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Exploring the depths of Dragon Nest

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DN Internals - Intro

Mar 05
- Vahr (真理)

In this series of blog posts, we’ll be exploring the innards of Dragon Nest. Dragon Nest (or DN for short) is a Korean MMORPG published almost worldwide that features arguably best-in-class action combat published and developed by EYEDENTITY GAMES.

This post will serve as the index for the series of posts.

Table of Contents

Itinerary subject to change

  • Introduction (this post)
  • Client Overview
  • Assets Packaging
  • Parts and Pieces
  • Tables
  • Maps
  • Networking Overview
  • Town/Global Networking
  • Field Networking
  • Server Architecture

Hopefully this series will serve as an easily accessible reference for others who wish to dabble around with the game after I’m gone. Please note that EYEDENETITY[sic] GAMES does not endorse or allow client modifications as per their ToS. Do so at your own risk.

Why?

I get a lot of questions or requests about many many aspects of DN, but I’m not always available and soon I will have much less time. This series of blog posts should hopefully open up more avenues for people to discover information either on their own or through others who utilize this information. The Minerva reference site, once generally available, will also help, but as my time becomes limited, work on Minerva will slow.

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