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KR 06/06/2018 - Forest Dragon (95.14.KR) Translation

Jun 05
- Vahr (真理), Fabulous

Patch 95.13.KR features Forest Dragon Nest, Port of Merca as a field, Forest Dragon legendary equipment, Tier 3 and 4 Calypso, Tier 1 Calypso in shops, legendary mercenary exploration, class balancing, Best Hero’s Tournament, and more.

The original patch notes from EYEDENTITY can be found here.

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Work in progress

Forest Dragon Nest

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  • [Addiction]: This is a deadly poison. You will need to disperse it quickly
  • [Flower]: Sometimes can be deadly, but when used well, it can help

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  • [Clear Spring]: Grants the power to overcome harmful toxins
  • [Addiction]: This is a deadly poison. Cleanse yourself quickly in the clear water

  • [Night of Nights]: You must carefully prevent the absorbtion of the night’s nectar. Be careful
  • [My Heart]: I hate oaks

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  • [Half-dead]: The half-dead, who disappeared, will return soon
  • [Mystic Fog]: After the magic spell completes, we will not be able to find the way

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  • [Low branches]: Dangerous mushrooms grow here
  • [High branches]: The ent responsible for [Addiction] appears. You need to dispatch it quickly
  • [Question]: Listen to Kasumina’s music

  • [Mistress Kasumina]: I will protect Hierendel until the end
  • [Hierendel’s pet]: Can we protect us?

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Location Port of Merca, Forest Dragon Entrance Gate
Entry Requirement Lv95+
Party Size 5-8
Difficulty Labyrinth F50 T/N Not sure if 50 floors or just floor 50
Entry Pass [Bloomed Matador Rose] x1
Clear Limit 1/week
Gate Rewards Yes
Revives 0 (Automatic revive after each gate)

Rewards

Stern Dinosaur Scale Crafting material
Oak Blossom Pouch ??
Average Luminous Dragon Gem Core Crafting material
Slug Crest(?) Unique Crest, CRIT and CRITDMG(?)
Dragonfly Hunter Accessories Accessories
Jungle of War(?) ??

Process

Step 1: White Flower Seed

  • Obtain from Labyrinth F20+, crystal shop, and weekly missions
  • Seeds are tradable

Step 2: Matador Rose Exchange

  • Exchange 50 seeds and 1k gold with [Merchant April] in the Heart of Merca for a Matador Rose (up to 4x a week)
  • T/N Item has an expiry

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Step 3: Bloomed Matador Rose

  • In St. Haven, you can exchange for a Bloomed Matador Rose at the Priestess of Darkness stores with Nest Points and the Matador Rose.

Forest Dragon Nest Achievements

  • New Forest Dragon nest achievements have been added
  • Five achievements and 3 titles
Achievement Title Title Stats
A Public Garden Gardener None
Fantasy and Dreams at Night The Night is Low STR/AGI/INT/VIT +190, DMG +260, HP +2,200
Enter my Beautiful Garden Killed the Forest Dragon STR/AGI/INT/VIT +200, DMG +260, CRIT +850, CRITDMG +450

T/N These titles are kinda ass…

Forest Dragon Buff

  • Kill the Forest Dragon and bless St. Haven
  • Red Flower of Vanity item
DMG +15%
STR/AGI/INT/VIT +100
  • Dragon Buffs do not apply in Dragon Nests and PVP
  • Grants the [Red Roses of Fascination] title
  • Rune Dragon fragment no longer drops

Misc Things

Port of Merca

  • Now added as a fully accessible field
  • Access from the previous Kairon Island portal in Heart of Merca

Garden of Eternity

  • Templar Samuel is chosen to represent the garden, go talk to him

Renewal of the Garden of Eterntiy Quest - The Second Story

  • Go talk to Frye for more quests

Arch Heretic Story Revamp

  • Yet another one

Changes and Additions

Dragonfly Weapons

  • [Dragonfly Weapons] added
  • Newly added Legendary grade equipment T/N In-game says Ancient grade
  • Can be made and enhanced from materials obtained from Forest Dragon Nest
  • Basic stats and enhancement stats are the same of Tier 4 Calypso
  • It is impossible to convert between weapons using the Legendary Weapon Converter

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Production

  • Craftable at the blacksmith
  • Requires 350 Dragonfly Scales and 2,500 gold

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Note! Dragonfly weapons are based on your 2nd job specialization. Make sure you craft the correct one!

T/N: Ancient grade = cyan border

Lv95 Tiered Equipment

Dragonfly Enhancing Info

  • To enhance Dragonfly equipment, you need gold, Rebellion points, Quality Garnet, Quality Life Giving Essence, and other special materials that can be obtained from Forest Dragon Nest, [Dragonfly Scales]
  • Amount required depends on the level
Type Level Rate Special Material Fee Jelly
Mainhand 1 80% Dragonfly Scales 20x 33g00s00c 0
Mainhand 2 80% Dragonfly Scales 23x 46g20s00c 0
Mainhand 3 80% Dragonfly Scales 27x 64g68s00c 0
Mainhand 4 80% Dragonfly Scales 30x 87g31s80c 0
Mainhand 5 80% Dragonfly Scales 33x 113g51s34c 0
Mainhand 6 80% Dragonfly Scales 35x 147g56s74c 0
Mainhand 7 80% Dragonfly Scales 38x 206g59s44c 100
Mainhand 8 80% Dragonfly Scales 42x 289g23s21c 100
Mainhand 9 80% Dragonfly Scales 45x 390g46s34c 100
Mainhand 10 80% Dragonfly Scales 48x 585g69s51c 100

Tier 3/4 Calypso

  • Lv95 Legendary Tier 3 and 4 Calypso equipment has been added!
  • Evolve via Tuners from the blacksmith (T2->T3 and T3->T4)

Tier 3 Enhancing

  • Gold, Rebellion points, Quality Garnets, Quality LGE, Lapis Lazuli, and other materials
  • Amount required depends on piece and level
  • Enhancing from +10 to +11 requires a special material “Light Crystal” and the rate of success is 100%. This item can be obtained from Green Dragon Time Attack
Part Level Rate Fee Jelly
Main/Off Weapon 1 80% 33g00s00c Will not break
Main/Off Weapon 2 80% 46g20s00c Will not break
Main/Off Weapon 3 80% 64g68s00c Will not break
Main/Off Weapon 4 80% 87g31s80c Will not break
Main/Off Weapon 5 80% 113g51s34c Will not break
Main/Off Weapon 6 80% 147g56s74c Will not break
Main/Off Weapon 7 80% 206g59s44c 100
Main/Off Weapon 8 80% 289g23s21c 100
Main/Off Weapon 9 80% 390g46s34c 100
Main/Off Weapon 10 80% 585g69s51c 100
Main/Off Weapon 11 100% 790g68s84c Will not break
Main/Off Weapon 12 80% 1106g96s37c 120
Main/Off Weapon 13 80% 1549g74s92c 120
Main/Off Weapon 14 80% 1859g69s90c 120
Main/Off Weapon 15 80% 2194g44s49c 120
Main/Off Weapon 16 80% 2545g55s61c 120
Main/Off Weapon 17 80% 3436g50s07c 120
Main/Off Weapon 18 80% 4639g27s59c 120
Main/Off Weapon 19 80% 6263g02s25c 120
Main/Off Weapon 20 80% 7515g62s70c 120
Helmet 1 80% 07g70s00c Does not break
Helmet 2 80% 10g78s00c Does not break
Helmet 3 80% 15g09s20c Does not break
Helmet 4 80% 20g37s42c Does not break
Helmet 5 80% 26g48s65c Does not break
Helmet 6 80% 34g43s24c Does not break
Helmet 7 80% 48g20s54c 100
Helmet 8 80% 67g48s75c 100
Helmet 9 80% 91g10s81c 100
Helmet 10 80% 136g66s22c 100
Helmet 11 100% 184g49s40c Does not break
Helmet 12 80% 258g29s15c 120
Helmet 13 80% 361g60s81c 120
Helmet 14 80% 433g92s98c 120
Helmet 15 80% 512g03s71c 120
Helmet 16 80% 593g96s31c 120
Helmet 17 80% 801g85s02c 120
Helmet 18 80% 1082g49s77c 120
Helmet 19 80% 1461g37s19c 120
Helmet 20 80% 1753g64s63c 120
Body 1 80% 15g40s00c Does not break
Body 2 80% 21g56s00c Does not break
Body 3 80% 30g18s40c Does not break
Body 4 80% 40g74s84c Does not break
Body 5 80% 52g97s29c Does not break
Body 6 80% 68g86s48c Does not break
Body 7 80% 96g41s07c 100
Body 8 80% 134g97s50c 100
Body 9 80% 182g21s63c 100
Body 10 80% 273g32s44c 100
Body 11 100% 368g98s79c Does not break
Body 12 80% 516g58s31c 120
Body 13 80% 723g21s63c 120
Body 14 80% 867g85s96c 120
Body 15 80% 1024g07s43c 120
Body 16 80% 1187g92s62c 120
Body 17 80% 1603g70s03c 120
Body 18 80% 2164g99s54c 120
Body 19 80% 2922g74s38c 120
Body 20 80% 3507g29s26c 120
Leg 1 80% 12g10s00c Does not break
Leg 2 80% 16g94s00c Does not break
Leg 3 80% 23g71s60c Does not break
Leg 4 80% 32g01s66c Does not break
Leg 5 80% 41g62s16c Does not break
Leg 6 80% 54g10s81c Does not break
Leg 7 80% 75g75s13c 100
Leg 8 80% 106g05s18c 100
Leg 9 80% 143g16s99c 100
Leg 10 80% 214g75s49c 100
Leg 11 100% 289g91s91c Does not break
Leg 12 80% 405g88s67c 120
Leg 13 80% 568g24s14c 120
Leg 14 80% 681g88s97c 120
Leg 15 80% 804g62s98c 120
Leg 16 80% 933g37s06c 120
Leg 17 80% 1260g05s02c 120
Leg 18 80% 1701g06s78c 120
Leg 19 80% 2296g44s16c 120
Leg 20 80% 2755g72s99c 120
Gloves/Shoes 1 80% 04g40s00c Does not break
Gloves/Shoes 2 80% 06g16s00c Does not break
Gloves/Shoes 3 80% 08g62s40c Does not break
Gloves/Shoes 4 80% 11g64s24c Does not break
Gloves/Shoes 5 80% 15g13s51c Does not break
Gloves/Shoes 6 80% 19g67s57c Does not break
Gloves/Shoes 7 80% 27g54s59c 100
Gloves/Shoes 8 80% 38g56s43c 100
Gloves/Shoes 9 80% 52g06s18c 100
Gloves/Shoes 10 80% 78g09s27c 100
Gloves/Shoes 11 100% 105g42s51c Does not break
Gloves/Shoes 12 80% 147g59s52c 120
Gloves/Shoes 13 80% 206g63s32c 120
Gloves/Shoes 14 80% 247g95s99c 120
Gloves/Shoes 15 80% 292g59s27c 120
Gloves/Shoes 16 80% 339g40s75c 120
Gloves/Shoes 17 80% 458g20s01c 120
Gloves/Shoes 18 80% 618g57s01c 120
Gloves/Shoes 19 80% 835g06s97c 120
Gloves/Shoes 20 80% 1002g08s36c 120

Tier 4 Enhancing

  • Only Rebellion points are needed
  • You won’t need many, but the enhancement rate is very low
  • We plan on increasing the enhancement rate later, but the materials required will also increase
Part Level Rate Rebellion Points
Main/Off Weapon 1 5% 200
Main/Off Weapon 2 5% 200
Main/Off Weapon 3 5% 200
Main/Off Weapon 4 5% 200
Main/Off Weapon 5 5% 200
Main/Off Weapon 6 5% 200
Main/Off Weapon 7 5% 200
Main/Off Weapon 8 4% 200
Main/Off Weapon 9 4% 200
Main/Off Weapon 10 4% 200
Main/Off Weapon 11 3% 200
Main/Off Weapon 12 3% 200
Main/Off Weapon 13 3% 200
Main/Off Weapon 14 2% 200
Main/Off Weapon 15 2% 200
Main/Off Weapon 16 2% 200
Main/Off Weapon 17 1% 200
Main/Off Weapon 18 1% 200
Main/Off Weapon 19 1% 200
Main/Off Weapon 20 1% 200
Helmet 1 5% 50
Helmet 2 5% 50
Helmet 3 5% 50
Helmet 4 5% 50
Helmet 5 5% 50
Helmet 6 5% 50
Helmet 7 5% 50
Helmet 8 4% 50
Helmet 9 4% 50
Helmet 10 4% 50
Helmet 11 3% 50
Helmet 12 3% 50
Helmet 13 3% 50
Helmet 14 2% 50
Helmet 15 2% 50
Helmet 16 2% 50
Helmet 17 1% 50
Helmet 18 1% 50
Helmet 19 1% 50
Helmet 20 1% 50
Body 1 5% 100
Body 2 5% 100
Body 3 5% 100
Body 4 5% 100
Body 5 5% 100
Body 6 5% 100
Body 7 5% 100
Body 8 4% 100
Body 9 4% 100
Body 10 4% 100
Body 11 3% 100
Body 12 3% 100
Body 13 3% 100
Body 14 2% 100
Body 15 2% 100
Body 16 2% 100
Body 17 1% 100
Body 18 1% 100
Body 19 1% 100
Body 20 1% 100
Leg 1 5% 80
Leg 2 5% 80
Leg 3 5% 80
Leg 4 5% 80
Leg 5 5% 80
Leg 6 5% 80
Leg 7 5% 80
Leg 8 4% 80
Leg 9 4% 80
Leg 10 4% 80
Leg 11 3% 80
Leg 12 3% 80
Leg 13 3% 80
Leg 14 2% 80
Leg 15 2% 80
Leg 16 2% 80
Leg 17 1% 80
Leg 18 1% 80
Leg 19 1% 80
Leg 20 1% 80
Gloves/Shoes 1 5% 30
Gloves/Shoes 2 5% 30
Gloves/Shoes 3 5% 30
Gloves/Shoes 4 5% 30
Gloves/Shoes 5 5% 30
Gloves/Shoes 6 5% 30
Gloves/Shoes 7 5% 30
Gloves/Shoes 8 4% 30
Gloves/Shoes 9 4% 30
Gloves/Shoes 10 4% 30
Gloves/Shoes 11 3% 30
Gloves/Shoes 12 3% 30
Gloves/Shoes 13 3% 30
Gloves/Shoes 14 2% 30
Gloves/Shoes 15 2% 30
Gloves/Shoes 16 2% 30
Gloves/Shoes 17 1% 30
Gloves/Shoes 18 1% 30
Gloves/Shoes 19 1% 30
Gloves/Shoes 20 1% 30

Epic/Unique Equipment Enhancing

  • Difficulty reduced by reducing jelly and gold costs

Item Enhancing

  • Use rebellion points instead of Rebellion Stones to enhance
  • No longer need Rebellion Stones
  • Stones will be replaced by equivalent points
  • No longer able to exchange points for stones at the blacksmith

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Rebellion Store

  • Can now buy Calypso T1 from Future Chat 3S’s Rebellion Store
Part Cost
Main/off weapon 1800
Helmet 800
Body 1500
Leg 1000
Gloves 500
Shoes 500

Gobylnn’s Favorite Box

  • Contents changed

TODO

Legendary Mercenary Exploration

  • Two types of legendary-level missions have been added
  • A Lv95 character has a low chance to find a legendary remote mission

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  • Legendary missions will succeed witha very low rate of about 1% with 3 unique mercenaries
  • Gold Dragon [Gerrant] mercenary has been added that can only be used with gold
  • Gold Dragon [Gerrant] is a hired mercenary for legendary missions, increasing the success rate to 95% (Gerrant + 2 unique mercenaries = 96%)

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Collect Six Infinity Stones Mission

  • If successful, you’ll obtain [Ultimate Exploration Box]
  • Requires 100 keys to open, with a chance to obtain a Legendary Gem Pouch containing one of the Lv95 legendary dragon gems

Can obtain one of the following from the Exploration Box:

  • Legendary Gem Pouch
  • 100,000 Crystal Points
  • 50,000 Crystal Points
  • 10,000 Crystal Points

Kill Howling Crystal Dragon

  • If successful, you’ll obtain [Superior Exploration Box]
  • Requires 100 keys to open, with a chance to obtain Quality Epic Crest Pouch, which will give a random Lv95 crest with extra stat FD

Can obtain one of the following from the Exploration Box:

  • Quality Epic Crest Pouch
  • 100,000 Crystal Points
  • 50,000 Crystal Points
  • 10,000 Crystal Points

Weekly Missions

  • Added new rewards

Todo

Misc

  • Max Rebellion Points is now 6k
  • Special Server Storage updated
Item Cost
Calypso T3 3/each
Calypso T4 3/each
Dragonfly Main Weapon (Forest Dragon Weapon) 50/ea

Class Balancing (PVE)

Translated by Fabulous

Developer Notes

  • The intense class balancing that started in April has been completed as of this patch. Of course, I do not think this patch is perfect, so this will not be the end of it; I will continue balancing as needed. However, the DPS disparities between characters became so large that I had to provide a quick remedy. The classes that I touched in this patch were those that were deemed strong. Since I wanted them to be about as strong as each other (to avoid the situation where some classes were nerfed and others were left as strong) it was easiest to save them for last. Depending on their status prior to this patch, some classes dropped drastically, while others were not as affected. Despite this, we are still better off than we were before.
  • After this patch, I plan on attending to the playstyle of certain classes, prioritizing classes in which playstyle is the major problem. If your class does not have problems with DPS, your playstyle may change, but your DPS will not. Or, if you are skilled, your playstyle may improve along with your DPS. This is why some of the classes in the previous patches went through skill changes but no DPS changes. Of course, we are aware that there is room for error, and we will continue to perform external and internal tests. We are always listening to your feedback.

Warrior

Mercenary

Taunting Howl

  • Debuff duration increased from 10s to 20s.

Circle Swing

  • Damage decreased from 2372% to 2144%.

Barbarian

Class Mastery I

  • Damage increase changed from 18% to 15%.
  • FD increase during Lifesaver decreased from 25% to 20%.

Class Mastery II

  • Damage increase changed from 22% to 15%.

Destroyer

Flying Swing EX

  • Increased Super Armor.

Maelstrom Howl

  • Increased Super Armor.

Provoke

  • Changed so that you can immediately use your skills after provoking the enemy.

Crash Mode

  • Cooldown decreased from 75s to 60s.
  • Damage reduction effect increased from 70% to 90%.
  • Increased Super Armor.
  • HP recovery increased from 2% to 3%.

Avenger

Grave Slash

  • Damage increased from 1991% to 2787%.

Dark Stinger

  • Added a description about the damage amplification debuff during transformation.
  • Damage increased from 2402% to 3363%.

Piercing Crescent

  • If you activate the skill with Normal Attack, you will fire the three blades consecutively.
  • Spectral Blade can be activated in the air with Special Attack.
  • Fatal Impact can be activated in the air with Jump.
  • Damage increased from 877% to 1403%.

Doom Blade

  • Damage increased from 3757% to 5259%.

Vengeance Storm

  • Damage increased from 3840% to 5376%.

Dark Mastery

  • STR conversion removed.

Shadow Pact

  • Duration increased from 60s to 900s.
  • Cooldown decreased from 10s to 5s.

Cataclysm

  • Damage increased from 826% to 2891%.

Death Knell

  • Changed to fly into the air immediately.
  • Changed to cast the final attack once you hit maximum charges.

Dark Avenger

Fatal Impact

  • Damage increased from 4355% to 6097%.

[Nightmare] Fatal Impact

  • Aerial aggro range increased.

Class Mastery I

  • 50% STR increase added.

Class Mastery II

  • Damage increase changed from 30% to 15%.
  • Phase Blade changed to reset the cooldown of Soul Cutter.

Archer

Hunter

Hunter’s Eye

  • Duration increased from 180s to 900s.
  • Cooldown decreased from 30s to 5s.

Spiral Bolt

  • Camera unlocked.
  • Increased the time to use the skill and input a directional key.

Arrow Storm

  • Spread Pattern hits decreased from 8 to 2 (damage unchanged).
  • Heat Seeker damage changed to match with Spread Pattern.
  • Spread Pattern damage decreased from 4080% to 3264%.
  • Heat Seeker damage decreased from 1632% to 1306%.

Trap Master

  • Maximum number of traps decreased from 10 to 9.

Trapper

  • Number of traps consumed changed to 3.
  • Duration for Ice Trap freeze added to the description.

Silver Hunter

Swift Evasion

  • MP consumption removed.

Class Mastery I

  • 50% INT increase added.

Class Mastery II

  • Damage increase changed from 35% to 15%.
  • Tornado Shot INS changed to not share cooldown with Tornado Shot.

Class Mastery III

  • Buff duration increased from 3s to 10s.

Sorceress

Mara

Developer Note

  • Black Mara is a popular class with high DPS. By adjusting Complete Darkness and Entropy, we have balanced her damage with the other classes and improved her gameplay.

Ripping

  • Cooldown can be stored twice.

Cleaving

  • Damage increased from 2260% to 2300%.
  • This change also affects Contract and Enhanced Contract.

Shadow Shell

  • Action speed increased.

Entomb

  • Action speed increased.

Smoke Storm

  • Action speed increased.

Void Coil

  • Developer Note: Since [Contract] Void Coil did 50% of Void Coil’s damage and the number of hits was 1/4 of it, I decided to balance Void Coil with Cleaving. I have decreased the base damage and increased the Contract damage.
  • Damage decreased from 820% to 475%.
  • This change also affects Contract and Enhanced Contract.

[Contract] Void Coil

  • Developer Note: It used to deal 1/8 of Void Coil’s damage, so I adjusted it to deal 1/2 of Void Coil’s damage. Damage is no longer decreased by 50%, and the number of projectiles is doubled.

Complete Darkness

  • Dark% increase changed from 20% to 10%.

Deadly Smoke

  • Damage increased from 8100% to 24000%.
  • Range increased.

Black Mara

Black Mara

  • Damage decreased from 7900% to 5000%.
  • Range increased for the shockwaves produced when dashing forward.
  • You do not take damage during transformation.
  • A shockwave occurs even if you do not hit an enemy during the dash forward.
  • Action speed of Contract skills into transformation increased.

Enhanced Black Strike

  • Action speed increased.

Class Mastery II

  • Cooldown recovery effect for Entomb decreased from 5s to 3s.

Entropy (A)

  • Skill revamped.
  • Landing Black Strike after transforming grants temporary invincibility.

Entropy (B)

  • Skill revamped.
  • Landing Haze after transforming resets the cooldown of Black Strike.

Cleric

Priest

Detonate

  • Damage decreased from 5036% to 4533%.

Inquisitor

Class Mastery II

  • Light Attack increase changed from 25% to 15%.

Lighting Spear

  • Damage decreased from 1702% to 1617%.

Lightning Storm

  • Damage decreased from 1009% to 958%.

Tinkerer

Air Shot

  • Cannon Skill designation removed.

Engineer

Chemical Grenade

  • Debuff duration increased from 17s to 20s, regardless of skill level.

Mechanic Mode

  • Damage increase changed from 30% to 15%.

Shooting Star

Splash

  • Damage decreased from 869% to 396%.

Class Mastery I

  • Ammo generation increased from 4s to 3s.

Class Mastery III

  • Cooldown of Quick Shot now reduced by 3s.

[Awakened Passive] Biochemical Experiment

  • Additional damage decreased from 15% to 10%.

Gear Master

Chainsaw Quackum

  • Damage decreased from 3930% to 2479%.

Gigaton Quack

  • Debuff duration increased from 10s to 20s.

Class Mastery II

  • Damage increase changed from 25% to 15%.

Class Mastery III

  • Cooldown of Air Shot increased from 2s to 12s.

Mechanic

Flick

  • Post-cast delay improved.
  • Can now be cancelled with Tumble.

Singularity

  • Post-cast delay improved.
  • Plasma bomb damage decreased from 2645% to 1689%.
  • Plasma bomb explosion damage decreased from 10000% to 6385%.

Atomic Blade

  • Damage decreased from 2640% to 1859%.
  • This change also affects Enhanced and [Ray] Atomic Blade.

[Enhanced] Atomic Blade

  • Damage decreased from 3432% to 2416%.

Ray: Atomic Blade

  • Damage decreased from 7720% to 5577%.
  • Sword damage decreased from 1930% to 1394%.

Satellite Beam

  • Range increased by 20%.
  • Changed to fire at a fixed distance in front of you.
  • Damage decreased from 39100% to 21100%.

Ray Mechanic

[Ride] Bombardment

  • In the air, the time to use [Ride] Crashing Charge increased.
  • On the ground, the post-skill delay can be cancelled with Tumble.

[Ride] Mechanic Laser

  • Charge speed increased.
  • Damage decreased from 23215% to 16103%.

[Ride] Dash

  • Press Normal Attack to reduce the post-skill delay.

[Ride] Whirlwind

  • Speed of the attack after the spinning motion increased.

[Ride] Power Punch

  • Damage decreased from 65100% to 35100%.

Kali

Dark Summoner

Hands of Vengeance EX

  • Debuff duration increased from 10s to 20s.

Shadow Euphoria

  • Phantom Claw EX Advent added to list of skills that restore HP.

Chaos

  • Cooldown decreased from 27s to 25s.

Class Mastery I

  • Using Shadow Euphoria grants 20 Summoning Energy.
  • Ascending Phantom and Shattering Hand added to list of Main Skills.

[Awakened Passive] Rampage Claw

  • Input time for additional hit increased.

Ascending Phantom

  • Retreat distance decreased.

Shattering Hand

  • Input time for the charging attack increased in the air.

Assassin

Reaper

Blade Runner EX

  • Debuff duration increased from 11s to 20s.
  • Damage increase changed from 30% to 50%.

Shinobi Drop EX

  • Damage increase changed from 30% to 50%.

Class Mastery I

  • Fire Attack increase removed.

Class Mastery II

  • Cooldown reduction for Burning Coal moved to [Awakened Passive] Burning Coal.
  • Added 2s cooldown reduction for Shadow Rage when you land Barrage, Flame Locust, Blade Runner, Mortal Blow, Shinobi Drop, Pursuer, Beast Swipe, and Flame Dragnile.

[Awakened Passive] Burning Coal

  • Landing Burning Coal reduces the cooldown of Shadow Rage by 3s.

Lencea

Harmonize

  • Duration increased from 300s to 900s.

Lancer

Spinning Takedown

  • Damage decreased from 2761% to 2495%.

Piercing Spike

  • Damage increased from 1006% to 1218%.

Twirl Trance

  • Damage increased from 2730% to 3276%.

Dragoon

Spinning Takedown EX

  • Damage of the charges decreased by 10%.

Class Mastery II

  • Daamge increase changed from 25% to 15%.

Valkyrie

Vengeance from Above

  • Damage increased from 7994% to 8793%.

Class Mastery I

  • Damage increase changed from 30% to 20%.

Class Mastery II

  • Light Attack increase changed from 25% to 20%.

Machina

Patrona

Exploding Palm

  • Damage decreased from 5568% to 3850%.

Ruina

Class Mastery I

  • Damage increase removed.

Class Mastery II

  • Damage increase changed from 20% to 15%.

Rock Fist

  • Damage decreased from 2240% to 1715%.

Beast Rush

  • Damage decreased from 21840% to 17400%.

[Awakened Passive] Overclock

  • Additional damage decreased from 20% to 15%.

Defensio

Pressure Release (Defense)

  • Defense increase changed from 22% to 10%.

Aerial Parry EX

  • Defense increase changed from 22% to 10%.

Class Balancing (PVP)

Translated by Fabulous

Warrior

Avenger

Dark Stinger

  • Added a description about the damage amplification debuff during transformation.

Piercing Crescent

  • If you activate the skill with Normal Attack, you will fire the three blades consecutively.
  • Spectral Blade can be activated in the air with Special Attack.
  • Fatal Impact can be activated in the air with Jump.

Dark Mastery

  • STR conversion removed.

Death Knell

  • Changed to fly into the air immediately.
  • Changed to cast the final attack once you hit maximum charges.

Dark Avenger

[Nightmare] Fatal Impact

  • Aerial aggro range increased.

Class Mastery I

  • 15% STR increase added.

Archer

Sniper

Siege Stance

  • Cooldown decreased from 50s to 40s.

Deathbloom

  • Cooldown decreased from 120s to 60s.

Warden

Fatal Guided Missiles

  • Damage changed from 200% of Guided Missiles to 50%.

Hunter

Monkey Roll

  • Cooldown increased from 10s to 15s.

Spiral Bolt

  • Damage decreased from 665% to 439%.
  • Camera unlocked.
  • Increased the time to use the skill and input a directional key.

Deluge Bolt

  • Damage decreased from 177% to 108%.

Arrow Storm

  • Spread Pattern hits decreased from 8 to 2 (damage unchanged).
  • Heat Seeker damage changed to match with Spread Pattern.

Trapper

  • Duration for Ice Trap freeze added to the description.

Silver Hunter

Swift Evasion

  • Damage decreased from 800% to 400%.
  • MP consumption removed.

Sorceress

Elementalist

Chilling Mist

  • Damage decreased from 1299% to 759%.

Ice Witch

Glacial Field

  • Cooldown increased from 45s to 90s.

Ice Cyclone

  • Cooldown increased from 25s to 60s.

Chaos Mage

Gravity Well

  • Damage decreased from 954% to 612%.

Mara

Shadow Shell

  • Action speed increased.

Entomb

  • Action speed increased.

Smoke Storm

  • Action speed increased.

Black Mara

Black Mara

  • Range increased for the shockwaves produced when dashing forward.
  • You do not take damage during transformation.
  • A shockwave occurs even if you do not hit an enemy during the dash forward.
  • Action speed of Contract skills into transformation increased.

Enhanced Black Strike

  • Action speed increased.

Entropy (A)

  • Skill revamped.
  • Landing Black Strike after transforming grants temporary invincibility.

Entropy (B)

  • Skill revamped.
  • Landing Haze after transforming resets the cooldown of Black Strike.

Cleric

Saint

Blessed Sign

  • Damage decreased from 192% to 88%.

Arch Heretic

Savage Attack

  • Damage decreased from 1077% to 807%.
  • Damage increase changed from 50% to 30%.

Tinkerer

Yum-A-Tron

  • Item generation decreased from 6 to 3.

Engineer

Quackum Crash

  • Maximum number of ducks summoned decreased from 3 to 2.

Alfredo Beam

  • Damage decreased from 1244% to 630%.

Gear Master

[Awakened Passive] Quackum Crash

  • Ability to increase max number of summons removed.

Mechanic

Flick

  • Post-cast delay improved.
  • Can now be cancelled with Tumble.

Singularity

  • Post-cast delay improved.

Plasma Grenade

  • Damage amplification debuff decreased from 20% to 10%.
  • Debufff duration decreased from 20s to 10s.

Generation Field

  • Damage increase for Dynamic Laser decreased from 30% to 10%.
  • Damage increase for Enhanced Atomic Blade decreased from 30% to 10%.

Multi Ray Shot

  • Damage decreased from 123% to 45%.

Atomic Blade

  • Damage decreased from 354% to 237%.
  • Damage increase for Ray: Atomic Blade decreased from 300% to 100%.

[Enhanced] Atomic Blade

  • Damage decreased from 460% to 260%.

Ray: Atomic Blade

  • Damage decreased from 862% to 510%.
  • Sword damage decreased from 216% to 64%.

Satellite Beam

  • Range increased by 20%.
  • Changed to fire at a fixed distance in front of you.

Ray Mechanic

[Ride] Bombardment

  • In the air, the time to use [Ride] Crashing Charge increased.
  • On the ground, the post-skill delay can be cancelled with Tumble.

[Ride] Mecha Laser

  • Charge speed increased.
  • Damage decreased from 1164% to 674%.

[Ride] Dash

  • Press Normal Attack to reduce the post-skill delay.

[Ride] Whirlwind

  • Speed of the attack after the spinning motion increased.

Kali

Dark Summoner

Phantom Claw EX

  • Damage increase changed from 25% to 15%.

Chain Claw EX

  • Damage of additional hit decreased from 50% of Chain Claw to 25%.
  • Damage of Jump hit decreased from 150% of Chain Claw to 125%.

Hands of Vengeance EX

  • Damage increase changed from 30% to 15%.

Rampage Claw EX

  • Additional hit damage decreased from 50% of Rampage Claw to 25%.

Chaos EX

  • Damage increase changed from 50% to 25%.

Shadow Euphoria

  • Phantom Claw EX Advent added to list of skills that restore HP.

[Awakened Passive] Rampage Claw

  • Input time for additional hit increased.

Ascending Phantom

  • Retreat distance decreased.

Shattering Hand

  • Input time for the charging attack increased in the air.

Dancer

Windcall Twirl

  • Damage reduction changed from 18% to 5%.

Illusion Dance

  • Damage reduction changed from 18% to 5%.

Swivel Charge

  • Invulnerability changed from upon the first hit to 2 hits in.

Bladeflip

  • Super Armor and Super Armor Break decreased.

General Dawnblade

  • Damage decreased from 1040% to 758%.

Blade Dancer

Swivel Charge INS

  • Invulnerability changed from upon the first hit to 2 hits in.

Bladeflip EX

  • Super Armor and Super Armor Break decreased.

Blade Step

  • Damage decreased from 52% to 36%.

Spirit Dancer

[Awakened Passive] Illusion Dance

  • Damage reduction changed from 18% to 5%.

Acanthus

  • Damage increased from 396% to 712%.

Oracle

Agility Aura

  • Action speed and movement speed increase changed from 10% to 5%.

Oracle Elder

Oracle Elder Transformation

  • Duration decreased from 25s to 15s.

Flash Tempest

  • Damage decreased from 671% to 557%.

Machina

Patrona

Beyond the Wall

  • Damage increase for skills decreased from 10% to 5%.

Defensio

Beatdown EX

  • Damage increase changed from 100% to 50%.

Leap Over EX

  • Rotation damage increase changed from 150% to 50%.

Taunting Blow EX

  • Damage increase removed.

Beyond the Wall EX

  • Damage reduction changed from 20% to 10%.

Reverse Order

  • Cooldown increased from 25s to 40s.

Ruination

  • Damage decreased from 885% to 600%.

[Awakened Passive] Taunting Blow

  • Cooldown reduction in the air removed.

Event - BHT

Best Hero’s Tournament

Todo

Cash Shop

Todo

Bugfixes

Nests

Gusts of Construction

  • Fixed issue that players were not revived
  • Fixed issue that the return to field/town window stopped responding

Archbishop Nest

  • Punisher sound FX improved

Skills

Gladiator

Coup de Grace EX

  • Fixed an issue in which the cooldown in the description was incorrect.

Destroyer

[Awakened Passive] Roll Attack

  • Fixed an issue in which the description did not have the damage increase information.

Dark Avenger

Shadow Pact

  • Fixed an animation issue during transformation.

Windwalker

[Awakened Passive] Air Pounce

  • Fixed an issue in which the description was missing information about the probability.

Sniper

Siege Stance EX

  • Fixed the video description.

[Awakened Passive] Siege Stance (Accumulation) (PVP)

  • Fixed the cooldown effects.

[Awakened Passive] Siege Stance (Aim)

  • Fixed an issue in which the range shortened after learning the skill.

Class Mastery III

  • Fixed a weird animation issue during Siege Stance.

Pyromancer

Class Mastery III

  • Fixed an issue in which the number of hits for Hot Rod decreased after learning.

Ice Witch

Ice Cyclone (PVP)

  • Fixed an issue in which it could not be used consecutively with Normal Attack.

Saint

[Awakened Passive] Saint’s Role

  • Fixed an issue in which the cooldown of Heal was incorrect.

Crusader

Mighty Blow INS and Hammer Hand INS (PVP)

  • Fixed an issue where the tooltips were missing the descriptions.

Physician

Injection EX

  • Fixed an issue in which the buff icon did not appear for party members.

Class Mastery I

  • Fixed an issue in which the buff did not activate when using [Awakened Passive] Lovesick.

Spirit Dancer

[Awakened Passive] Spirit Possession

  • Fixed an issue in which the damage of Sting was applied incorrectly.

Bleed Phantom

Bleeding

  • Fixed an issue in which it did not apply for Phantom Drive and Lethal Touch INS.

Phantom Drive

  • Fixed an issue in which the debuff icon did not appear.

System

  • Fixed being unable to buy Machina awakening costume

Party Matching

  • Fixed issue where NPC conversation was showing over the party matching screen
  • Fixed duplicate name display issue
  • Fixed invite button not being able to be used with guildies
  • Fixed being unable to start minigames while matchmaking

UI

  • Fixed issue where description for weekly clears was not displaying correctly
  • Fixed incorrect tooltips on farm related stuff
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