 5 times, regardless of difficulty |
50 Slayer Points, 100 Crystal Points |
Clear a dungeon 10 times, regardless of difficulty |
Gold Pouch x1, Reinforced Pouch x1, 300 Crystal Points |
(Weekly) Clear the deepest Nightmare Dungeon three times, regardless of difficulty |
Advanced Garnet x1, 100 Nest Points, 100 Crystal Points |
Light Cube Purchase Limit
Since the Light Cube in the daily rewards was removed, the number of cubes you can purchase has been increased.
Store |
Old Max |
New Max |
Goddess Lament |
5 |
9 |
Goddess Aura |
5 |
8 |
Mercenary Exploration
New Missions
- New 10 minute mission added
- Even if the mission succeeds, no rewards are given. Instead, you will acquire 2000 mercenary EXP and increase the chance of finding (?) another mission
Probability Adjustment
- We adjusted mission base success rate and bonus from recommended mercenaries to make recommendations have higher impact
- Lowered base rate of intermediate and higher missions (30% reduced to 10%)
- Increased chance of success for all ranks on usage of recommended mercenary
New Box Types
- Increase the types of reward boxes you can receive
- Intermediate and Unique boxes are changed to [Shiny Intermediate Box], [Heavy Intermediate Box], [Shining Advanced Box], [Heavy Advanced Box]
- You will need a certain number of keys to open the boxes, and you will get a [Lacking Exploration Box] and other items (spera, enhancement stones) if you open it
- [Lacking Intermediate/Advanced Box] is the same as the original boxes but does not require a key to open
Existing Box Contents
Contents of the Low, Intermediate, and Advanced Exploration Boxes have been changed
Low Exploration Box
Added 1 Spaera, 1 Mercenary Aromatic Potion (Medium), 1 Mercenary Aromatic Potion (Large)
Added 3 more Advanced Garnets (total 8), 25 Low Weapon Enhancement Stones, 25 Low Armor Enhancement Stones, and 3 Spaera
High Exploration Box
Removed Quality Life-giving Essence, added 50 Low Weapon Enhancement Stones, 50 Low Armor Enhancement Stones, and 5 Spaera
Mercenary Aromatic Potions
- In addition to Dragon Eggs, we’ve added another way to get Mercenary Potions
- Can be purchased using Wonderful Points from the Daredevil Faire shop
- Daily purchase limit removed
- Also can acquire via daily missions
Daredevil Faire Store
- Added Lv95 Chaos crests
- Added Mercenary Aromatic Potions
- Removed Lv93 Chaos crests
Item |
Cost |
Level |
Chaos Crest |
1250 Wonderful Points |
95+ |
[Exploration] Mercenary Potion (Medium) |
1000 Wonderful Points |
90+ |
[Exploration] Mercenary Potion (Large) |
1000 Wonderful Points |
90+ |
Blacksmith
- Added [Warrior Neris Equipment] to the shop
- Select stat option (STR, AGI, INT)
All items require Lv 95+
Item |
Cost |
Main Weapon |
25g |
Offhand Weapon |
25g |
Headpiece |
15g |
Body |
20g |
Legs |
17g |
Gloves |
11g |
Shoes |
11g |
Dragon Wrath Shop
Added items that can be purchased using Rune Dragon (Legendary) wraths
All items require Lv 95+
Item |
Cost (Wraths) |
Spaera x30 |
1 |
Lv95 Plate Pouch |
1 |
Crude Dragon Gem Core x2 |
1 |
Crude Talisman Essence x2 |
1 |
Accessory Box (Lv93+) |
7 |
Dungeon Changes
Drop rewards of Lv95 Abyss dungeons has been changed
Source |
Item |
Change |
Rabbit |
50 Dungeon Points |
Added |
Gold Rabbit |
500 Dungeon Points |
Added |
Boss |
Neris Equipment |
Removed |
Gold Clear Screen Chest |
Neris Weapon/Offhand |
Removed |
Silver Clear Screen Chest |
Neris Armor |
Removed |
Event Window
[Minigame] tab added to event window.
In the future, various minigames can be checked/accessed through this tab.
If there is a minigame in progress, the [Joystick] icon will appear on the bottom right side of your screen. Click on it to open the [Minigame] tab.
Drop Rate Bonus
Drop Rate bonus for Returned Hero, new players, and Chronicle characters has been removed. All other effects remain as before.
Enhancement Hammer Changes
We were able to solve the problems that the enhancement hammers had.
Lv93 and above equipment can be enhanced by using the enhancement hammers.
Lv93 unique and legendary equipment was only able to be enhanced to 10.
We apologize for the inconvenience this may have caused you.
Additional Nest Entry Ticket Store
The extra ticket token is no longer a 2 day item and now can be owned indefinitely, as well as be destroyed.
Additional tickets have been added to the ticket store.
If the store consumes more admission tickets, you can purchase additional ones without using gold.
Other
- Fixed the delay in showing the sell confirmation popup window when selling multiple items to shops to improve item selling.
Class Balancing PVE
Warrior
Mercenary
Stomp
- Damage increased from 857% to 1690%.
Demolition Fist
- Damage increased from 1712% to 2357%.
Circle Swing
- Damage increased from 1993% to 2372%.
Roll Attack
- Damage increased from 1553% to 2134%.
Lifesaver
- CD decreased from 60s to 45s.
- HP consumption decreased from 35% of max HP to 15%.
- We have buffed some of Mercenary’s skills to increase their damage, and have lowered the risk from using Lifesaver.
Barbarian
Bone Cleaver
- Damage increased from 4342% to 5614%.
- CD decreased from 32s to 22s.
Class Mastery II
- You can now additionally use Impact Punch to trigger the Bone Cleaver INS.
- Removed the cooldown reset from Dash Kick.
- Bone Cleaver and Bone Cleaver INS no longer share a cooldown.
Frenzy**
- CD decreased from 75s to 65s.
- Barbarian is an attractive class that gains Rage to use Ultimate Circle Swing. However, its disadvantage has been that generating Rage is difficult and there is no way to use it except through Ultimate Circle Swing. Therefore, we have adjusted the damage and cooldowns of the main skills. In addition, we have added another method of using Bone Cleaver INS so that it works better with your gameflow and Class Mastery III.
Destroyer
Class Mastery I
- Removed HP recovery effect from Lifesaver.
- When using Battle Howl, your damage increases by 50% of your HP.
- Increased the duration of the Empowering Howl’s HP recovery effect from 10s to 20s.
Class Mastery II
- Removed the effect of increasing damage by 50% of your HP.
Assault Crash
- Increased skill action speed. We have done this to fix the problem where combos are interrupted and the last hit doesn’t land on small targets.
- Removed Rage generation. Now consumes 5 Rage.
- Damage increased from 9655% to 16438%.
- CD increased from 8s to 22s.
[Awakened Passive] Maelstrom Howl
- Removed the reduction in damage for Maelstrom Howl.
- Removed the cooldown and Rage reduction effect.
- Recovers 5% HP.
[Awakened Passive] Empowering Howl
- Increased the Special Attack input window for the damage increase effect.
- Destroyer has had a Rage consumption problem, and the cooldowns of their main skills were so short that only a few skills were used repeatedly. Thus, we have adjusted the Rage consumption, damage, cooldown, and cumulative effects of some skills. We are still trying to determine how to improve Crash Mode.
Dark Avenger
Piercing Crescent
- Damage increased from 748% to 877%.
Fatal Impact
- After the final hit, you can use Tumble or Dark Tumble.
- The duration of the Fury remains the same.
- Recovers 5% HP.
Class Mastery III
- Added fire attribute to Rising Slash.
Archer
Acrobat
Air Pounce
- Decreased the max skill level from 19 to 9, but kept the max damage.
Spiral Kick
- CD decreased from 9s to 6s.
Marionette
- Damage increased from 1823% to 2750%.
Somersault Dance
- Damage increased from 2004% to 3306%.
Spiritual Focus
- SP consumption decreased from 10 to 5.
Spirit Boost
- SP consumption decreased from 10 to 5.
Shortbow Mastery
- SP consumption decreased from 10 to 5.
Tempest
Hurricane Dance
- CD decreased from 33s to 26s.
Marionette EX
- Damage increase changed from 30% to 50%.
Somersault Dance EX
- Damage increase changed from 30% to 50%.
- We have increased the damage of Tempest’s main skills slightly and the damage of Somersault Dance, which can be linked to her signature skill. Thus, a skilled player can combine these skills for more damage.
Windwalker
Rising Storm
- CD decreased from 32s to 25s.
Class Mastery II
- Reduces the cooldown of Cyclone Kick by 1s for each hit of Rising Storm.
Swift Attack
- CD decreased from 30s to 24s.
Flash Kick
- When used in the air, the attack remains until you land on the ground.
- It has been adjusted so that you can link it to a top spin.
- Translation Note: This is a rough interpretation.
- Original Korean text: 공중에서 사용하면 착지하는 순간까지 공격이 유지됩니다. 플래시킥에서 탑 스피닝으로 연계 가능하도록 조정되었습니다.
- Windwalker has the advantage of being able to continuously attack using Current, but once Show Time and Spirit Boost are over, she loses momentum. Therefore, we have reduced the cooldowns of her main skills, lowered the SP required for Air Pounce, and made Flash Kick more flexible, making those cooldowns more effective. In addition, we have made Rising Storm reduce the cooldown of Cyclone Kick and maintain its usability under Current, so that Cyclone Kick can be used more frequently without Current.
Silver Hunter
Spiral Bolt & Enhanced
- Damage increased from 1441% to 3602%.
Wild Shot & Enhanced
- Damage increased from 128% to 180%.
- Damage of the Gigantic Arrow increased from 1542% to 2158%.
Deluge Bolt & Enhanced
- Damage increased from 802% to 1043%.
Razor Wind & Enhanced
- Damage increased from 4910% to 7366%.
Blast Zone
- Damage increased from 10764% to 16147%.
Insight
- Damage increased from 1428% to 1714%.
Crossbow Link
- Damage increased from 365% to 1094%.
- Developer’s Comment: We have greatly increased its damage, but we have also fixed a bug that caused it to do more damage than stated on the tooltip, so you might feel that it is weaker.
Tornado Shot
- Increased damage from 773% to 928%.
- Tornado Shot INS now affected by Class Mastery III.
- Although Silver Hunter shares the INT stat with Warden, the damage of her main skills was low overall. As such, we have buffed her main skills to their maximum potential.
Cleric
Heal
- Range height increased from 3m to 5m.
Priest
Grand Cross
- Damage increased from 1019% to 3033%.
Holy Burst
- Damage increased from 1034% to 2052%.
Blessing of Light
- SP consumption decreased from 10 to 5.
Blessing of Strikes
- SP consumption decreased from 10 to 5.
First Aid
- SP consumption decreased from 10 to 5.
- Although Grand Cross and Holy Burst have been main skills for Inquisitor and Saint, their damage was too low. Because of this, there was a big difference in damage before and after reinforcements like Consecration, so we have raised their base damage. In addition, we have decreased the SP consumption of some necessary skills.
Saint
Holy Shield & Awakened Passive
- Range height increased from 1.5m to 5m.
[Awakened Passive] Grand Cross
- Explosion damage reduced from 150% to 100%.
[Awakened Passive] Holy Burst
- Damage per relic reduced from 100% to 75%.
- Since we have increased the base damage of Grand Cross and Holy Burst, we have also reduced the damage increases here.
Inquisitor
Consecration
- Damage increase for Grand Cross reduced from 400% to 150%.
- Damage increase for Holy Burst reduced from 500% to 200%.
Since we have increased the base damage of Grand Cross and Holy Burst, we have also reduced the damage increase here.
Arch Heretic
Chaos Shield
- Each hit generates 1 Nightmare Force. This does not multiply for mobs.
- We have increased the frequency of Devastation use, which should increase DPS.
Kali
Screamer
Phantom Claw
- Damage increased from 1626% to 1931%.
- CD reduced from 15s to 6s.
Chain Claw
- Damage increased from 2792% to 3599%.
- CD fixed to 7s. No longer affected by skill level.
Hands of Vengeance
- Damage increased from 2600% to 4849%.
- CD reduced from 18s to 15s.
Rampage Claw
- Damage increased from 4923% to 5888%.
- CD reduced from 24s to 22s.
Phantom Avenger
- Cooldown recovery effect removed.
- Damage increased from 3530% to 9568%.
- Buff duration changed for each skill level (20s, 23s, 26s, 29s).
Spirit Creeps
- Damage increased from 676% to 791%.
- CD reduced from 13s to 10s.
Spirit Snakes
- Damage increased from 689% to 747%.
Ghost Gate
- Damage increased from 297% to 317%.
- CD reduced from 28s to 25s.
Spirit Wolf
- Damage increased from 5973% to 6561%.
- CD reduced from 27s to 23s.
Dragon Bite
- Damage increased from 10424% to 13521%.
Spirit Thorns
- CD reduced from 13s to 10s.
Begrudge
- Damage increase effect removed.
- Added an effect that reduces the action and movement speed of the target by 20%.
- We decided to fix the issue where Screamers have a hard time positioning Phantom Avenger and Begrudge. Therefore, we have removed the cooldown recovery effect and damage increase effect of those skills. To compensate, we have increased the damage and reduced the cooldown of their main skills.
Dark Summoner
Shadow Euphoria
- Removed the increase to Dark Attack and Final Damage.
- Fixed HP recovery effect removed.
- Grants a buff that restores 1% HP when attacking.
- CD increased from 10s to 90s.
Chaos
- Damage increased from 5069% to 7754%.
- CD reduced from 30s to 27s.
Phantom Claw EX
- Damage increase changed from 30% to 50%.
Chain Claw EX
- Damage increase of additional hits changed from 30% of Chain Claw’s damage to 50%.
- The additional hit from the Jump key does 150% of Chain Claw’s damage.
Rampage Claw EX
- Damage increase of additional hits changed from 30% of Rampage Claw’s damage to 50%.
Class Mastery I
- Removed Summoning Energy generation from critical hits on main skills. Instead, there is a fixed probability of generation per hit.
- Damage of Phantom Claw EX Advent increased. Phantom Claw EX Advent now bases itself on the damage of Phantom Claw EX, rather than Phantom Claw. 300% of Phantom Claw’s damage has changed to 300% increase of Phantom Claw EX’s damage.
- Phantom Claw EX Advent recovers the cooldown of Main Skills by 20%.
- Dark attack increases by 30%.
Deadly Claw
Ascending Phantom
- Replaces Deadly Claw.
- When used, you hit nearby enemies by jumping into the air.
- Damage 2250%
- Cooldown 10s
Shattering Hand
- You stay in place rather than run forward now.
- If you move forward, you can use your skills to attack like previously.
- Now usable in the air.
- Damage increased from 8948% to 12108%
- We decided that Dark Summoner needs to be easier to use. Since we have removed the cooldown recovery effect of Phantom Avenger, we have given that effect to Class Mastery I, so you can recover the cooldown of your Main Skills. We have changed Shadow Euphoria to only be a HP recovery skill, keeping its ability to recovery HP through attacking the enemy. The increase in offensive stats has been transferred to Class Mastery I and we have also adjusted the damage and cooldown of Main Skills.
Soul Eater
Specter of Torment
- Damage increased from 1918% to 2281%.
- CD fixed to 7s. No longer affected by skill level.
- Increased the casting speed of the first part of the skill.
Soul Shriek
- Damage increased from 1255% to 1602%.
- CD reduced from 34s to 23s.
Class Mastery I
- Reduces the cooldown of Dragon Bite for each hit of Specter of Pain. Maximum cooldown reduction is 6s.
Class Mastery II
- Replaced Spirit Snakes EX INS with Spirit Wolf EX INS.
- INS now activated through Humiliation.
Soul Liberation
- Damage reduction during casting increased from 50% to 70%.
- Max hits increased from 20 to 23, but the casting time wasn’t changed.
[Awakened Passive] Soul Devourer
- Soul generation transferred from Begrudge to Soul Shriek.
- HP recovery per second reduced from 3% to 1.5%.
[Awakened Passive] Spirit Snakes
- CD recovery effect increased from 5s to 7s.
[Awakened Passive] Soul Shriek
[Awakened Passive] Spirit Wolf
- Replaces passive for Soul Shriek.
- Gain 10 Souls when you use Spirit Wolf.
- The changes to Phantom Avenger will also affect Soul Eater, but we have done this so that she can use her main skills more effectively. In addition to adjusting the damage and cooldown of her main skills, we have also improved her rotation by changing the effects of [Enhanced] Dragon Bite, INS skills, and Soul-related skills.
Oracle Elder
Wild Spada & [Holy] Wild Spada
Twister & [Holy] Twister
Vanishing Spada & [Holy] Vanishing Spada
Rising Gust & [Holy] Rising Gust
Sharp Hurricane
- Increased super armor.
- After using a main skill, you can activate this with Normal Attack.
Ancient Grace
- Decreased range.
- Launches the enemy into the air.
- Decreased super armor break.
Chain Rush
- Adjusted the time at which the invincibility and super armor take effect.
Position Shift
- Adjusted the time at which the invincibility and super armor take effect.
Providence
- SP consumption reduced from 10 to 5.
Agility Aura
- SP consumption reduced from 10 to 5.
- Translation Note: This was not included in the patch notes and was discovered by SkitzoRoy of NA.
Ray Diffuse
- Increased super armor.
- Decreased super armor break.
Oracle Elder
- You can no longer press Normal Attack to use Sharp Hurricane after main skills.
- Sharp Hurricane is no longer strengthened in this state.
- SP consumption reduced from 10 to 5.
Flash Tempest
Class Mastery II
- When the Ancient Art state is achieved, it will be indicated by a blue aura.
- In the Ancient Art state, the damage of Sharp Hurricane increases by 20%.
- Oracle’s super armor was lower than intended, so it has been increased by 20-50%. In addition, using Normal Attack for Sharp Hurricane in the transformation state made the controls awkward outside of it, so we have changed it to be usable only outside of transform.
Tinkerer
Physician
Good Vibrations
- Range height increased from 3m to 5m.
Ray Mechanic
Singularity
- Plasma spheres can now be detonated with Dynamic Laser, Electron Spanner, and Sudden Spanner.
- Increased sphere explosion damage from 2645% to 10000%.
- We didn’t intend to decrease Ray Mechanic’s damage with the last patch. We will review and revise any further changes.
Assassin
Shinobi
Barrage
- Damage increased from 1527% to 1956%.
Blade Runner
- Damage increased from 1940% to 2931%.
Shinobi Drop
- Damage increased from 3642% to 3996%.
- Fixed a bug in which you could not Tumble after use.
Open Edge
- Damage increased from 1597% to 1896%.
Iron Applause
- Damage increased from 2433% to 2900%.
Raking Stars
- Damage increased from 259% to 275%.
Chain Punisher
- Damage increased from 4090% to 4489%.
Reaper
Pursuer
- Damage increased from 4478% to 5859%.
- Skill action speed increased.
Pursuer EX
- Increases Pursuer action speed by 20%.
[Awakened Passive] Crippling Punisher
- CD reduction effect for Beast Swipe increased from 8s to 10s.
- Reaper has slightly low damage compared to its high difficulty, so we have boosted the damage of his main skills. Even when Pursuer is not affected by action speed items, you can choose between the Damage and Action Speed crests for Pursuer. Also, we have reduced the cooldown of Beast Swipe so that you don’t prioritize using it after Crippling Punisher.
Raven
Chain Punisher EX
- Damage increase changed from 30% to 50%.
Crow Storm
- Removed Steal consumption.
- Can now be connected with Star Combination.
- Damage decreased from 3604% to 2400%.
- Changed the input from Jump to Special Attack to reappear for an attack.
- Total number of hits changed to 5. The last hit deals the most damage. Range adjusted.
Guillotine Cross
- Damage increased from 14401% to 17261%.
[Awakened Passive] Star Combination
- Number of hits changed from 1 to 2.
- Damage per blade is still 1000%.
- The last patch for Raven was unintentionally a nerf because we didn’t review the damage of the main skills and the supply and demand for Steal. Therefore, we increased the damage of the main skills and Guillotine Cross. We have also changed Crow Storm to be used as a linking skill without the Steal restriction, and Star Combination to generate two Steal.
Taoist
Energetic Chakra
- Range height increased from 3m to 5m.
Light Bringer
Energetic Chakra EX
- Range height increased from 3m to 5m.
Miraculous Chakra & [Awakened Passive] Chakra Miracle
- Range height increased from 3m to 5m.
Class Balancing PVP
Warrior
Destroyer
Assault Crash
- Increased skill action speed. We have done this to fix the problem where combos are interrupted and the last hit doesn’t land on small targets.
- Removed Rage generation. Now consumes 5 Rage.
[Awakened Passive] Maelstrom Howl
- Removed the reduction in damage for Maelstrom Howl.
- Removed the cooldown and Rage reduction effect.
- Recovers 3% HP.
[Awakened Passive] Empowering Howl
- Increased the Special Attack input window for the damage increase effect.
Dark Avenger
Fatal Impact
- After the final hit, you can use Tumble or Dark Tumble.
- The duration of the Fury remains the same.
- Recovers 2% HP.
Archer
Acrobat
Air Pounce
- Decreased the max skill level from 19 to 9, but kept the max damage.
Spiritual Focus
- SP consumption decreased from 10 to 5.
Spirit Boost
- SP consumption decreased from 10 to 5.
Shortbow Mastery
- SP consumption decreased from 10 to 5.
Tempest
Somersault Dance EX
- Damage increase changed from 30% to 50%.
Windwalker
Flash Kick
- When used in the air, the attack remains until you land on the ground.
- It has been adjusted so that you can link it to a top spin.
- Translation Note: This is a rough interpretation.
- Original Korean text: 공중에서 사용하면 착지하는 순간까지 공격이 유지됩니다. 플래시킥에서 탑 스피닝으로 연계 가능하도록 조정되었습니다.
Cleric
Heal
- Range height increased from 3m to 5m.
Priest
Blessing of Light
- SP consumption decreased from 10 to 5.
Blessing of Strikes
- SP consumption decreased from 10 to 5.
First Aid
- SP consumption decreased from 10 to 5.
Saint
Holy Shield & Awakened Passive
- Range height increased from 1.5m to 5m.
[Awakened Passive] Grand Cross
- Explosion damage reduced from 150% to 100%.
[Awakened Passive] Holy Burst
- Damage per relic reduced from 100% to 75%.
Kali
Screamer
Phantom Avenger
- Cooldown recovery effect removed.
Begrudge
- Damage increase effect removed.
- Added an effect that reduces the action and movement speed of the target by 10%.
Dark Summoner
Shadow Euphoria
- Removed the increase to Dark Attack and Final Damage.
- Fixed HP recovery effect removed.
- Grants a buff that restores 0.5% HP when attacking.
- CD increased from 10s to 90s.
Phantom Claw EX
- Damage increase changed from 30% to 50%.
Chain Claw EX
- Damage increase of additional hits changed from 30% of Chain Claw’s damage to 50%.
- The additional hit from the Jump key does 150% of Chain Claw’s damage.
Rampage Claw EX
- Damage increase of additional hits changed from 30% of Rampage Claw’s damage to 50%.
Class Mastery I
- Removed Summoning Energy generation from critical hits on main skills. Instead, there is a fixed probability of generation per hit.
- Damage of Phantom Claw EX Advent increased. Phantom Claw EX Advent now bases itself on the damage of Phantom Claw EX, rather than Phantom Claw. 200% of Phantom Claw’s damage has changed to 100% increase of Phantom Claw EX’s damage
- Phantom Claw EX Advent recovers the cooldown of Main Skills by 20%.
- Dark attack increases by 10%.
Deadly Claw
Ascending Phantom
- Replaces Deadly Claw.
- When used, you hit nearby enemies by jumping into the air.
- Damage 285%
- Cooldown 15s
Shattering Hand
- You stay in place rather than run forward now.
- If you move forward, you can use your skills to attack like previously.
- Now usable in the air.
Soul Eater
Soul Liberation
- Damage reduction during casting increased from 50% to 70%.
- Max hits increased from 20 to 23, but the casting time wasn’t changed.
[Awakened Passive] Soul Devourer
- Soul generation transferred from Begrudge to Soul Shriek.
[Awakened Passive] Soul Shriek
[Awakened Passive] Spirit Wolf
- Replaces passive for Soul Shriek.
- Gain 5 Souls when you use Spirit Wolf.
Oracle Elder
Sharp Hurricane
- After using a main skill, you can activate this with Normal Attack.
Ancient Grace
- Decreased range.
- Launches the enemy into the air.
- Decreased super armor break.
Chain Rush
- Adjusted the time at which the invincibility and super armor take effect.
Position Shift
- Adjusted the time at which the invincibility and super armor take effect.
Providence
- SP consumption reduced from 10 to 5.
Agility Aura
- SP consumption reduced from 10 to 5.
- Translation Note: This was not included in the patch notes and was discovered by SkitzoRoy of NA.
Ray Diffuse
- Decreased super armor break.
Oracle Elder
- You can no longer press Normal Attack to use Sharp Hurricane after main skills.
- Sharp Hurricane is no longer strengthened in this state.
- SP consumption reduced from 10 to 5.
Class Mastery II
- When the Ancient Art state is achieved, it will be indicated by a blue aura.
Tinkerer
Physician
Good Vibrations
- Range height increased from 3m to 5m.
Ray Mechanic
Singularity
- Plasma spheres can now be detonated with Dynamic Laser, Electron Spanner, and Sudden Spanner.
- Increased sphere explosion damage from 460% to 1738%.
- We didn’t intend to decrease Ray Mechanic’s damage with the last patch. We will review and revise any further changes.
Assassin
Raven
Chain Punisher EX
- Damage increase changed from 30% to 50%.
Crow Storm
- Removed Steal consumption.
- Can now be connected with Star Combination.
- Changed the input from Jump to Special Attack to reappear for an attack.
- Total number of hits changed to 5. The last hit deals the most damage. Range adjusted.
[Awakened Passive] Star Combination
- Number of hits changed from 1 to 2.
- Damage per blade is still 50%.
Taoist
Energetic Chakra
- Range height increased from 3m to 5m.
Light Bringer
Energetic Chakra EX
- Range height increased from 3m to 5m.
Miraculous Chakra & [Awakened Passive] Chakra Miracle
- Range height increased from 3m to 5m.
Event
Fall Event
Board Games: Season 1
Sea Fishing Event
September Attendance Event
Other
Cash Shop
Sheriff Costume
Dragon Eggs
Auto Opener Improvements
Cash Shop Discount Event
VIP
September Goddess Hat
Other
Bugfixes
Nests
Dungeons
Skills
Barbarian
Circle Swing EX
- Fixed a situation in which the cooldown was incorrect when reduced.
- In PVP, fixed a situation in which the opponent’s transformation debuff was removed.
[Awakened Passive] Stomp
- Added information about a damage increase that was not displayed on the tooltip.
Frenzy
- Added information about a damage increase that was not displayed on the tooltip.
Dark Avenger
Dark Avenger EX (B)
- Fixed an issue where the cooldown on the tooltip was incorrect.
Tempest
Class Mastery III
- Fixed a problem in which you got stuck in the air during a Normal Attack after using Twin Shot.
Windwalker
[Awakened Passive] Ride Current
- Fixed a problem in which the damage increases were lower than stated on the tooltip.
Silver Hunter
Silver Hunter EX (A)
- Fixed a problem when the Silver Hunter skill didn’t transform you.
Specialty (A)
- Fixed a problem in which the cooldown of Summon Falcon became incorrect when learned.
Pyromancer
Hot Rod EX
- Fixed a problem in which you did 1 extra hit.
Ice Witch
[Awakened Passive] Blizzard Storm
- Fixed a problem where the damage on the tooltip was incorrect at the 4th level.
Black Mara
Smoke Storm
- Fixed a problem in which the damage was lower than stated on the tooltip.
Insult
- Fixed a problem in which Super Armor was not destroyed when used in the air.
Gear Master
[Awakened Passive] Mecha Duck
- Improved to summon another one after 0.5s of Normal Attack.
Ray Mechanic
Alfredo Frontier
- Fixed a problem in which some skills could not be used when cancelled while boarding.
Alfredo Frontier Enhancement (A)
- Fixed the cooldown reduction effect.
[Ride] Mechanic Laser
- Fixed a situation in which the dragon gem’s effect didn’t apply.
[Ride] Shoulder Charge
- Fixed a situation in which the dragon gem’s effect didn’t apply.
Screamer
Blitz Claw
- Fixed a problem in which the damage was different from stated on the tooltip.
Ghost Gate
- Fixed a problem in which the duration was incorrect.
Dark Summoner
Rampage Claw EX
- Fixed a problem in which Chain Claw was not activated when you pressed Special Attack.
Soul Eater
[Awakened Passive] Spirit Snakes
- Fixed a problem in which the movement restriction effect did not apply.
Blade Dancer
[Awakened Passive] Whirligig
- Modified so that Breeze Call’s CD is only reduced with additional hits.
Ancient Grace (PVP)
- Fixed a situation where the PVP cooldown was incorrect.
Oracle Elder
Oracle Elder
- Fixed a problem in which characters looked weird when they transformed while in a costume.
Class Mastery II (PVP)
- Fixed a problem in which Ancient Art did not reduce the cooldown of Sharp Hurricane in PVP.
Class Mastery III
- Fixed a problem in which Vanishing Spada could not be activated in PVE.
Shinobi
Shinobi Drop
- Fixed a bug in which you could not Tumble after use.
Raven
Crow Storm
- Improved to be easier to use after Fan of Blades.
Machina
Aerial Evasion (PVP)
- Fixed so that you cannot use it when grounded by poison.
Defensio
Beyond the Wall EX
- Fixed an issue in which you could not Normal Attack in the air.
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