Patch 95.20.KR features Launcher (new Machina specialization), Forest Dragon Nest (Easy), class balancing, and more.
The original patch notes for EYEDENTITY can be found here.
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New Machina Spec [Launcher]
New Specialization Line
“Launcher” is a new first specialization that Machinas can select
The two second specializations available are “Impactor” and “Luster”
Launcher has an experimental augmentation that utilizes a powerful blaster
Shoot powerful ranged attacks using the blaster energy weapon
L - Action
Rush at an enemy’s legs, knocking them down
L - Buster
Strike an enemy relentlessly using the explosive force of your blaster
Generate intense light and shoot it forward as a beam
Gradually gather light energy within your body, eventually striking enemies within a large range with overwhelming force.
Overview of Class and Skills
Launcher is a Physical Agility class
Melee strikes use the blaster to power up attacks in fluid combos. The ranged skills enable Launcher to deal broad attacks at a distance, but requires time to charge up
You can select various sub-triggers to utilize subskill utility. Watch for opportunities to switch between aggressive and defensive gameplay
Use Illusion Fist during any skill to cancel that skill and use it immediately
Focus and Core Skills
[L-Action] starts melee combos and has low cooldown. Quickly surprise the enemy, using [L-Action] and [L-Buster] to follow up.
[Laser Piercer] is a skill that fires a piercing laser beam. Charge it up and fire it forward after a short delay. [Carnival Rush] is a souped up version of [Laser Piercer] with a long delay, but greatly increased range and damage
Impactor is a close-ranged class that specializes in light elemental physical attacks
Utilize your resource, Pulse and Intense Pulse, to enhance your skills
Stacks of [Pulse] are generated at a certain rate when primary skills hit. After a certain number of stacks, your movement speed is increased
Consume [Pulse] to convert to [Intense Pulse]. Super armor is increased while [Intense Pulse] is active. [Intense Pulse] is consumed by [Intense Shocker] main skills
Smash enemies from the air, damaging them
[Awakened] Limit Runner
Fly into the air, gathering energy, and deliver a powerful kick to the enemy. Obtain 20 [Pulse] upon hitting the skill. After using this skill, gain absolute critical strikes on skills for 5 seconds.
Overview of Class and Skills
Impactor is a close-proximity class that scales off of agility and light attack
When you convert Pulse to Intense Pulse, you can use Intense Shocker which consumes Intense Pulse as a resource
[Intense Shocker] is activated after using main skills as an EX passive. It reinforces all skills, not just certain skills, but increases chargeup times but allowing you to exceed the damage of the original skills.
Focus and Core Skills
Understand the flagship mechanics of acquiring, converting, and consuming [Pulse] and [Intense Pulse]. Figure out the proper usage of these resources to unlock maximum potential
[Domination] can be used to finish combos for [Stunt Rush] and [Illusive Fist]. Reduce the execution time of skills to drive the attacks at the enemy
Awakening Passive [Limit Runner] can be used to immediately acquire [Pulse] stacks and grant unconditional critical strikes
Luster is a secondary DPS and buff class that specializes in magical light attacks
Use [Luminance] stacks to enhance your skills and buff effects
Eternal Light Quartz
Use rays of light from your blaster to grant beneficial effects to allies. Does not affect enemies. Increases all elemental attack. Eternal Light buffs stack with other class buffs
Eternal Light Soul
Gather light energy and grant allies beneficial effects. Does not affect enemies. Increase physical and magic attack. Reduce all incoming damage. Recover HP for every successful attack (max 500k). Eternal Light buffs stack with other class buffs
[Awakening] Flood Trick
Place a strengthening pad while dodging backwards. The board itself has no effect, but if you hit [Eternal Light], the Eternal Light buff effect is applied to a wide area
Count down, absorbing power. During the countdown, light attack is increased, and when certain skills are used, a wing extends from behind you and attacks enemies. Each wing’s attack has the skill’s attack power
Overview of Class and Skills
Luster is a secondary DPS and buff class that scales with INT and magic damage
Use [Luminance], acquired from main skills, as a resource to enhance your buffs
[Countdown] allows you to deal damage on your own
This is a class that requires you to constantly attack to maintain buffs
Focus and Core Skills
Each buff has a unique activation condition and the one you use will vary depending on the situation
[Eternal Light Quartz] after acquiring the Awakening Passive has a short duration and slightly weaker buff effect, but can also be used offensively. However, since it consumes Luminance, it should be used to benefit allies and attack enemies (T/N little iffy on this translation)
[Eternal Light Soul] has a long duration and strong buff effects, always available for allies. After acquiring the Awakening Passive, it will consume the maximum stacks of Luminance to transform it into the ultimate buff [Eternal Light Explosion]
[Awakening Passive] When [Countdown] and [Castia] are used together, another buff will be applied to your offensive skills
Insert usual tutorial about how to awaken a class (skipping)
Forest Dragon Nest Lite
Merca Port -> Forest Dragon Nest
Labyrinth F45 (1 player)
Bloody Matador Rose
1 (shared with F50 FDN)
Intermediate Rewards Limit
1 per week (shared with F50 FDN)
In Forest Dragon Nest Lite, you can only obtain the scales. You will earn approximately 1/3 compared to F50.
Dragon Raids are the highest difficulty 8-person content, and requires individual players all having the skills and gear to clear. However, it is difficult to reach these standards, and the burden of entry is very high.
In this Lite difficulty, I want to adjust the mechanic failure penalty so that more players can access this content.
Mechanics that immediately result in death have been nerfed, and the debuff effects that overly burden the healers have been removed.
The users who feel the psychological burden when challenging top content now have an opportunity to improve understanding of mechanics and how to defeat the dragon.
Tortree’s deadly poision and Aux’s deadly poison damage reduced
[Drought] status from spring removed(?)
Damage of deadly toxic waves during nighttime reduced
Damage from mushrooms explosion reduced
Reduced damage taken from failing to block Hierendel’s attack
Nest Rewards and Weekly Clears
All difficulties share reward limits and clear counts
Example: If you receive Gate 1 rewards on Lite, you will not get any Gate 1 rewards on Normal
Insert titles and achievements here (skipping)
Changes and Additions
Lv95 Unique and above accessories (ring, necklace, earrings) can now be enhanced
From +11 to +20, failing an enhancement breaks the item 100%
If the base accessory is extractable, upon enhancing you will be unable to extract
Enhancement level is not retained when upgrading Genesis accessories
todo enhancement info
Forest Dragon Nest
Voiceovers have been added for Forest Dragon Hierendel and Kasmina
Change Major Mechanics
Gate 2 (Night)
Nightflower’s damage range has been extended all the way to the entrance, making it difficult to attack from a distance without the protective buff
The location of vines that appear with “Grrr…” are different
Gate 4 Colored Balls
The correct ball is no longer always on the same side
<Caution> Destroy the ball that is the opposite color of the ground
Text has been added to clearly identify why the mechanic was failed
Gate 4 Tree of Life Ghouls
Players that run away and don’t get turned into ghouls will be killed
Red spirits damage doubled
When the Tree of Life is destroyed, players that were stranded on the other branches will be returned to the arena and revived
Gate 3: Hidden Path
Fixed issue when killing both Dancers at the same time
Fixed issue where an attack from the low branch fighter erroneously ignored iframes
Gate 4: Dragon
Fixed issue involving certain attacks and cleric Block
Fixed the dragon not being invulnerable for a brief moment when stunned
Fixed issue where the damage dealt by dragon in certain situations was incorrect
Fixed issue where the spirits caused issues if the user was impacted by speed reduction debuffs
Fixed issue where Tortree would sometimes fail to spawn
Fixed issue where Tortree’s poision was heavily delayed after his spawn
F50 FDN Rewards
Now drops a large amount of LP depending on party size
Points are rollable.
875 x 3 = 2625
1750 x 3 = 5250
2625 x 3 = 7875
3500 x 3 = 10500
4375 x 3 = 13125
5250 x 3 = 15750
6125 x 3 = 18375
7000 x 3 = 21000
Division Nest Changes
Fixed issue where Sloane would leave attacks behind even after death
Adjusted laser damage
Adjusted Spectrum Shower skill
Adjusted tornado tracking
Tracing mushrooms removed from Spooore
Damage received from failing Spooore’s DPS check reduced
Brass Punisher’s fire storm damage adjusted
Kazelman’s hypnosis is easier to break free of
Adjusted the damage of Kazelman’s explosion after hyponosis
Damage dealt by standing on the wrong color during the Tank color mech reduced
Damage dealt by the rotating zones outside of the inner zone of the Tank color mech reduced
Fixed issue where certain props would be displaced incorrectly at Sadnyth
Fixed issue where Tentallus’s energy bar behaved strangely
Increased protection duration of bubbles during Hide and Seek or Die from 10s to 15s
Adjusted damage dealt by Hide and Seek or Die when lacking the protective buff
World Remaster Changes
Changed “Stream World Zone” dungeons to only have Master difficulty (T/N Crystal Stream?)
Labyrinth invaders are more powerful. Dev Comments: Invaders were much easier than expected, so they’ve been updated to reflect the difficulty we intended
Adjusted timing and location of some invasions
Normalized monster attack power of certain monsters (Abandoned Marina, Secret Underwater Cave, etc)
Adjusted monster HP and damage of certain quests to be more appropriate of their level (Bleed Phantom quest, etc)
Fix rewards and EXP gain during normal dungeon clears (Watcher’s Spire)
Item Extraction Under Lv95
Extraction of equipment, dragon gems, and talismans under Lv95 has been changed
The November World Remaster patch sorted out many items that are no longer necessary, but we still give you those items when you extract lower level items
The extraction results have been changed for those items
Some low level Accessories are still giving unnecessary items, which will be fixed in a later patch
Corruption Corridor changed to maximum number of weekly clears instead of consuming FTG, allowing more dungeon and nest runs while still being able to acquire pieces
Max stack count of corridor items raised to 9,999
Reduction of Obtaining Matador Rose Per Week
Weekly mission [Clear 20 Daily Missions] no longer rewards Matador Rose
Maximum purchase limit from NPC April reduced from 4 to 3 per week
Dungeons - Add Invaders Rewards to Labyrinth
New ancient equipment is dropped as a reward for Labryinth Invasions
Drops from Stage 3+ (T/N not sure what “stage” refers to, lab floor?)
Items can be traded, and have set bonuses
Enhancing is same as Goddess equipment
Use the Equipment Book to check information
All can be enhanced to +20, with similar costs and rates as Goddess
30k HP, 2% HP
50k HP, 3%
100k HP, 5%
Add St. Haven Teleport Assistants
Added teleport NPCs to East and West Saint’s Haven gates
Adjust Store Items and Commission Board Rewards
White Flower Seeds removed from Crystal Shop
White Flower Seeds added to Commission Board Shop for 1k BloodSweatTears Points (BSTP) each
Perfect Solver title sold at Commission Board Shop for 2,990,000 BSTP
Commission Board Rewards
[Green Dragon Time Attack] and [Forest Dragon Nest] commission board clear quests have been removed
Bunch of reorganization
Growth Event Support
When clearing each chapter of the Main Quest, you can earn additional Lebrium Points
Clearing all the chapters will earn you a total of 15,000 LP
Gobylnn’s Fav Box
Rates and contents changed
Legendary Enhancement Hammer (90%)
Unique Gem Fragment x1/3/5/10
Epic Dragon Gem Core x1/3/5
Epic Dragon Gem Fragment x20/50/100
Crude Talisman Essence x1/3/5
Corridor Map Fragment x300
Lv95 Equipment Repair Cost Increase
Cost of repairing items with durability when players die or leave has been changed
All costs in Gold (g)
Repair from 0
Repair cost per point
Calypso T4, Scylla
Calypso T1, Hector
Medea T2, Solver
Unstuck When Trapped Function Change
When the Unstuck when Trapped function is used, a system message will be displayed
Message is only displayed to you in towns, dungeons, and nests
Message is displayed to all players in the map in PvP related areas
Fixed boss defenses in some low level dungeons where there is no damage compensation (Lv 1-11)
If a weapon with dragon gems slotted is destroyed while enhancing, the slotted dragon gems will be instantly returned via mail
Skill Balancing (PVE)
Translated by Fabulous
Basic Attack DPS Balancing (PVE/Close-Ranged)
We have balanced the damage of close-ranged weapons (sword, axe, hammer) to be similar to each other.
Developer’s Note: As a result, all weapons except the Scimitar have been slightly buffed. Projectile weapons were already balanced in the past.
Damage change for skills that attack knockdowned enemies
The damage of base class skills that attack knockdowned enemies (e.g. Warrior’s Elbow Drop, Archer’s Low Spin Kick) has been changed to 500%.
Rapid Shot EX
Damage increase changed from 70% to 200%.
Guided Missiles EX
Fatal Guide probability decreased from 90% to 50%.
Damage increase for Fatal Guided Missiles decreased from 250% to 150%.
Class Mastery II
Damage increase changed from 5% to 15%.
Using Fatal skills now increases the damage of Magic Arrow by 20% for 10s.
[Awakened Passive] Hawk Ballista
Cooldown recovery increased from 5s to 8s.
[Awakened Passive] Swift Shot
Added 30% damage increase to Swift Shot.
Cooldown reduced from 120s to 90s.
Cooldown recovery reduced from 80% to 60%.
We are preparing a patch to solve the problem of only using 1-2 skills in Chaos Mage’s rotation and the uselessness of her other skills. However, we have applied some of these changes to this patch, since part of the problem is caused by Goddess Equipment.
Class Mastery II
Removed cooldown reset for Triple Orbs INS.
Separated cooldowns for Triple Orbs and Triple Orbs INS.
Damage increased from 1419% to 1550%.
Damage calculations changed from Gravity Blast/Triple Orbs to 2150%.
[Awakened Passive] Gravity Mastery
Ball of Gravity duration increased from 5s to 10s.
[Awakened Passive] Fast Forward
Removed cooldown reduction.
Added increase in cooldown recovery from 60% to 80%.
Class Mastery I
STR/AGI increase changed from 30% to 50%.
Class Mastery III
Speed of the linked Mortal Blow changed to be the same as normal Mortal Blow.
Damage increased from 2568% to 5136%.
While backing up, you can now use your kick quickly with Normal Attack.
Damage increased from 3478% to 5913%.
Damage for Flame Dragon Strike increased from 3478% to 5913%.
Saint’s Haven Defense - Basilisk
5 armor, 2 weapons
Dec 13 - Jan 10
Individual and packaged sale
Synth Costme: Maid Costume
Acquire new epic costumes via Noble Cube
Existing Cube has been changed to Lily Cube
You cannot use existing costumes as Nobility costume materials
Frozen Angel WTD
Sacred Light Weapons
Cold Ice Ninetails
Curious Tokto Pet
December Collection Hat
Pet visibility during nests fixed
Gate 2: Boss can be provoked
Gate 2: Boss can be provoked
Fix mouse becoming detatched during event announcement
Ice Barrier EX
Fixed ice% on tooltip.
Fixed a problem where the number of hits was always the same and did not hit normally.
Fixed a problem in which the electrocution debuff did not appear.
Class Mastery III
Fixed a problem in which the electrocution debuff did not appear after using Mighty Blow INS.
Fixed a problem in which it did not attack small enemies on its way back to the user.
[Awakened Passive] Beast Swipe
Fixed abnormally high damage for Burnt Ash.
Fixed a problem in which it had no Super Armor.
Fixed a problem in which the wave was invincible when using Ducking without hitting anything.
Fix Female Warrior costume preview
Fixed Kali squirrel cap
Fix issue where certain item skill effects when combined with Guardian, Destroyer, or Defensio bubble caused them to become invisible (invincible?)
Various shop items are now in the correct shops
Bleed Phantom quests fixed
Fixed Nightmare weekly clear mission not being completable
Fixed issue with lower level quests not granting bonus rewards
Characters in town no longer jump when they are loaded