KR 04/04/2018 - Gust of Construction (95.12.KR) Translation
Apr 04
-
Vahr (真理), Fabulous
Patch 95.12.KR features Gust of Construction, Party Matching, new Lv95 equipment, Blessed Stone changes, more items for special server storage, class balange changes, and more.
The original patch notes from EYEDENTITY can be found here.
This is a work in progress
Gusts of Construction

Unstable Garden of Eternity
A harsh gust blows through its cracks
Everything will be swept into the abyss
Endure this adversity
And take the leap
Behold, the Guardian Angel of Eternity
In our steps wandering in the wind
I will grant you wings
Together, let's go
Toward that gusting wind!
We recruit Guardians of Eternity to kill the source of the Gusts of Construction!
It does not matter if you are a seasoned fighter or a new adventurer!
Let us defend the Garden of Eternity and defeat the monsters!
The Party Matching System makes it easy to organize parties. Wait in town until party is filled.
Admission
Level |
Lv95+ |
Party Size |
4 |
Difficulty |
Equalized |
FTG |
None |
Weekly Admissions |
21 |
Revives |
Unlimited |
Location |
St. Haven > Zephyrus (next to the fountain) > Gusts of Construction |
Quest |
[Lv95] Introduction, Gusts of Construction |
Characteristics
- When you enter, you will enter a random nest (one of Manticore, Archbishop, and Daidalos). More nests may be added later.
- The nest is equalized (you can play with all players regardless of gear)
- You you enter, the “Evidence of Bondage” buff will activate, granting 30% movement and action speed
Special Rewards
There is a special reward only obtainable through Gusts of Construction.
Stone of Construction
- You can obtain this through “Blasting Eyes” in the Garden of Eternity. These grant great power in exploring the Labyrinth.
- Provides a powerful buff in Labyrinth
- Lasts 24 hours
- There are 3 tiers (Breeze, Wind, Gale), but only the strongest will be applied
Item |
Effect |
Stone of Construction (Breeze) |
DMG 5%, HP 5% |
”” (Wind) |
DMG 7%, HP 7% |
”” (Gale) |
DMG 9%, HP 9% |

- Acquisition: When you clear the nest and touch the Blasting Eyes that appear, a Stone of Construction is dropped
- When a Stone is dropped, stones of the same tier in your inventory will be destroyed

- Usage: Automatically applied upon entry to Labyrinth

The Rising Cliffs
A space where the tears of the goddess are flowing and traces of Althea are floating. Black cliffs made of powerful energy from powerful monsters contain rare things.
- The Rising Cliffs have a low change of entry after clearing the nest

- Blissful constructs of the mind reside. If you win, you get their stuff.

- Entry: Clear Gusts of Construction nest. There is a low chance that a portal will appear to the Rising Cliffs

Regular Rewards
Golden Clear Chest Reward
- Upon clearing the nest, all chests are golden!
- The chest contains 10-50 Quality Garnet
Hidden Boss Rewards
- If you defeat the Hidden Boss, you can get additional rewards!

Party Matching System
- Random party matching has been added
- Party matching allows you to easily recruit special parties for Gusts of Construction
How to Apply
- Lv95+ characters can apply for a match at Zephyrus, near the St. Haven Fountain (he will only appear at Lv95+)

No. |
Requirement |
1 |
Lv95+ |
2 |
You can also apply for regular party status (no limit on size (1-4), only for parties, only if all players agree, daily/raid/monster parties N/A) |
Party Matching Request
- If you receive a request from Zephyrus, you will get a popup window

- Target: Available level and nest name
- Matching Search and Cancel buttons
- Selected Nest image and info
- Name and remaining clears
- Rewards
Matching in Progress
- Upon requesting, you will enter the queue
- Some features are restricted while enqueued (cash shop, changing channels, PvP, combat training, etc)

- Status
- Unmatch and Hide buttons
- Shortcut icon
Match Found

- Target Nest
- Matched player info (class, ready/not ready, open)
- Ready state help text
- Ready and Cancel buttons (disabled after a choice is made)
- Shortcut icon. Will display “PREPARE!” if you aren’t readied up
Ray Mech Story Reorganization
Yet another one. Blah blah same as the rest.
Harori for Beginners

- Idol Harori will cheer you on in all nests affected by Labyrinth
- You will receive buffs and revives from her
- Only appears on non-Labyrinth difficulties (Abyss and below)
- At the start of each fight, you will get a 5% HP recovery every 2 seconds buff that lasts for 5 minutes
- You will not get a buff if you revive at the gate prior
- Will not activate on non-combat stages in Mist Nest
- When you clear the gate, dead players will be revived
- If you don’t clear the gate, you won’t be revived
Rebellion Crest Quest 2
[Warning] Extreme dimension detected
[Report] A problem has occurred and data collection ended.
To continue, press any key to switch to "manual mode".
[System] Press any key to continue...
Waiting for manual mode...
System update... [52%] -> [100%]
Rebellion Refinement System... [Ready!]

- The new Rebellion refining system has been updated to H3
- Get the power to confront the enemy with the updated functions of H3
- Quests acquired via the “Space Information Collector H3” in St. Haven
- More quests will be added according to the update cycle
- Only Lv95+ characters can receive the quests

- Please accept the [Rebellion Crest (12)] quest to check for new and updated features
- Previous quests must be completed first
- Follow the step-by-step quest to upgrade your crest
- If there is a difference between the upgrader version and your crest version, you will not be able to upgrade due to a System Error
- MAKE SURE YOU DO NOT DESTROY THE PACKAGE (T/N why not make it indestructable then…)
Version |
FD |
2.01 |
1,300 |
2.02 |
1,400 |
2.03 |
1,500 |
2.04 |
1,600 |
2.05 |
1,700 |
2.06 |
1,800 |
2.07 |
1,900 |
2.08 |
2,000 |
2.09 |
2,100 |
3.00 |
2,200 |
T/N Someone PLEASE teach ED how version numbers work
- To complete the upgrade, besides the quest item, [Rebellion Stone] and [Lapis Lazuli] are required. The amount needed increases gradually
Quest |
Rebellion Stones |
Lapis |
12 |
1,200 |
1 |
13 |
1,400 |
2 |
14 |
1,600 |
3 |
15 |
1,800 |
4 |
16 |
2,000 |
5 |
17 |
2,200 |
6 |
18 |
2,400 |
7 |
19 |
2,600 |
8 |
20 |
2,800 |
9 |
21 |
3,000 |
10 |
Newly Added Item Lapis Lazuli
- Newly added quests require Lapis Lazuli
- A beautiful jewel with a deep sea color

T/N HELLO RECOLORED GARNET HOW DO YOU DO
- Dropped from gold and silver chests from nests
- Also in Crystal Point store for 10,000 CP
Fishing Event
Changes and Additions
T/N This section will be completed ad-hoc, I’ll start with the most important changes first due to limited time available due to work
Labyrinth
Volcano
Boss 1 - Ruuga
- HP increased by 15%
- Attack reduced by 20%
- Fixed Lava Seed Explosion countdown timer not ending after Ruuga dies
Boss 2 - Gem Stalker
- HP increased by 6%
- Damage dealt by enrage bar reduced from approximately 80% to 50% of the players’ HP
Boss 3 - Kranos
- HP increased by 7%
- Attack reduced by 11%
- Chillers now spawn further away from Kranos
Guardian
Boss 1 - Auger
- Frequency of mechanics is lower
Boss 3 - Dux Arkis
- Fixed issue where countdowns would not end even after Dux dies
Boss 4 - Ignacio
- The minions prior to Ignacio have been significantly nerfed
Mist
All Gates
Entrance - Crow
- Gauge fill ticks reduced by 50%
- Fixed switch activation system messages preventing central switch message from showing
- Fixed a bug with trap ranges
- Fixed a bug where players would still be hit while in the switchs’ safe zones
Boss 1 - Ornid
- HP increased 15%
- Explosive Seed HP increased 10%
- Fixed issue where the seed counter remained after Ornid dies
Chain Wind Hill
- Damage from wind reduced by 10%
- Clearing within 3 minutes (??) allows faster passage (?????)
Kairon
Labyrinth Accessories
- 4 exclusive accessories from Labyrinth have been added
- Accessory Tier 1-5 will be dropped in Labyrinth 1-50
- Some stats are randomly assigned

T/N Will translate example items later
Advanced Unique Dragon Gems
- Added a bonus upgrade to [Unique Gem] at the blacksmith
- Advanced Unique Gem requires 1 Unique Gem Core at crafting
- Extracting gives back the gem core 100%

- Crafting: 500g, 1 Unique Gem Core, 50 Quality Garnet
- Extraction costs 3,000g and gives 1 Unique Gem Core
Example stats:

Removal of Old Missions and Titles
Mission Reorganization
Lv95 Equipment
Calypso Extraction and Lv95 Wellsprings
- Tier 2 +20 Calypso can be extracted
- You can obtain [Chalice of Origin] or [Chalice of Origin (Superb)] at certain chance when you extract
- Only T2 +20 Calypso can be extracted (Neris, Medea, T1 Calypso, and T2 +0-+19 Calypso cannot be extracted)

Stat |
[Chalice of Origin (Superb)] |
[Chalice of Origin] |
PDMG |
7% |
4% |
MDMG |
7% |
4% |
PDMG |
5,000 |
3,500 |
MDMG |
5,000 |
3,500 |
STR |
1,000 |
800 |
AGI |
1,000 |
800 |
INT |
1,000 |
800 |
Duration |
24d |
24d |
Part |
Cost |
[Chalice of Origin] Chance |
[Chalice of Origin (Superb)] Chance |
Weapon |
6.6g |
20% |
80% |
Head |
7.31g |
70% |
30% |
Body |
7.31g |
35% |
65% |
Legs |
7.31g |
50% |
50% |
Gloves |
7.31g |
80% |
20% |
Shoes |
7.31g |
80% |
20% |
Updated Neris and Medea HP
- The HP stat of Neris and Medea T1 will be updated
- The HP of Medea T1 was less than that of +20 Neris
- We have upgraded the base HP stat of Neris and Medea T1 so that those players can enjoy Labyrinth more reliably
T/N TODO Table
High School Box
NPC Shop Costume Preview
Ladder Points
Hero EXP Limit Increase
Rental Equipment Gem Slot Removal
Blessed Stone
- Buff effect has been adjusted

Stat |
Value |
STR |
100 |
AGI |
100 |
INT |
100 |
VIT |
100 |
PDMG |
+3% |
MDMG |
+3% |
HP |
+3% |
Slayer Nest Rewards
- Lost Goblins now drop gold again
- You can now acquire Quality Life-giving Essence
Beginner’s Cerberus Nest Rewards
Equalized Content Equalization Changes
- Can no longer use special item skills
- Skill +1 items no longer apply (skill up crest, costume weapon, tech accs)
- Unified Level skills no longer apply
- Pets stats and skills no longer apply
- Pets are only available in Treasure Dungeons
- Applies to Gusts of Construction, Everyone’s Banquet, and Best Hero’s Tournament
- Does not apply to PVP content
Misc
- Max stack size of Rebellion Stones increased from 1,000 to 3,000
- Removal and reposition fees for talismans, crests, and dragon gems are greatly reduced
- Quest guidance has been added to the Garden of Eternity
- Pet EXP adjusted to be 3% of player’s EXP gain
- Pouch item open speed change reverted since it hurt the user’s feelings more often than not (enhancing speed remains unchanged)
- Green Dragon Time Attack monster health reduction has capped and will no longer be reduced further
Special Server Storage
- New items can be transferred via Special Server Storage
Item |
Required Vouchers |
Gerrant’s Blessing Necklace |
1 |
Green Dragon Attack Accessory (Unique) |
1 |
Green Dragon Attack Acessory (Legendary) |
2 |
Skill Balancing (PVE)
Archer
Wisdom of the Owl
- Changed from an active to a passive skill.
Fury of the Owl
- Cooldown reduced from 10s to 5s.
- Duration increased from 300s to 900s.
Sharpshooter
Walking Target
- Cooldown reduced from 10s to 5s.
Spiritual Focus
- Cooldown reduced from 10s to 5s.
- Duration increased from 180s to 900s.
Sylph’s Aid
- Damage increase changed from 25% to 50%.
- Cooldown increased from 44s to 90s.
- Duration decreased from 22s to 20s.
Arrow Barrage
- Damage increased from 584% to 650%.
Acrobat
Spirit Boost
- Cooldown increased from 44s to 45s.
- Duration reduced from 22s to 20s.
Spiritual Focus
- Cooldown reduced from 10s to 5s.
- Duration increased from 180s to 900s.
Sniper
Developer’s Note
- We have reduced the CD of Piercing Shot and Camouflage so that you can play more actively. Some of the passive skills have been adjusted to accommodate for the increased DPS.
Charged Shot EX
- Damage increase changed from 30% to 100%.
Siege Stance EX
- Cooldown reduced from 3s to 0s.
Lucky Shot
- Activation chance reduced from 50% to 40%.
Deathbloom
- Removed aggro effect.
- When the flower is summoned and attacked, the seeds react and fall off, exploding when they hit the ground.
- The explosions do 100% of board damage when they directly hit the enemy.
- The explosions do 30% of board damage when the enemy is caught by their shockwave.
Deathbloom EX
- Removed damage increase (not in patch notes).
- Added suction effect.
Class Mastery I
- Now recovers some cooldown of Arrow Barrage when you land Windshot.
- Damage increase changed from 30% to 15%.
Class Mastery II
- Wind Arrow generation from Tumbling Shot removed (animation remains the same).
- After using Tumbling Shot, gain a 60s buff that increases the action speed of Arrow Barrage by 1.5x.
Class Mastery III
- Fixed the description to indicate that the action speed increase for Siege Stance lasts for 3s, not 4s.
- Cooldown of Piercing Shot reduced from 20s to 15s.
- After using Piercing Shot, use Normal Attack to enter Siege Stance.
Camouflage
- Cooldown reduced from 60s to 45s.
[Awakened Passive] Siege Stance (Aim)
- Added 2.5x damage increase for Siege Stance.
[Awakened Passive] Siege Stance (Accumulate)
- Wind Arrow generation for Rain of Arrows increased from 1 to 4.
[Awakened Passive] Piercing Shot
- Damage increase reduced from 10x to 5x.
Warden
Ward of the Spirits
- Changed from an active to passive skill. Its effect is now applied when you cast Spiritual Focus.
Sorceress
Ice Witch
Class Mastery III
- The input of Icy Shards EX has been changed to Normal Attack.
Ice Cyclone
- The input has been changed to Normal Attack when used quickly and continuously.
Cleric
Paladin
Smite
- Cooldown decreased from 27s to 17s.
Charitable Zap
- Cooldown decreased from 21s to 14s.
Crusader
Goddess Relic EX
- Damage increase changed from 30% to 50%.
- Debuff duration increased from 10s to 20s.
Charitable Zap EX
- Damage increase changed from 30% to 50%.
Smite EX
- Damage increase changed from 30% to 50%.
Crusader’s Zeal
- Cooldown decreased from 120s to 90s.
Class Mastery II
- Now recovers the cooldown of Sliding Step (Tumble) when hitting Shin Breaker.
Class Mastery III
- Damage of Divine Combo now increases via both Holy Power and Forestall.
- Now recovers the cooldown of main skills when you land Divine Combo.
- Damage increase changed from 3900% to 6900%.
[Awakened Passive] Divine Bless
- Activation chance for Elemental Blessing increased from 35% to 45%.
Kali
Genie’s Blessing
- Duration increased from 300s to 900s.
Dancer
Bladeflip
- Damage increased from 1805% to 2282%.
Frolic
- Damage increased from 8438% to 10773%.
Blade Dancer
Gust Dementia
- Damage increased from 402% to 515%.
Bladeflip EX
- Damage increased by 100%.
- Damage of additional hit increased from 30% to 60%.
Chakram Storm EX
- Damage increase changed from 30% to 60%.
Gust Dementia EX
- Damage increase changed from 50% to 100%.
Class Mastery II
- Damage increase changed from 10% to 15%.
Grazing Rush
- Damage increased from 4425% to 6896%.
Blade Step
- Damage increased from 480% to 740%.
Spirit Dancer
Dusk Hunter EX
- Damage increase changed from 30% to 45%.
Abolisher EX
- Damage of Abolisher increases by 15%.
General Dawn Blade EX
- Damage of General Dawn Blade increases by 15%.
Class Mastery II
- Damage increase changed from 10% to 15%.
Acanthus
- Damage increased from 8009% to 8970%.
Crushing Hammer
- Damage increased from 10799% to 12095%.
[Awakened Passive] Spirit Possession
- Damage increase of Sting increased from 30% to 45%.
- Damage of Praetor increases by 15%.
Assassin
Raid
- Duration increased from 300s to 900s.
Shinobi
Dedicate Crow
- Cooldown reduced from 90s to 60s.
Reaper
Arsonist
- Cooldown reduced from 10s to 5s.
- Duration increased from 60s to 900s.
Phantom
Shadow Step
- Now usable in the air (forward motion only).
- Not usable during Dash.
Blood Sign
- Bleeding effect removed.
- Debuff duration increased from 15s to 20s.
Draw Blood
- If you hit Bleeding enemies, your HP will now recover by 4% over 8s.
Deathweb
- The last hit now reduces action speed of the target.
Chain of Pain
- Bleeding enemies take 10% additional damage when hit.
Phantom Drive
- Now has a chance of inflict Bleeding.
- Probability 30%
- Duration 30s
- 1 Bleed Damage 10%
- Cooldown recovery increased from 1s to 2s.
- Damage reduced from 3600% to 1850%.
Madness
- CTC reduced to 2 and made available at level 1.
Soul Breaker
- Cooldown reduced from 15s to 10s.
Intense Suffering
- Now recovers one cooldown of Madness when it hits an enemy.
Lethal Torture
Painkiller
- Number of explosions decreased from 5 to 3, but total damage does not change.
- If you are attacked immediately after using the skill, all of its damage will be dealt at once and the animation will end.
- HP recovery effect removed.
Bleed Phantom
- Damage reduced from 3600% to 1150%.
Shadow Overdrive
- Cooldown increased from 15s to 18s.
[Cruel] Intense Suffering
- Changed to begin immediately.
- Total damage remains the same.
Lethal Torture INS
- Now inflicts Bleed upon target.
- Probability 100%
- Duration 15s
- 1 Bleed Damage 10%
Class Mastery I
- Increase in STR/AGI changed from 30% to 50%.
- Removed 20% damage increase.
Class Mastery II
- Removed 20% increase in elemental damage.
- Added 15% damage increase.
Draw Blood Enhancement A
- Number of additional hits increased from 1 to 4.
- Damage remains the same.
Draw Blood Enhancement B
- HP recovery effect changed to happen instantaneously.
Skill Balancing (PVP)
Archer
Wisdom of the Owl
- Changed from an active to a passive skill.
Sharpshooter
Spiritual Focus
- Cooldown reduced from 10s to 5s.
- Duration increased from 180s to 900s.
Acrobat
Spiritual Focus
- Cooldown reduced from 10s to 5s.
- Duration increased from 180s to 900s.
Sniper
Siege Stance EX
- Fixed a problem in which Windshot was doing more damage than stated in the description.
Deathbloom
- When the flower is summoned and attacked, the seeds react and fall off, exploding when they hit the ground.
- The explosions do 100% of board damage when they directly hit the enemy.
- The explosions do 30% of board damage when the enemy is caught by their shockwave.
Deathbloom EX
Class Mastery I
- Now recovers cooldown of Arrow Barrage by 2s when you land Windshot.
[Awakened Passive] Siege Stance (Accumulate)
- Wind Arrow generation for Rain of Arrows increased.
Warden
Ward of the Spirits
- Changed from an active to passive skill. Its effect is now applied when you cast Spiritual Focus.
Sorceress
Ice Witch
Ice Cyclone
- The input has been changed to Normal Attack when used quickly and continuously.
Cleric
Crusader
Crusader’s Zeal
- Cooldown reduced from 120s to 90s.
Assassin
Phantom
Shadow Step
- Now usable in the air (forward motion only).
- Not usable during Dash.
Blood Sign
- Bleeding effect removed.
- Debuff duration increased from 15s to 20s.
Draw Blood
- If you hit Bleeding enemies, your HP will now recover by 4% over 8s.
Deathweb
- The last hit now reduces action speed of the target.
Chain of Pain
- Bleeding enemies take 10% additional damage when hit.
Phantom Drive
- Now has a chance of inflict Bleeding.
- Probability 30%
- Duration 11s
- 1 Bleed Damage 5%
Madness
- The two additional cooldowns are now available from level 1.
Soul Breaker
- Cooldown reduced from 15s to 10s.
Intense Suffering
- Now recovers one cooldown of Madness when it hits an enemy.
Lethal Torture
Painkiller
- Number of explosions decreased from 5 to 3, but total damage does not change.
- If you are attacked immediately after using the skill, all of its damage will be dealt at once and the animation will end.
- HP recovery effect removed.
Bleed Phantom
Shadow Overdrive
- Cooldown increased from 15s to 18s.
[Cruel] Intense Suffering
- Changed to begin immediately.
- Total damage remains the same.
Class Mastery I
- Increase in STR/AGI changed from 30% to 50%.
- Removed damage increase.
Class Mastery II
- Removed 20% increase in elemental damage.
- Added 5% damage increase.
Draw Blood Enhancement A
- Number of additional hits increased from 1 to 4.
- Damage remains the same.
Draw Blood Enhancement B
- HP recovery effect changed to happen instantaneously.
Event (Everyone’s Banquet)
Cash Shop
Bugfixes
Skill
Gladiator
Hacking Stance EX
- Fixed a problem where the damage in the description was incorrect.
Lunar Knight
Moonlight Splitter EX
- Fixed the description to include damage values.
Silver Hunter
Razor Wind
- Fixed a problem in which this skill could not attack smaller targets when used in the air.
Pyromancer
[Awakened Passive] Ignite
- Fixed a problem in which the damage in the description was incorrect.
Chaos Mage
Focus Gravity
- Improved accuracy of balls of gravity.
Mystic Mischief
- Fixed a problem in which the cooldown was incorrect.
Guardian
Falling Angel
- Fixed a problem in which the debuff did not reapply.
[Awakened Passive] Heart of Glory
- Fixed a problem in which plate effects did not apply.
Engineer
Gatling Quacker, Cannon Quackum, Frost Quacker, Chainsaw Quackum (PVE & PVP)
- Improved descriptions during Mechanic Mode.
Oracle Elder
Diffuse Ray
- Fixed a problem in which the elemental debuff overlapped.
Light Bringer
Outbreak EX
- Fixed a problem in which the damage debuff overlapped.
Bleed Phantom
Blood Sign Enhancement A
- Fixed a problem in which the elemental debuff overlapped.
Valkyrie
[Awakened Passive] Stalwart Spirit (PVP)
- Fixed a problem in which the HP recovery effect applied.
Ruina
[Awakened Passive] Ducking
- Fixed a problem where Kidney Blow INS sometimes cancelled.
[Awakened Passive] Overcharge
- Fixed a problem in which you could not activate the skill with left-click at stage 3 charging.
Defensio
Class Mastery III
- Fixed a problem in which you did not obtain Steam after successfully using Awakened Airflow Mastery.