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KR 05/09/2018 - Class Balancing (95.13.KR) Translation

May 09
- Vahr (真理), Fabulous

Patch 95.13.KR features tons of class balancing, the third installment of the Rebellion Plate questline, and much more.

The original patch notes from EYEDENTITY can be found here.

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Oracle Elder Story Revision

Same as the other dark classes, go talk to that totem pole thing after Lv50.

Rebellion Crest Version 3

[system] Failed to execute command
[error] Input error occurred
[system] Troubleshooter is attempting to troubleshoot the problem...
[system] Deleting quests for additional space
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.
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Pivic, everything is going according to plan
  • Future Chat 3S is having problems!
  • Accept the “Rebellion of Galasparia H3” quest to check the issue
  • Quests can be collected from the Future Chat 3S
  • Only characters that have completed the Rebellion Crest Version 2 quests before the update can receive the Version 3 quests
  • After the update, V1 through V2 quests cannot be started
  • Rebellion Store added to Future Chat 3S
  • Purchase update packages with Rebellion Points and Lapis
  • Rebuild your crest with the update packages you purchase!

Details

Version FD
3.01 2,300
3.02 2,400
3.03 2,500
3.04 2,600
3.05 2,700
  • New update package is available at the Rebellion Store
  • Previous update packages are no longer available
  • You can still use packages previously obtained
Item Price Usable on
Update Package v1 955 Rebellion Points v1.00 - v1.09
Update Package v2 2,100 Rebellion Points, 6 Lapis v2.00 - v2.09
Update Package v3 2,700 Rebellion Points, 15 Lapis v3.00 - v3.04

Changes & Additions

Goblynn’s Box

  • Minor item and rate changes
  • Increased drop rate from abyss rabbits

Daily/Weekly Tasks

  • Some of the tasks and rewards have been changed

T/N: I’ll be using these abbreviations

Full name Abbreviation
Crystal Points CrP
Community Points CoP
Wonderful Points WP
Ladder Points LP
Rebellion Points RP
Dungeon Points DP
Slayer Points SP

Daily Tasks

Mission Reward
Lv95 Clear abyss dungeon x5 500 CrP
Clear Volcano/Guardian/Mist Nest x1 500 CrP
Like another person x5 100 CoP
Send 1 mercenary to mercenary exploration 100 WP
Clear Gusts of Construction x1 500 CoP, 200 CrP
Clear Daredevil Faire Daily Quest x2 400 WP
Clear daily quest x5 Daily quest pouch(?), Gold coin x100

Weekly Tasks

Mission Reward
Clear the deepest Nightmare (regardless of difficulty) x3 1,000 CrP
Clear Hero’s Battlefield x1 1,000 CrP
Play ranked battlefield matching x5 500 LP
”” x10 100 LP, 1,000 CrP
”” x20 1,000 LP, 1,000 CrP
Clear Volcano Nest x5 30 RP
”” x10 50 RP, Flower of Hope
”” x15 70 RP, Crystal of Split Lava x120
Clear Guardian Nest x5 30 RP
”” x10 50 RP, Flower of Hope
”” x15 70 RP, Determination of Split Guard x120
Clear Mist Nest x5 30 RP
”” x10 50 RP, Flower of Hope
”” x15 70 RP, Determination of Split Mist x120
Clear Kairon Nest x5 30 RP
”” x10 50 RP, Flower of Hope
”” x15 70 RP, Determination of Split Outlaws x120
Lv95 Abyss dungeon clear x15 1,000 DP
”” x20 1,500 DP
”” x25 2,000 DP, Deep Abyss Dimensional Box Keys
Clear Slayer Mode x10 150 SP
”” x20 500 SP
”” x30 1,000 SP
Clear Slayer Test Site x5 Slayer Entry Ticket (Untradable) x5
”” x10 ”” x10
Clear Gust of Construction x3 1,000 CoP
”” x5 1,000 CoP, Flower of Hope
”” x7 1,000 CoP, Flower of Hope x2
Clear tasks x20 Gold coin x100
”” x25 ”” x200
”” x30 ”” x300
”” x35 ”” x500
”” x40 ”” x800
”” x45 ”” x1,000

Marketplace

  • You can now select how many of an item you wish to purchase (instead of buying the whole listing)
  • The way items are listed, priced, and receiving the gold have been changed

Selling

  • A: You can now set the price per unit and have it calculate the total for you
  • B: Total sale price (price entered in A x number of items)

Purchasing

  • Added a step where you can specify a substack to purchase, so you can choose how many out of a listed stack you want to buy (between 1 and the listing stack size)

  1. Select the item to purchase
  2. Click “Purchase”
  3. Select the amount you want, and press OK to purchase (like NPC shop)

Payment

  • The Collect tab has been removed
  • Seller is now compensated via mail
  • Any existing gold in Marketplace collection will be mailed after the update
  • Sales commission (sell fee) still applies

Labyrinth Accessories

  • Drop rate incerased
  • Slight increase in chance of a high-grade accessory
  • Number of fragments obtained from extracting increased:
Rank Before After
1 3 10
2 10 40
3 30 80
4 60 200
5 200 400

Dungeon Rewards

  • Lv95 daily quest reward changed from 300 Dungeon Points to 20 Rebelllion Points
  • Clearing all 5 quests rewards you with 100 Rebellion Points
  • Dungeon Points from clearing a Lv95 dungeon increased from 50 to 400

Gusts of Construction

Important Changes

Zephyr’s Cheering Buff

  • If battle takes long enough, Zephyrus the assistant supports the player
  • You get a powerful 3 minute buff from his cheering: 30% skill CDR, 50% damage, HP/MP recovery, 30% action speed
  • Buffs will not overlap with any existing bonds (?)
  • Buff will disappear once the boss is defeated

Monster Balance Adjustment

  • Damage over time damage reduced 50% (burns, poison, etc)
  • Defense of all monsters reduced by approx 30%

Nest Clear Message

  • After acquiring all rewards, “I have destroyed the core. Please return to town” will be displayed

Nest Specific Changes

Manticore

  • Gate 3: Fixed issue that the damage reflection occurred while there was still time left to break the mechanic

Archbishop

  • Gate 1: Damage of 4-direction attack reduced by approx 20%
  • Gate 4a: Bishop attack reduced by approx 20%
  • Gate 4b: Golem attack reduced by approx 40%
  • Gate 4b: Fixed fire and poison doing multiple hits in rapid succession
  • Gate 4b: Fixed issue where Sniper skills could not hit

Daidalos

  • Gate 2: 2-step stomp pattern reduced approx 70%
  • Gate 2: HP reduced approx 30%

Party Matching

  • There is a waiting time to re-queue after you cancel from a party without readying
  • If there is a party member with waiting time, or if you want to re-queue after leaving the party, you cannot request party matching during that time
  • If the party member with waiting time leaves the party, the party can now start matching immediately

Follow Feature

  • Removed
  • Too many “wrong” (T/N abusive?) use cases

Insert graphic of a red X over the character left click menu. Thanks ED, that’s very useful.

Help Menu

  • Removed nest reward information from the help page (T/N that nobody uses)
  • Nest reward information can be confirmed at each nest entry portal as usual

Transformation Appearance

  • Added the option of whether or not to display dark class transformations
  • Available through the System > Graphics menu
  • Enabled by default (show transformations)
  • Ray Mechanics excluded

Misc

Low-level Items

  • Extraction of items below Lv95 greatly reduced

Mail Item Stacking

  • When you obtain items from mail, items that can be stacked will automatically stack

Rebellion Points in Crystal Store

  • You can purchase 100 Rebellion Points for 10,000 Crystal Points

Rebellion Stone Stack Size

  • Max stack is now 6,000
  • You can no longer server storage stones. Stones already in server storage can be removed

Dungeon Point Store

  • No longer can exchange low, intermediate, and advanced keys for regular exploration keys (T/N Korea had a system with keys of various grades which got simplified to the single key system used everywhere)
  • Price of exploration keys reduced from 300 to 50 Dungeon Points

NPCable Items

  • Some items are now able to be NPC’d (Goddess title exchange coupons, some recipies)

Added items for Special Server Storage

  • Rebellion Crest and Gerrant Earrings can be special server storaged
  • Rebellion Crest: 2 vouchers
  • Gerraint Earrings: 1 voucher

Buff Wiping on Equalized Stage Entry

  • Characters no longer suddenly take a stricken position when entering an equalized stage when entering due to buff wiping

Labyrinth Rewards

  • Ascension cube rate increased
  • Number of dragon gem materials and garnets increased

Skill Balancing (PVE)

Translated by Fabulous

Warrior

Swordsman

Luring Slice

  • Cooldown reduced from 22s to 20s.

Gladiator

Line Drive EX

  • Damage increase changed from 120% to 150%.

Coup de Grace EX

  • Cooldown increased from 18s to 20s.

Class Mastery II

  • Damage increase changed from 18% to 15%.

[Awakened Passive] Triple Slash

  • Damage of the 1st, 2nd, 4th, and 5th hits increased from 1853% to 2168%.
  • Damage of the 3rd hit increased from 2316% to 2709%.

[Awakened Passive] Forward Thrust

  • Damage increased from 4319% to 5264%.

Hyper Drive

  • Cooldown increased from 18s to 20s.
  • Damage increased from 19700% to 23049%.

Lunar Knight

Halfmoon Slash EX

  • Cooldown reduced by 6s.

Class Mastery II

  • Damage increase changed from 18% to 15%.
  • Halfmoon Slash INS changed to not share cooldown.

Class Mastery III

  • Cooldown of Impact Wave reduced by 4s.
  • After using Impact Wave, use Crescent Cleave to jump down and fire four cleaves in a narrow range.
  • Total number of hits has been doubled from 4 to 8.

[Awakened Passive] Moonlight Splitter

  • Added 150% damage increase.
  • Press Normal Attack afterward to use Cyclone Slash.

Smash X

  • Damage increased from 22977% to 26883%.

Mercenary

Flying Swing

  • Damage increased from 2828% to 2969%.

Bombs Away

  • Damage increased from 2439% to 3049%.

Destroyer

Provoke

  • Skill added.
  • Cooldown 10s
  • Duration 15s

Empowering Howl

  • Cooldown reduced from 75s to 60s.

Punishing Swing EX

  • Provoke removed.

Class Mastery I

  • Damage increase changed from 20% to 15%.

Class Mastery II

  • Damage increase changed from 20% to 15%.

Class Mastery III

  • Damage increase for Destructive Swing changed from 400% to 700%.

Assault Crash

  • Damage increased from 16438% to 18092%.

Crash Mode

  • Forward Attack damage decreased from 298% to 263%.
  • Normal Attack damage decreased from 4165% to 3686%.
  • Special Attack damage decreased from 5950% to 5265%.
  • Jump Attack damage decreased from 2975% to 2633%.
  • Duration decreased from 25s to 15s.

Avenger

Doom Blade

  • Action speed increased slightly.

Vengeance Storm

  • Action speed increased slightly.

Archer

Acrobat

Spiral Kick

  • Damage increased from 1507% to 1657%.

Eagle Dive

  • Damage increased from 2514% to 2765%.
  • Can be used with Normal Attack after aerial skills except for Spiral Kick, Spirit Shot, and Ring Shot.

Blooming Kick

  • Damage increased from 3084% to 3393%.

Cyclone Kick

  • Damage increased from 4508% to 4959%.

Air Pounce

  • Radius increased from 0.5m to 1m.
  • Can use aerial skills afterward with Normal Attack, except for Spiral Kick and Ring Shot.

Falling Star

  • Cooldown increased from 90s to 125s.

Windwalker

Show Time

  • Spiral Edge damage increase changed from 200% to 150%.

Rising Storm

  • Damage increased from 6202% to 6823%.

Spiral Kick EX

  • Damage increase changed from 30% to 50%.
  • Normal Attack input for additional hits has been changed to Jump.
  • Fixed a problem in which Spirit Shot could not be used in the first dash.

Eagle Dive EX

  • Damage increase changed from 30% to 50%.

Blooming Kick EX

  • Damage increase changed from 30% to 50%.
  • Debuff duration increased from 10s to 20s.
  • Spiral Kick can be used with Special Attack afterward.

Cyclone Kick EX

  • Damage increase changed from 30% to 50%.
  • Action speed increase changed from 30% to 50%.
  • Spiral Kick can be used with Special Attack afterward.

Class Mastery I

  • Falling Star cooldown reduction increased from 20s to 30s.

Class Mastery III

  • Damage increase changed from 20% to 15%.

Flash Kick

  • Height increased.
  • Current generation per hit increased from 1 to 3.

[Awakened Passive] Ride Current

  • HP is recovered by 1% when Current skills are used.
  • [Awakened] Eagle Dive: Effect changed.
  • [Awakened] Rising Storm: Added 20% damage increase.
  • [Awakened] Swift Attack: Damage increase changed from 50% to 70%.

[Awakened Passive] Spiral Kick

  • Skill removed.

[Awakened Passive] Falling Star

  • Damage increased by 30%.
  • Post-cast delay reduced.
  • Invincibility increased.

[Awakened Passive] Show Time

  • Current recovery rate decreased from 8 to 4.

[Awakened Passive] Wind of Recovery

  • Skill removed.

[Awakened Passive] Air Pounce

  • Skill added.
  • Air Pounce generates 3 Current.
  • Air Pounce has a 20% chance of becoming enhanced after using certain skills.
  • Enhanced Air Pounce: Damage increases by 400%.
  • Enhancement disappears after using Air Pounce.
  • Enhancement Duration 3s
  • Reinforce Attack? (*T/N: 공격 판정 강화)

Sorceress

Elementalist

Inferno

  • Cooldown reduced from 16s to 15s.

Phoenix Strike

  • Debuff duration increased from 10s to 20s.
  • Cooldown reduced from 18s to 15s.

Pyromancer

Inferno EX

  • Damage increase changed from 60% to 100%.
  • Damage increase for additional attack changed from 40% to 60%.
  • Debuff duration increased from 10s to 20s.
  • Can now be cancelled with other skills.

Magma Ball EX

  • Press Special Attack to explode it and deal all the damage immediately.

Class Mastery III

  • Cooldown increase for Fire Burst removed.

[Awakened Passive] Fire Wall

  • Damage increase changed from 60% to 35%.
  • Press Special Attack to use an additional attack that uses the existing Fire Wall animation.
  • Additional Attack deals 80% of [Awakened Passive] Fire Wall.
  • Super Armor break reduced.
  • Number of hits increased from 1 to 4 (total damage remains the same).

[Awakened Passive] Fever Mastery

  • Fire Wall removed from Fever-generating skills.
  • Inferno and Phoenix Strike added to Fever-generating skills.
  • Probability of Fever generation decreased from 50% to 35%.
  • When Fever is generated, recovers 30% of Summon Meteor’s cooldown.
  • Summon Meteor is no longer enhanced with Fever.

[Awakened Passive] Fire Mastery

  • Fire Attack buff reduced from 20% to 15%.

Summon Meteor

  • Number of meteors increased from 1 to 3.
  • Meteor damage decreased from 6360% to 5724%.
  • Heat damage increased from 1908% to 2290%.
  • Delay after summoning the meteor removed.

Flame Burst

  • Damage decreased from 6720% to 4509%.

Enhanced Flame Burst

  • Cooldown removed.

Mystic

Force Shield

  • Damage increase removed.
  • Damage reduction increased from 24% to 50%.
  • Super Armor is now increased by 10000%.
  • HP is now slowly recovered by 10% over 10s.

War Mage

Arcane Overdrive

  • Damage increase changed from 16% to 15%.

Linear Ray EX

  • Total number of hits for the first charge increased from 5 to 8.
  • Total number of hits for the second charge increased from 5 to 10.
  • When learned, reduces the cooldown of Linear Ray by 5s.

Force Mirror EX

  • Post-cast delay removed.

Class Mastery III

  • The action of the Shock Wave to Laser Cutter linkage has been simplified.

Laser Ray

  • Press and hold Normal Attack to fire a continuous parabolic laser, which stops when you release Normal Attack. This consumes more Laser Energy.
  • Damage decreased from 520% to 340%.
  • The enhancement consumes 8 Laser Energy per second.

Energy Blast

  • Effect changed to match the theme of other skills.
  • Cooldown reduced from 25s to 15s.
  • Laser Energy consumption removed.
  • After casting, you can immediately cast a fully charged Linear Ray.
  • Usable during Laser Ray.
  • Post-cast delay reduced for situations where you used it when there was no enemy around.
  • Damage decreased from 7100% to 2800%.

[Awakened Passive] Eraser

  • You can now use other skills during the channeling.
  • Cooldown reduced by 20% when Laser Energy is full.

[Awakened Passive] Fast Forward

  • Cooldown increased from 60s to 90s.
  • Using Fast Forward grants you Force Shield regardless of whether or not it is on cooldown.

[Awakened Passive] Nine Tail Laser

  • Number of cooldowns reduced from 3 to 2.

[Awakened Passive] Laser Cutter

  • Laser Energy consumption removed.
  • Cooldown reduced by 5s.
  • Damage increase removed.
  • Using Laser Cutter grants a 10s buff that increases the damage of Laser Ray by 20%.

Mara

Void Coil

  • Super Armor decreased.

Cleric

Redemption Aura

  • Duration increased from 300s to 900s.

Paladin

Divine Judgment

  • The enemy no longer floats in the air.

Provoke

  • Skill removed.

Guardian

Provoke

  • Skill added.
  • Critical reduction effect removed.
  • Skill level fixed at level 1.
  • Cooldown 10s
  • Duration 15s

Divine Barrier

  • Cooldown decreased from 75s to 60s.

Stance of Faith EX

  • Now recovers 3% HP even if timing is off.
  • HP recovery for successful parry reduced from 10% to 5%.
  • Sliding Step (Tumble) can be used after a successful parry, and before the end of the animation.

Divine Punishment EX

  • Duration reduced from 900s to 90s.

Overwhelm

  • Damage decreased from 12138% to 10924%.

Saint

Immortality

  • Changed to immediately make allies invulnerable.
  • Some attacks cannot be ignored.
  • Duration 3s

Great Heal

  • HP recovery increased from 30% to 35%.

Cure Relic EX

  • Cooldown reduction changed from 45s to 55s.

[Awakened Passive] Holy Burst

  • Cooldown reduced by 5s.

Inquisitor

Inquisition

  • Electrocution removed.

Heretic

Execute

  • Cooldown reduced from 10s to 8s.

Evil Hand

  • Debuff duration increased from 10s to 20s.

Carnage

  • Damage decreased from 1306% to 1077%.

[Nightmare] Carnage

  • Range increased by 10%.

Death Gate

  • Damage decreased from 4850%/12125% to 4375%/10938%.

Brutal Soul

  • Duration increased from 180s to 900s.

Deadly Blow

  • Input time and dash distance increased.

Pain to Gain

  • Cooldown increased from 30s to 60s.

Devastation

  • Animation simplified.
  • Since animation has been simplified, action speed increase has been removed from Nightmare state.
  • When using the skill, one crack will attack the enemy, and you can use Normal Attack to launch an additional strike.
  • Damage before and after transformation changed to be equal.
  • After transforming, you can use Normal Attack to launch a third attack that causes the dark flames to rise.
  • Last Shadow Flame deals 120% of crack damage.
  • Consumes 30 Nightmare Force.
  • Additional Attack consumes 30 Nightmare Force, but only when it lands.

Land Corruption

  • Range increased.
  • Duration increased from 8s to 10s.

Evil Stain

  • Nightmare Force to STR effect removed.
  • Now 1 Nightmare Force is generated every 2s.

Arch Heretic

Sawblade

  • Changed to move forward and rotate further after making contact with an enemy.

Class Mastery I

  • Nightmare Force effect removed.
  • Now STR increases by 50%.

Class Mastery III

  • Damage increase for Divine Combo increased from 700% to 1900%.
  • Cooldown reduction for Divine Combo increased from 3s to 5s.

Tinkerer

Alchemist

Volcano Punch

  • Damage increased from 946% to 1775%.

Frosty Fist

  • Damage increased from 931% to 1895%.

Coolant

  • Press Normal Attack to use Super Slop Cocktail afterward.

Ground Zero

  • Damage increased from 2339% to 3458%.

Adept

Super Slop Cocktail

  • Can be used after Coolant with Normal Attack.
  • Cooldown reduced from 19s to 14s.
  • Damage increased from 1067% to 1492%.

Ice Beam

  • Damage increased from 3137% to 6022%.

Class Mastery I

  • Damage increase changed from 18% to 20%.

[Awakened Passive] Arctic Squish

  • Duration reduced from 24s to 18s.

Elemental Flare

  • Bubble consumption reduced from 9 to 7.
  • Cooldown reduced from 40s to 30s.
  • When using the skill, there is a 20% chance of resetting its cooldown.

Magma Jump

  • The abnormally high Super Armor Break has been reduced.

Kali

Oracle Elder

Flash Tempest

  • Number of hits decreased.

Assassin

Raid

  • Additional Critical Damage reduced from 15% to 10%.
  • Developer’s Comment: Since you can max critical damage now, this buff is more powerful than expected.

Shinobi

Barrage

  • Super Armor Break reduced.

Iron Applause

  • Debuff duration increased from 10s to 20s.

Reaper

Pursuer

  • Super Armor reduced.

Barrage EX

  • Super Armor Break reduced.

Raven

Umbra

  • Damage decreased from 2956% to 1528%.

Dead Fall

  • Damage increased from 4691% to 6367%.
  • Cooldown reduced from 15s to 13s.

Punisher EX

  • Debuff duration increased from 15s to 20s.

[Awakened Passive] Assassinate

  • Damage increased from 900% to 1100%.
  • Chain Chaser enhancement now applies even when Deadfall does not hit.

Guillotine Cross

  • Damage decreased from 17261% to 12074%.
  • Can consume 10 Steal to increase its damage by 105%.

Taoist

Dark Line

  • Cooldown storage removed.
  • Damage increased from 2701% to 3533%.
  • Cooldown reduced from 27s to 22s.

Dark Conviction

  • Damage decreased from 3128% to 1614%.

Summon Shadow

  • Cooldown increased from 30s to 50s.

Light Bringer

Miraculous Chakra

  • HP recovery increased from 30% to 35%.

Energetic Chakra EX

  • Recovery rate decreased from every 2s to every 3s.
  • Duration increased from 10s to 15s.

Abyss Walker

Night Fall

  • Damage increased from 116% to 180%.

Nether Burst EX

  • 20% elemental debuff added (duration 20s).
  • The first hit has been changed to deal the most damage (total damage remains the same).

Dark Line EX

  • Cooldown reduction changed from 7s to 5s.

Class Mastery I

  • Dark Attack increase changed from 20% to 30%.

Class Mastery II

  • Dark Line INS changed to use the [Awakened Passive] Dark Line effect.
  • Clones will also use the Awakened effect instead of the INS one.
  • When Illusory Chakra lands, the cooldown of Dark Line INS is reduced by 5s.

[Awakened Passive] Line of Darkness

  • Damage increase changed from 100% to 50%.

[Awakened Passive] Illusion Strike

  • All directional inputs changed so that it can be used again.
  • Added 50% damage increase.

[Awakened Passive] Summon Shadow

  • Dark Focus damage increase changed from 100% to 200% for shadow absorption.
  • Added Illusion Strike 100% damage increase for shadow absorption.
  • When Dark Focus lands, the cooldown of [Awakened] Illusion Strike is reduced by 5s.
  • Changed to absorb shadow immediately if you press the Backwards button after using the skill.

Abyss Claw

  • Cooldown reduced from 28s to 22s.

Lencea

Headbutt

  • Movement distance decreased.
  • Post-delay increased.

Machina

Defensio

Provoke

  • Skill added.
  • Cooldown 10s
  • Duration 15s

Taunting Blow

  • Provoke removed.

Taunting Blow EX

  • Provoke removed.

[Awakened Passive] Taunting Blow

  • Provoke removed.

[Awakened Passive] Overclock

  • HP recovery added.
  • Recovers 1% HP every 2s
  • Duration 25s
  • Cooldown reduced from 75s to 60s.

Skill Balancing (PVP)

Translated by Fabulous

Developer’s Comment

  • These changes are to minimize the use of Awakening skills in PVP.

Warrior

Swordsman

Cyclone Slash

  • Cooldown increased from 13s to 24s.

Line Drive

  • Damage decreased from 916% to 672%.

Gladiator

Hyper Drive

  • Damage decreased from 1100% to 650%.

[Awakened Passive] Triple Slash

  • Enhanced Triple Slash: Super Armor is no longer increased for each attack.
  • Increased Super Armor Break.

Side Dodge

  • Cooldown increased from 15s to 25s.

Lunar Knight

[Awakened Passive] Cyclone Slash

  • Cooldown reduction changed from 2s to 3s.

[Awakened Passive] Moonlight Splitter

  • Can now use Normal Attack to use Awakened Cyclone Slash.

Smash X

  • Damage decreased from 1660% to 1060%.

Moon Blader

  • Cooldown increased from 50s to 70s.

Mercenary

Resentment

  • Developer’s Comment: This effect has been nerfed in PVP because you already have high defenses without it.
  • Damage reduction changed from 5% to 1%.

Roll Attack

  • Damage decreased from 1237% to 555%.

Whirlwind

  • Damage decreased from 1119% to 508%.

Barbarian

Overtaker

  • Cooldown increased from 45s to 60s.

Destroyer

Maelstrom Howl

  • Damage decreased from 912% to 587%.
  • Super Armor Break reduced.

Assault Crash

  • Damage decreased from 2000% to 1200%.
  • Cooldown increased from 22s to 60s.

Provoke

  • Skill added.
  • Cooldown 30s
  • Duration 5s

Avenger

Doom Blade

  • Action speed increased slightly.

Vengeance Storm

  • Action speed increased slightly.

Archer

Sniper

Sliding Shot

  • Cooldown increased from 20s to 25s.

Warden

Cannonade

  • Cooldown increased from 32s to 60s.

Cyclone Harpoon

  • Cooldown increased from 23s to 25s.

Acrobat

Eagle Dive

  • Can be used with Normal Attack after aerial skills except for Spiral Kick, Spirit Shot, and Ring Shot.

Air Pounce

  • Radius increased from 0.5m to 1m.
  • Can use aerial skills afterward with Normal Attack, except for Spiral Kick and Ring Shot.

Tempest

Punch Smash

  • Damage increased from 243% to 583%.
  • Cooldown increased from 25s to 60s.

Hurricane Uppercut

  • Cooldown increased from 28s to 35s.

Windwalker

Swift Attack

  • Cooldown increased from 35s to 60s.

Flash Kick

  • Cooldown increased from 12s to 25s.

Rising Storm

  • Super Armor decreased.

Spiral Kick EX

  • Normal Attack input for additional hits has been changed to Jump.
  • Fixed a problem in which Spirit Shot could not be used in the first dash.

Blooming Kick EX

  • Spiral Kick can be used with Special Attack afterward.

Cyclone Kick EX

  • Spiral Kick can be used with Special Attack afterward.

[Awakened Passive] Ride Current

  • [Awakened] Eagle Dive: Effect changed.

[Awakened Passive] Spiral Kick

  • Skill removed.

[Awakened Passive] Falling Star

  • Damage increased by 10%.
  • Post-cast delay reduced.

[Awakened Passive] Show Time

  • Current recovery rate decreased from 8 to 4.

[Awakened Passive] Wind of Recovery

  • Skill removed.

[Awakened Passive] Air Pounce

  • Skill added.
  • Air Pounce generates 1 Current when it lands.

Sorceress

Toxic Spray

  • Damage decreased from 450% to 270%.

Elementalist

Elemental Shield
  • Damage reduction changed from 40% to 20%.
  • Duration reduced from 20s to 10s.

Pyromancer

Inferno EX

  • Can now be cancelled with other skills.

Magma Ball

  • Damage decreased from 1146% to 623%.

Magma Ball EX

  • Press Special Attack to explode it and deal all the damage immediately.

Summon Meteor

  • Cooldown increased from 45s to 60s.
  • Number of meteors changed to 3.
  • Post-cast delay reduced.

Flame Burst

  • Damage decreased from 1220% to 550%.
  • Cooldown increased from 40s to 60s.

Enhanced Flame Burst

  • Cooldown removed.

[Awakened Passive] Fire Wall

  • Press Special Attack to use an additional attack that uses the existing Fire Wall animation.
  • Additional Attack deals 80% of [Awakened Passive] Fire Wall.
  • Super Armor break reduced.
  • Number of hits increased from 1 to 4 (total damage remains the same).

[Awakened Passive] Fever Mastery

  • Fire Wall removed from Fever-generating skills.
  • Inferno and Phoenix Strike added to Fever-generating skills.
  • Summon Meteor is no longer enhanced with Fever.

Ice Witch

Frost Chaos

  • Freeze probability decreased from 40% to 20%.
  • Freeze duration decreased from 4s to 2s.

Mystic

Time Stop

  • Duration decreased from 8s to 4s.
  • Cooldown increased from 40s to 60s.

Force Shield

  • Damage increase removed.
  • Super Armor is now increased by 50%.
  • HP is now slowly recovered by 5% over 10s.

War Mage

Force Mirror EX

  • Post-cast delay reduced.

Energy Blast

  • Post-cast delay reduced for situations when there is no enemy around.

[Awakened Passive] Eraser

  • Other skills can be used during channeling.

Chaos Mage

Gravity Rush

  • Cooldown increased from 40s to 60s.

Focus Gravity

  • Cooldown increased from 45s to 60s.

Mara

Shadow Shell

  • Damage reduction changed from 40% to 10%.
  • Super Armor increase changed from 50% to 20%.
  • Duration decreased from 20s to 10s.

Void Coil

  • Super Armor decreased.

Black Mara

Enhanced Smoke Storm

  • Super Armor and Super Armor Break reduced.

Cleric

Toughness

  • Developer’s Comment: This skill has been nerfed because the character has high defense without it.
  • Damage reduction changed from 5% to 1%.

Paladin

Heart of Glory

  • Duration decreased from 15s to 11s.

Divine Judgment

  • The enemy no longer gets launched into the air.

Provoke

  • Skill removed.

Shield Charge

  • Cooldown increased from 12s to 20s.

Guardian

Falling Angel

  • Damage decreased from 981% to 629%.
  • Debuff duration decreased from 20s to 10s.
  • Damage reduction changed from 20% to 5%.

Provoke

  • Skill added.
  • Critical reduction effect removed.
  • Skill level set at 1.
  • Cooldown 30s
  • Duration 5s

Stance of Faith EX

  • Sliding Step can be used before the end of the animation of a successful parry.

[Awakened Passive] Divine Barrier

  • Cooldown increased from 45s to 75s.

Crusader

Hammer Hand

  • Cooldown increased from 25s to 60s.

Saint

Antiphona Pool

  • Cooldown increased from 30s to 60s.

Blessed Sign

  • Cooldown increased from 40s to 60s.

Inquisitor

Inquisition

  • Electrocution removed.

Lightning Spear

  • Cooldown increased from 30s to 60s.

Lightning Storm

  • Cooldown increased from 45s to 60s.
  • Electrocution chance decreased from 30% to 10%.

Heretic

Execute

  • Cooldown reduced from 11s to 10s.

[Nightmare] Carnage

  • Range increased by 10%.

Deadly Blow

  • Input time and dash distance increased.

Devastation

  • Animation simplified.
  • Since animation has been simplified, action speed increase has been removed from Nightmare state.
  • When using the skill, one crack will attack the enemy, and you can use Normal Attack to launch an additional strike.
  • Damage before and after transformation changed to be equal.
  • After transforming, you can use Normal Attack to launch a third attack that causes the dark flames to rise.
  • Last Shadow Flame deals 120% of crack damage.
  • Consumes 30 Nightmare Force.
  • Additional Attack consumes 30 Nightmare Force, but only when it lands.

Land Corruption

  • Range increased.
  • Duration increased from 8s to 10s.

Evil Stain

  • Nightmare Force to STR effect removed.
  • Now 1 Nightmare Force is generated every 2s.

Arch Heretic

Sawblade

  • Changed to move forward and rotate further after making contact with an enemy.

Class Mastery I

  • Nightmare Force effect removed.
  • Now STR increases by 25%.

Tinkerer

Alchemist

Coolant

  • Super Slop Cocktail can be used afterward with Normal Attack.

Adept

Super Slop Cocktail

  • Can be used after Coolant with Normal Attack.

Magma Jump

  • Cooldown increased from 15s to 25s.
  • Fixed the abnormally high Super Armor Break.

[Awakened Passive] Ice Beam

  • Fixed the problem of it being not camera-locked.

Elemental Flare

  • Damage decreased from 1740% to 600%.
  • Super Armor increased.

Physician

Lovesick

  • Debuff duration decreased from 6s to 4s.

Poison Strike

  • Damage decreased from 1350% to 650%.
  • Cooldown increased from 35s to 60s.

Shooting Star

Alfredo Drill

  • Damage decreased from 2000% to 1000%.
  • Cooldown increased from 30s to 60s.

Summon Buster

  • Satellite Wall damage decreased from 1500% to 300%.
  • Cooldown increased from 35s to 60s.

Gear Master

Mecha-Cannon

  • Damage for one duck decreased from 600% to 300%.
  • Cooldown increased from 50s to 60s.

Quack Patrol / Mecha Siren

  • Silence duration decreased from 3s to 2s.
  • Debuffing effect removed.

Kali

Screamer

Soul Gate

  • Damage decreased from 88% to 62%.

Dark Summoner

Ascending Phantom

  • Cooldown increased from 18s to 25s.

Shattering Hand

  • Cooldown increased from 45s to 60s.

Chaos

  • Damage decreased from 787% to 443%.

Phantom Claw EX

  • Damage increase changed from 50% to 25%.

Soul Eater

Soul Liberation

  • Damage decreased from 185% to 90%.
  • Cooldown increased from 40s to 60s.

Soul Shriek

  • Debuff effect removed.
  • Damage decreased from 1190% to 754%.

Dancer

Chakram Storm

  • Damage decreased from 763% to 538%.

Blade Dancer

[Awakened Passive] Chakram Storm

  • Hit increase removed.

Grazing Rush

  • Cooldown increased from 25s to 60s.

Spirit Dancer

Acanthus

  • Cooldown increased from 32s to 60s.

Crushing Hammer

  • Cooldown increased from 50s to 60s.

Oracle Elder

Flash Tempest

  • Damage decreased from 965% to 671%.
  • Number of hits decreased.

Assassin

Shinobi

Dedicate Shadow

  • HP recovered decreased from 3% to 2%.
  • Cooldown increased from 45s to 60s.

Barrage

  • Cooldown increased from 10s to 15s.

Reaper

Beast Swipe

  • Cooldown increased from 20s to 60s.

Flame Dragnile

  • Cooldown increased from 24s to 60s.

Barrage EX

  • Super Armor Break reduced.

Pursuer

  • Cooldown increased from 20s to 25s.
  • Damage decreased from 723% to 567%.

[Awakened Passive] Burning Coal

  • Super Armor Break reduced.
  • Ash Burning Coal’s damage cut in half.

Raven

Guillotine Cross

  • Cooldown increased from 25s to 45s.

Taoist

Dark Line

  • Damage increased from 727% to 789%.
  • Cooldown decreased from 30s to 20s.

*The following changes were not in the patch notes and found by Roy of NA.

Full Brightness

  • Damage increased from 505% to 546%.

Illusory Chakra

  • Damage increased from 136% to 139%.

Spectral Blades

  • Damage increased from 232% to 246%.

Rubicon

  • Damage decreased from 20% to 12%.

Dark Conviction

  • Damage increased from 542% to 586%.

Light Bringer

Chakra Grip

  • Cooldown increased from 10s to 60s.

Unseen Art

  • Damage decreased from 814% to 350%.
  • Cooldown increased from 35s to 60s.

Sunshine Spark

  • Damage decreased from 857% to 516%.

[Awakened Passive] Quantum Trance

  • Cooldown of 20s added.

Abyss Walker

Dark Line EX

  • Damage increase changed from 30% to 10%.
  • Cooldown reduction changed from 3s to 5s.

[Awakened Passive] Dark Line

  • Damage increase removed.

[Awakened Passive] Illusion Strike

  • All directional inputs changed so that it can be used again.

[Awakened Passive] Summon Shadow

  • Changed to absorb shadow immediately if you press the Backwards button after using the skill.

Abyss Claw

  • Cooldown increased from 28s to 60s.

Killing Wave

  • Cooldown increased from 30s to 60s.

Nether Burst EX

  • 20% elemental debuff added (duration 20s).
  • The first hit has been changed to deal the most damage (total damage remains the same).

Bleed Phantom

Bleed Phantom Transformation

  • Duration decreased from 40s to 15s.

Bleed Phantom Enhancement (B)

  • Damage reduction decreased from 10% to 5%.

Vaporize

  • Cooldown increased from 12s to 40s.

Lencea

Headbutt

  • Movement distance decreased.
  • Post-cast delay increased.

Lancer

Martial Spirit

  • Cooldown increased from 15s to 30s.

Stalwart Spirit

  • Cooldown increased from 15s to 30s.

Erratic Power

  • Movement speed and action speed increase changed from 10% to 3%.

Double Somersault

  • Cooldown increased from 18s to 24s.

Twirling Chop

  • Super Armor Break reduced.

Dragoon

Backflip Pierce

  • Additional damage decreased from 300% to 150%. (T/N: Not included in patch notes. Thank you Roy.)

Twirling Thrust EX

  • Super Armor decreased.

Evil Punisher

  • Number of puppets decreased from 6 to 2.
  • Justice buff removed.

Bifrost

  • Cooldown increased from 45s to 60s.

Valkyrie

Flag Sign

  • Cooldown increased from 25s to 60s.

Angelic Spear

  • Cooldown increased from 50s to 60s.

Dance of Light

  • Cooldown increased from 5s to 20s.

Lingering Swing EX

  • Damage of Enhanced Afterimages decreased from 1000% to 500%.

Machina

Charging Gear

  • Initial charge damage decreased from 400% to 100%.

Patrona

Pneumatic Reflex

  • Cooldown increased from 35s to 45s.

Ruina

Rock Fist

  • Cooldown increased from 35s to 60s.

Beast Rush

  • Cooldown increased from 40s to 60s.

Defensio

Reverse Order

  • Cooldown increased from 3s to 25s.

Ruination

  • Cooldown increased from 40s to 60s.

Provoke

  • Skill added.
  • Cooldown 30s
  • Duration 5s

Taunting Blow, EX, and Awakening

  • Provoke effect removed.

Event

Board Game Event

  • Same as before

May Attenance Events

  • Event reorganized
  • May 10 through next update
  • Epic mercenary pouches and the cards within are 30 day. Register the mercenary before the pouch or mercenary card expires

The rewards include:

  • Rebellion Points of various amounts (generally increasing over the month)
  • A potion that nobody cares about
  • Lapis
  • Epic Mercenary Pouch
  • Magnifying Glasses
  • Jelly
  • Altera Pandora Box (aka Dragon Eggs for us western folk)

Everyone’s Banquet

  • Event ended

Cash Shop

Egypt Costume

  • T/N: Wait, again?
  • [Egyptian Costume] will be sold as a new costume (T/N “new”) in May
  • Package contains 5 armor + weapons
  • Available individually

Imgur Imgur Imgur Imgur

Old Fashioned Tiger Butterfly WTD Set

Imgur Imgur Imgur Imgur

T/N Stat translations after work

T/N: Why are these images squished…

Fire Elemental Ring/Earring/Necklace

Imgur Imgur Imgur Imgur

T/N Stat translations after work

Pure Light Weapons

  • Exchange the Pure Light Weapon coupon at Pania

Imgur

Hair Dye

  • New hair dye: Pink 03, Dark Blue 02, Red 01

ImgurImgurImgur

May Community Point Hat

  • [I have a flower hat on my head] will be released

Imgur

T/N: He looks so unamused lol

Misc

  • Pet change text made more neutral (wat)
  • Exchange count UI modified
  • Pet color change confirmation text changed
  • End of April discounts
  • Full FTG recovery and Pet Speech Bubble Scroll (30d) discounts ended

Bugfixes

Nests

Nests of Division (common)

  • Fixed issue where countdowns progressed when the boss is killed when it spawns

Mist Nest

  • Fixed issue when a dead party member could not move to the next boss when automatically clearing the Chain Wind Hill zone

Guardian Nest

  • Fixed Ignacio’s line pattern hazard indicator being intermittent

Kairon Nest

  • Fixed issue that allowed players to skip to gate 4 directly

Skills

Sniper

[Awakening Passive] Siege Stance (Aim) (PVP)

  • Fixed an issue where using Charged Shot and Rain of Arrows cancelled Siege Stance.

Ice Witch

Ice Barrier EX

  • Fixed an issue where it did not reduce cooldowns.

Priest

Lightning Bolt (PVP)

  • Fixed a problem where the debuff icon appeared when you used it.

Guardian

Divine Punishment

  • Fixed an issue in which plate effects did not apply when learning Class Mastery I.

[Awakened Passive] Divine Barrier

  • Fixed an issue where the HP recovery effect did not activate.

Shooting Star

Class Mastery I

  • Fixed an issue where movement speed did not increase after using Super Ball.

Physician

[Awakened Passive] Lovesick

  • Fixed an issue where effects were not applied when using bubbles.

Abyss Walker

Rubicon

  • Added tooltip info on usage while downed or in the air.

Bleed Phantom

Intense Suffering

  • Description video changed to match skill update.

Shadow Step

  • Fixed an issue where could not be use in the air before and after Aerial Evasion.

Madness

  • Fixed an issue where the cooldown was not restored when the remaining bubbles were consumed.
  • Fixed an issue in PVP where the cooldown was stored 3 times when transforming.

System

  • Only characters that have been successfully matched will be penalized for leaving
  • Fixed incorrect repair cost calculation on items under Lv90
  • Fixed issue where it was possible to earn pet EXP in stages that cannot use pets
  • Fixed issue where quest NPC dialog backgrounds were displayed awkwardly when the UI size is changed

Items

  • The “Dragon Nest” mount model has been improved
  • Girl Scout set models improved for Machina and Tinkerer

Equipment Book

  • Fixed descriptions referencing deleted content
  • Nest of Division information added
  • Converter names updated
  • Removed information about features that no longer exist

Other

  • Fixed Velskud NPC location indicator
  • Improved walking weirdly after turning into a goblin
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