These are the changes made that are not mentioned on the official NA patch notes that I’ve datamined or observed.
This is the 11th patch for Level 95, which I will refer to as Patch 95.11.NA and mostly corresponds to the changes in Patch 95.11.KR.
More things may be added (especially to the bug/error list) as we find them.
You can comment, submit additional reports, or ask questions in the various Discords I am in (just tag or DM me).
In order to maintain accuracy and keep things up to date, please do not repost information in bulk and instead link to the blog section.
Work in progress
*Lab Accessory: Lv1 72%, Lv2 20%, Lv3 8.4%, Lv4 1.2%, Lv5 0.4%. Each accessory option is equal chance.
As a rough guide to compare floor difficulty, here is a table that shows the approximate half HP and quarter HP of a given floor (e.g. F44 is about half F50 and F39 is about a quarter)
Floor | Half HP | Quarter HP |
---|---|---|
50 | 44 | 39 |
44 | 38 | 33 |
38 | 19 | 9 |
*Note: Does not included the single LP you’re guaranteed regardless of floor (so just add +1 to all of these if you want the actual amount you get)