KR 03/13/2018 - Red Lotus Palace (95.23.KR) Translation
Mar 13
-
Vahr (真理)
Patch 95.23.KR features Red Lotus Palace, nest changes, equipment changes, and more.
The original patch notes for EYEDENTITY can be found here.
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Work in progress. Images will be translated at a later date
A brief note from Vahr
Many of you have probably noticed that the past few patchnotes have either been missing or incomplete. To be frank, I’ve been getting busier, have less free time, and have waning interest. The past few patchnotes haven’t been interesting or substantial so I opted to spend my free time elsewhere, plus other sources such as Jeezus are able to cover such updates fairly well. I don’t plan on ending my translations completely but I’ll primarily start focusing on updates that have meaningful content and translations may take longer than before. Thank you all for your continued support and readership.
Chapter 16: Red Light
Red Lotus Palace
Map
Overview
[Red Lotus Palace] themed city [Red Lotus Lowlands] welcomes you
Entry Condition
Lv95+
Quest Condition
Ch 8 Clue of Hope - Prepare for Departure
Entry Route
Heart of Merca > (New) Merca Port
Content
Red Palace Lowlands, Sunset Watchtower, Gust of Construction/[Catastrophe] Red Lotus Palace
Sunset Watchtower from St. Haven has been moved to the main street of Red Lotus Palace
Dungeons
Theme of the 4 Red Lotus Palace Dungeons
Four new dungeons have been added: [Blue Raven Manor], [Loser’s Lair], [Great Arena], and [Red Lotus Palace Gardens]
Party Size
1-4
Difficulty
Labyrinth
FTG
150
Revives
Unlimited
Entry Route
Red Lotus Palace Backyard
[Catastrophe] Red Lotus Palace Introduction
Entry Level
Lv95+
Admission
4 player party matching
Difficulty
Equalized
FTG
0
Entry Limit
7/wk
Revives
Unlimited
Entry Route
St. Haven -> Zephyrus or Red Lotus Palace -> Fukkuk
Etc
Help entries available
Features
Enter Red Lotus Palace and proceed to a random stage
Growth-type equalized content that is influenced by equipment as well as user’s stats (T/N unsure what this is)
Feel the true power of bosses
Fight against two bosses
While fighting against enemies, a different tier of boss will appear and interrupt your fight
Defeat Powerful Champions and Get Strong
You can get buffs if you defeat 4 kinds of champions that appear in various places
Try to defeat enemies more quickly by gathering buffs before the final boss
Other Attractions
한 명이라도 개인 랜덤 매칭 시 add reward을 지닌 [차원의 토끼]가 등장합니다. (T/N todo)
Even if you are lacking in skill, [Sign of Solidarity] and [Zephyros’s Cheer] buffs are available to assist
There is also a poochum that can appear with delicious food during the boss battle
Rewards
Up to 10x garnets (gold chest)
Earn gold, nightmare points, and Golden Bowl
If you are not in a premade party but entering via party matching, you can earn additional rewards
As with Gust of Construction, there is a low chance for a hidden space to appear
If you defeat the hidden boss, you can acquire Goblynn’s Fav Box, Exploration Keys, and Golden Gobble Coin
Achievements
todo
Feats
todo
New Item Gold Bowl
Rare item that is commonly used in the Red Lotus Palace area
Acquired via various content, quests, shops, etc
Used to enhance the newly added [Dragon Gem] and to create and give additional stats to [Epic Talisman]
Earn them through various means and enjoy farming Red Lotus Palace areas!
Acquisition
Quests
Main Quest
Complete Ch 16
Side Quest
Complete Red Lotus Palace side quest [Top Attributes]
Daily Quest
Complete Red Lotus Palace daily quests
Part-time Quest (?)
Visit Goddess Martial Artist [Kimnyung Bo]’s Shop
Content
[Catastrophe] Red Lotus Palace
[Party matching] as an individual
Daily Task
Complete newly added daily task
Party Rewards
Reach 100% party reward
Future updates may add/change rates, amounts, and locations
Nest Reorganization
Anomalies in a Broken Labyrinth
todo flavor blast text
Developer Comments
So that you do not feel bored with repetitive play on lower flowers and feel a sense of accomplishment when you win against stronger enemies on a higher floor and feel satisfied when you get a reward from the challenge, the [Division Maze] has been reorganized as a [Challenge Nest].
In the reorganized Maze, the higher level you challenge, the better rewards you can get. The thrill comes from the difficult battles and overcoming them. I hope you’ll feel satisfaction in playing the Division Maze with the rewards that match your courage.
[Fission Maze] Major Changes
Increased Challenge and Rare Rewards
1. Changed Rewards
With [Maze Conquest], you can earn a reward based on the “Weekly Clear Record” once a week per account (see below)
2. Unlimited Entry
Unlimited entry is now available due to removal of FTG consumption (300 -> 0)
Gate rewards removed as a result
Developer Comments
1) When you are challenging higher floors, you will earn a suitable reward so you are satisifed. The clear reward has been greatly upgraded
2) You only need to bear the burden of repeated ‘challenges’ once a week! A rare reward is given for users who challenge the maze
3) For those who bear the burden of challenge at higher floors, we removed the FTG and entry limits so that you can enter as often as you need to. If you find it too difficult alone, I recommend that you tackle the challenge with a party of strong friends
Challenge
1. Disasters and Labinia’s Warning
At every difficulty, there is a chance of a [Disruptive Disaster] which will attack you
Labinia predicts that a disaster will occur and will appear before you
2. More Powerful Monsters
The HP of monsters no longer scales with the number of party members
HP has been adjusted accordingly
3. Revive Limit
Zero free revives, 3 Flower of Hope revives
4. End of the Road
Maze length fixed to 5 gates and 1 [Final Boss Gate], which is the exit
5. Clear Limit
Per-gate time limit removed
45 minute total timer added
Developer Comments
1) Difficulty has been increased so you can enjoy the thrill of the challenge without too much stress
2) Disruptive disasters can lead to sudden increases in difficulty
3) As the time limit is now for the entire maze, how you play in previous gates will affect your current and subsequent gates
I hope you aren’t too concerned until the main gates are beaten.
However, do not be disappointed when you don’t have much time left at the 5th gate.
Statistically, we adjusted it as much as possible so that difficult gates do not appear in succession.
Content Changes
Labyrinth compressed from 1-50 to 1-11, and new F12 and F13 are available (see below)
Some monsters are rebalanced (see below)
Maze added to PvE ranking board
Maze Core has been destroyed and you can no longer enter
Fissive Vortex can be refunded for 5k Crystal Points by right clicking it
Weekly Rewards
Configuration
[Division Nests] Will Be Reorganized!
[Division Nest] Nest Changes
5 minute time limit per gate removed
Revive count limit removed, now using only blue/red revives (Flower of Hope cannot be used because the systems are interlinked)
HP/MP recovery upon clearing a gate reduced from 100% to 50%
[Division Nest] Monster Changes
Monsters now use [Unique Skill] for the first time slightly later
Some mechanics upon failing will no longer deal massive damage but instead penalize you with a debuff that reduces your damage: [Stigma] lasts for 30s, preventing you from healing and reducing your damage output
New difficulty system caps hazard indicators at F9
Some stomp attacks damage reduced
Some “normal” attacks damage reduced
Mist Nest’s Lycan, Sea Dragon Nest’s Serpentra, and Daedalus Nest’s Daedalus HP slightly reduced
Volcano Nest’s Lavanoc, Archbishop Nest’s Golem, and Manticore Nest’s Manticore HP slightly increased
Guardian Nest’s Guardian and Daedalus Nest’s Guard Scimitar (robot?) shield health reduced
Volcano Nest’s Lavanoc tornado attack no longer lifts
Granom Nest’s Sentinel’s defense is increased while using [Unique Skill]
Prof K Nest’s Tenakurun’s summoned Scarabe’ HP reduced
Prof K Nest’s Prof K arch reactor explosion damage increased(?)
Added a new Lv95 Unique Hero’s Expedition crest. Stats have been greatly upgraded from previous expedition crests
Craft the crest using Quality Garnet. Additional stats are added at a certain rate at crafting
Tradable
Acquire 10 fragments when extracting
Basic Stats
All plates are unbindable once using 80 stamps and can be server storaged
Item
Stats
Offensive
19,562 PDMG, 13,691 MDMG
Offensive
19,562 MDMG, 13,691 PDMG
Bastion
148,296 CRIT, 189,736 CDMG, 250 FD
Increasing
8,918 STR, 5,866 AGI, 5,866 INT, 1,955 VIT
Increasing
8,918 AGI, 5,866 STR, 5,866 INT, 1,955 VIT
Increasing
8,918 INT, 5,866 AGI, 5,866 STR, 1,955 VIT
Origin
13,670 PDEF, 123,998 HP
Origin
15,494 MDEF, 123,998 HP
Additional Stats
Stat
Value
PDMG
9,266
MDMG
9,266
CRIT
55,781
STR
6,131
AGI
6,131
INT
6,131
HP
88,441
PDEF
7,199
MDEF
8,651
FD
410
CDMG
68,669
VIT
1,982
After obtaining the plate, there is a certain rate that an additional stat will be added
Same stat is available
Acquisition
Priestess of Darkness Dungeon Point store
Costs 19,900 Dungeon Points and 500 Hero’s Enhancement Crest Fragments
Also available from Mercenary Exploration
[Hero’s Enhancement Talisman] Added
Added new Lv95 epic talisman
Existing talismans are evolved using the Talisman Evolution Cube
You must have a secondary stat on your rare talisman, and the secondary stat will be preserved
Cannot be traded or server storaged
Basic Stats
Stat
Value
VIT
1,858
MDMG
10,672
MDEF
8,024
PDMG
10,672
PDEF
8,024
AGI
5,969
INT
5,969
FD
448
CRIT
48,575
CDMG
59,374
STR
5,969
HP
42,930
Additional Stats
Stat
Value
STR
2,661
AGI
2,661
INT
2,661
VIT
833
PDMG
5,240
MDMG
5,240
CRIT
14,950
CDMG
15,962
HP
22,752
FD
228
Acquisition
Champion Evolution Cube
Victory Evolution Cube
Additional Stat Reroller
Convert Rare to Epic (keeping stat option)
Reroll secondary stat
Eugen Festival (Cooking)
Changes and Additions
Stat Scaling Changes
1. AGI balancing
Currently, regardless of what class you are, AGI increases CRIT while STR and INT increase CDMG
This was to diversify character builds based on class scaling
However, the value of CRIT is very low due to the prevalence of CRIT skills
For STR and INT classes, it is easy to obtain CRIT and CDMG
For AGI classes, it is very easy to obtain CRIT but very difficult to obtain CDMG, necessitating spending gold and equipment slots for CDMG
The resulting imbalance made AGI classes weaker than equivalently geared STR/INT classes
In the short term, this could be resolved by balancing skills, but in the long term this is not sustainable
By this patch, CDMG now scales off of STR/AGI/INT, and all classes now have the same scaling of their main type
2. Removing CRIT from AGI
CRIT stats that are now missing due to removing CRIT scaling off of AGI are expected to be replaced by Hero Level
Hero Level 500 gives about 220k CRIT
Hero Level reorganization makes it easier than ever to reach Lvl 500
Please refer to the Hero Level revamp below
3. Other Stats (Future)
Due to current PvP and content balancing issues, we have deferred removing other stats scaling off of primary stats
Currently, STR increases STUN, PARA, and PARARES; AGI increases CRITRES, and INT increases MDEF
These scalings will be removed soon
This is a big change on top of the Red Lotus Palace, and I am sorry about that. However, with this improvement, we can start balancing items and classes better.
Changes
CRIT no longer scales with AGI
Classes with CRIT class mastery will be changed to CDMG
CRITDMG scalings have been changed
tl;dr:
INT classes: 3.5 CDMG/INT
STR classes: 3.5 CDMG/STR
AGI classes: 3.5 CDMG/STR
Assassin: 1.75 CDMG/STR, 1.75 CDMG/AGI
Crusader: 3 CDMG/STR, 3 CDMG/INT
Equipment Penalties Reduced
Due to changes in stat scaling, equipment that decreases stats have had their reductions reduced